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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #7421
    Hydra
    Join Date
    Jan 2007
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    Quote Originally Posted by stewie View Post
    Amemet+1. Now.
    Or Forager's, that's about 300k on my server.

  2. #7422
    Melee Summoner
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    Asura

    Quote Originally Posted by Vaxx View Post
    Or Forager's, that's about 300k on my server.
    This and another woodsman but thats just me hating on Ecphoria ring :3

  3. #7423
    29 in magical dog years
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    FFXIV Character
    Jackson Junior
    FFXIV Server
    Excalibur

    I have a couple friends that need Joy toys, one of whom has COR at 54 who could give me ( FFXIGEAR.com , Fourth Division Schoss during daytime, with Turban/Dusk hands/feet/B.haidate for Utsu recast ) and Ninja and Hunter's rolls. I merited evasion skill a long time ago (and don't really need the merits anywhere else). I think I could get somebody to haste me, and yes, I know my eva gear needs some work (I prefer Mamu+1's over Shira/Onino but don't have either and don't plan on joining a sky/znm shell, and I wonder how well Aquan Killer will work out against Ungur (which I still haven't got ; ; )).

    1. Is it enough as is with Ninja/Hunter's/Haste to tank Charybdis?

    2. If not, how much more eva would I need?

    3. Will Ice/Earth Shots enhance paralyze/slow from Ninjutsu? Wiki makes it sound like only mp based enfeebling magic will work.

    4. Does he pretty much DA/TA/etc. every round?

  4. #7424
    Banned.

    Join Date
    Oct 2007
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    Quote Originally Posted by Jakson View Post
    1. Is it enough as is with Ninja/Hunter's/Haste to tank Charybdis?
    I've duoed it with NIN + COR plenty of times, both were 75 though. Many people, myself included have soloed it on NIN/DNC, that's not 100% reliable though.

    2. If not, how much more eva would I need?
    That setup is fine. Consider Bomb Queen/Rajas/Jelly rings if you have them. Cross attack can one shot and most damage is done by tp.

    3. Will Ice/Earth Shots enhance paralyze/slow from Ninjutsu? Wiki makes it sound like only mp based enfeebling magic will work.
    Maybe. For what it's worth, earth shot originally doubled elegy to 104% slow, but was later nerfed. You could look at it as an example of it working on non-mp based enfeebles or assume the nerf effected all non-mp based enfeebles, don't know of any tests with ninjutsu. I just used damage cards. Also, Jubaku casttime and procrate both blow pretty hard. I only used it for my solo, never for duo(or bigger group).

    4. Does he pretty much DA/TA/etc. every round?
    Random number of attacks from 1 to 6, seems to be an even distribution. Even with no debuffs, you can ichi between attack rounds though. I just recast if I have one shadow or no shadows, leave it as is if I have 2 or more. A 6 hit proc followed by tentacle or cross attack from the tp given will kill pretty much anyone, it's just bad luck and doesn't happen that often though.

  5. #7425
    Lostbane
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    Jun 2006
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    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by shiarua View Post
    Working on BLM to 75

    In general, what should the priority be for gear? MAB, INT, Skill for Elemental magic?

    Im guessing MAB > INT > Skill, but correct me if Im wrong please
    For what? Not trying to be obnoxious but it depends what you're doing. Make sure you keep your elemental/enfeebling/dark skills capped. Besieged is great for levelling dark magic.

    8/8 Elemental skill merits will help a lot, you can focus on other gear then. You will need a skill/int set for things like sky gods but in limbus you'll be fine with a basic all round set.

    If you don't already have the gear (apologies if its in your sig, I don't see them) then the only MAB I'd worry about initially would be Moldavite earring and hands.

    One of the most useful upgrades you could go with for any mage is HQ staves. If in doubt, get Jupiter/Aquilo/Pluto in some order first.

    Basic gear for a newly 75 BLM:

    Staves (HQ if poss)
    Bugard Strap +1
    AF hat
    Igqira weskit
    Goliard Cuffs/Z mitts/Yigit hands/ Vicious Mufflers
    Errant/Mahatma slops
    Goliard/Yigit/Rostrum feet
    P rope/RSE rope
    Rainbow/Prism Cape
    Moldy earring + int earring?
    Elemental Torque
    Phantom Tathlum
    INT rings (Tamas/Snow etc)

    There are a lot of upgrades to this stuff.

    If you're looking at the Cobra set on the way up, the only piece I'd consider is the feet.

  6. #7426
    Old Merits
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    Valefor

    Quote Originally Posted by Eldelphia View Post
    For what? Not trying to be obnoxious but it depends what you're doing. Make sure you keep your elemental/enfeebling/dark skills capped. Besieged is great for levelling dark magic.

    8/8 Elemental skill merits will help a lot, you can focus on other gear then. You will need a skill/int set for things like sky gods but in limbus you'll be fine with a basic all round set.

    If you don't already have the gear (apologies if its in your sig, I don't see them) then the only MAB I'd worry about initially would be Moldavite earring and hands.

    One of the most useful upgrades you could go with for any mage is HQ staves. If in doubt, get Jupiter/Aquilo/Pluto in some order first.

    Basic gear for a newly 75 BLM:

    Staves (HQ if poss)
    Bugard Strap +1
    AF hat
    Igqira weskit
    Goliard Cuffs/Z mitts/Yigit hands/ Vicious Mufflers
    Errant/Mahatma slops
    Goliard/Yigit/Rostrum feet
    P rope/RSE rope
    Rainbow/Prism Cape
    Moldy earring + int earring?
    Elemental Torque
    Phantom Tathlum
    INT rings (Tamas/Snow etc)

    There are a lot of upgrades to this stuff.

    If you're looking at the Cobra set on the way up, the only piece I'd consider is the feet.
    He was asking about what he should be wearing as he leveled. Once your hit 73+ gear becomes very situational, until then you normally have a single nuke set for exping.

  7. #7427
    Puppetmaster
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    Oct 2006
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    BG Level
    2

    Can anyone inform me of the quantity of the relic belt/back monsters that are spawned at the start of CoP dynas? It has been a long time since I've been in a CoP dyna zone, and our shell is looking to farm them, but do not have enough to reliably take down the boss in my opinion. Judging from the maps on wiki there appear to be no mobs up at all prior to the mega boss dying. Is this true, or are there mobs up upon entrance and how many roughly?

  8. #7428
    Burninate all the things.
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    Quote Originally Posted by Jakson View Post
    1. Is it enough as is with Ninja/Hunter's/Haste to tank Charybdis?
    Thorny pretty much covered it, but just going to touch on the problem you may get with a 54Cor buffing upwards. Since you're 75, all of the Eva+ you receive from his rolls will be given a 54/75 (or 72%) modifier attached to them. Ie: A roll that was going to give you +40 Eva from a 75Cor, will give you +29 Eva from a 54Cor. It won't be very easy, even with the job bonus in effect on Ninja Roll. Hunter's will be affected in the same way, capping out at +38acc from an 11, +29 acc from a Lucky 4, and an average of +23 acc. Your eva set looks good though, so it shouldn't be too much of a problem. I'd definitely recommend eating sushi though, possibly Squid for the extra Agi.

    And yes, as far as I know the QD shots still affect potency of Ninjutsu debuffs. Even if they don't, if you have someone there to haste you they may as well cast the White Magic versions of those spells. Whm and Rdm both have enough native enfeebling skill to land with relative ease with AF and Staves (for Whm, it helps to have /SCH as it raises the cap on Enfeeb from 230 to 256). Charby does attack 1-6 times every round, but his delay is also very long. If he wipes your shadows, start casting at the start of his attack round. Even if the animation still shows him hitting you, you won't be interrupted, since that's all run through the server at the start of the round. GL

  9. #7429
    Relic Horn
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    Quote Originally Posted by alienmonkey View Post
    Can anyone inform me of the quantity of the relic belt/back monsters that are spawned at the start of CoP dynas? It has been a long time since I've been in a CoP dyna zone, and our shell is looking to farm them, but do not have enough to reliably take down the boss in my opinion. Judging from the maps on wiki there appear to be no mobs up at all prior to the mega boss dying. Is this true, or are there mobs up upon entrance and how many roughly?
    Valkurm has tons of mobs to farm before boss, you can definitely farm for an hour there. Qufim, you will probably run low since there's only bats, snolls, and rocs, but you could kill some quads and the gobs near the boss/in the behe dom cave for some city AF on the side to fill the time if you ran out. Buburimu has no accessory droppers until boss is dead, but the boss there is pretty easy and can be done with less than an ally as long as you kill the right NMs.

  10. #7430
    Puppetmaster
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    Quote Originally Posted by Drex View Post
    Valkurm has tons of mobs to farm before boss, you can definitely farm for an hour there. Qufim, you will probably run low since there's only bats, snolls, and rocs, but you could kill some quads and the gobs near the boss/in the behe dom cave for some city AF on the side to fill the time if you ran out. Buburimu has no accessory droppers until boss is dead, but the boss there is pretty easy and can be done with less than an ally as long as you kill the right NMs.

    Thanks for the information. In Valkrum, we'd probably skip the cactuar & sheep and do hippo & manticores there for safety reasons. It has just been so long and the map(s) were somewhat misleading. Could you enlighten on buburu please? Like what dragons should I focus on to take down the boss with say a group of 8-12~? Thats roughly about as much of us that go to dyna, since it's a small close-knit shell. It's been about 2yrs~ since I've actually been in these dyna zones, and I would be there with 35 other people. About all I remember of buburu is to bring the megaboss dragon down the sand ramp to avoid mages uptop getting stomped dmg. If can take out buburu boss to farm, it would eliminate the need to go into quifim, which does not sound very good for farming purposes, since our goal is primarily for belts/back pieces.

  11. #7431
    Burninate all the things.
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    Wacky, random question. This: FFXIGEAR.com . Potential upgrades/changes for DRK nuking? I left off Sea cape and torque on purpose since the person in question can't realistically get them soon-ish. Looking for mostly AH-able gear, or things that can be low-manned. Elemental Torque is there for MP>50%, but should it be fulltimed given Drk's 256 base ele skill? Note, it'll probably be 8/8 Ele soon-ish so assume 272 base skill.

    Yeah, I know, lolDrkNuking. But for funsies, any improvements?

  12. #7432
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
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    Does a normal fire resist set work for KS99 Wyrm's breaths while in flying mode?

  13. #7433
    29 in magical dog years
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    FFXIV Character
    Jackson Junior
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    Excalibur

    Quote Originally Posted by Rajwa View Post
    A question related to buying items cross server. It was stated in another thread that you could transfer gil from 1 server to another, buy an item, then get the character with the item transferred back to original server with only having to pay for a single transfer fee. Could someone explain how this is done? I am interested in purchasing an item on another server, but I am cheap. Thanks.
    Maybe transferring, get the item, and then calling a GM saying you got hacked, but if that even works, it might get rolled back to a previous point and leave you on the new server without the item.

    Only way I know of to give the seller the money and the buyer the item instantly is if you each make a mule on each others server. You give his mule the money, he gives your mule the item, then you each transfer back the mules at your convenience.

  14. #7434
    Salvage Bans
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    Ragnarok

    Quote Originally Posted by Callisto View Post
    Does a normal fire resist set work for KS99 Wyrm's breaths while in flying mode?
    About the same as Tiamat, yeah.

  15. #7435
    Banned.

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    Carbuncle
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    Quote Originally Posted by Callisto View Post
    Does a normal fire resist set work for KS99 Wyrm's breaths while in flying mode?
    yes it works very well actually

  16. #7436
    Banned.

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    Is blue mage good for anything? I don't mean mediocre, I mean, does it excel somewhere another job doesn't?

  17. #7437
    Old Merits
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    Some CoP missions and random stuff where Head Butt is valuable, I guess.

  18. #7438
    Banned.

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    Quote Originally Posted by Buckethead View Post
    Is blue mage good for anything? I don't mean mediocre, I mean, does it excel somewhere another job doesn't?
    Breaths are kinda nice in dyna - xarc, they do full damage to everything and BLU can still be a pseudo-DD with swords on plain mobs.

  19. #7439
    Relic Shield
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    Pandemonium Warden?!

  20. #7440
    Banned.

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    Quote Originally Posted by Buckethead View Post
    Is blue mage good for anything? I don't mean mediocre, I mean, does it excel somewhere another job doesn't?
    they are pretty cool for stuff like khim/cerb/ixion
    pretty awesome for duoing/soloing waters

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