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  1. #7481
    Old Merits
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    Quote Originally Posted by Seedz View Post
    Are Allied Notes lost upon changing your past allegiance? Assume 0 missions/quests have been done.
    If you change to a nation to which you have never previously belonged, there is no penalty. If you change back to a nation to which you have previously belonged, you lose your top 2 medals (or just remain the lowest rank) and 300 AN.

  2. #7482
    E. Body
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    Quote Originally Posted by Bakthi View Post
    If you change to a nation to which you have never previously belonged, there is no penalty. If you change back to a nation to which you have previously belonged, you lose your top 2 medals (or just remain the lowest rank) and 300 AN.
    also i THINK that your assessment cooldown is reset to the full 5 days before you can get a new one, so it would take minimum 10 days to recover to full medals.

  3. #7483
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Well, they are called ALLIED notes!

  4. #7484
    Bagel
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    Deecup Delight
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    Cerberus
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    Ragnarok

    Somebody in my LS pointed out to me the other day that the text on my knuckles reads "Pain". Easy to see in the image. Making me wonder why I never noticed it in the FFXIAH image, I couldn't make it out ingame when I tried to after I got them, but anyway it also reads "AC64" on the other side. Anybody know what that would refer to?

    http://i168.photobucket.com/albums/u...1D5m3356pU.png

  5. #7485
    Banned.

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    Carbuncle
    WoW Realm
    Trollbane

    air conditioner 64 degrees

  6. #7486
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Wolfknight View Post
    Earth skillchain properties I think aka King's Justice and not RR, or SC.
    Building on this...does it stack with soil gorget?

  7. #7487
    29 in magical dog years
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    Excalibur

    Quote Originally Posted by Kaelia View Post
    I don't have a wiki account, and if I do I dont' remember the fuck it is.

    Edit: Just gonna edit this post since I don't want to double-post. I'm almost 55 RNG, but the thing is I haven't actually leveled RNG outside of level sync Dunes PT's since 38 (and when I hit 38, it was at least a year ago), so I'm a little behind on knowledge, lol... It's hard for me to make judgments on gear, but I want to start gearing it appropriately before I become one of "those people" at 75.

    Anyway... I'm not ready to shell out 3 mil for E.bow for a level 55 job that I may or may not finish anytime soon. What are my best reasonably affordable alternatives (doesn't matter which type of weapon to me)? Also, should I go with Vulcan's for my weapon in EXP over Daggers/Axes, or is Vulcan's more of an endgame type thing?
    War Bow +1 until Selene's Bow at 60, and if you're not hardcore it's fine until you get a Vali's or whatnot.

    Daggers/Axes vs Vulcan's depends on your other slots. All in all, I'd wait until 70 to do Vulcan's.

  8. #7488
    Relic Shield
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    Shiva

    If a SAM has access to full Usukane - should he use it, or is a mix and match set going to be better?

  9. #7489
    Salvage Bans
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    Caitsith

    Quote Originally Posted by Quetz_Jamal View Post
    Building on this...does it stack with soil gorget?
    Yeah, it does.

  10. #7490
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    Leviathan

    Quote Originally Posted by Francisco View Post
    If a SAM has access to full Usukane - should he use it, or is a mix and match set going to be better?
    Personally I'd say full usukane because allow for TE merits w/o dropping mediate or 6-hit.

  11. #7491
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by TheTaru View Post
    Yeah, it does.
    Appreciate it...don't think that ups its value enough to be too usable, but meh.

  12. #7492
    Relic Weapons
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    Odin

    edit: wrong thread.. sorry

  13. #7493
    CoP Dynamis
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    Siren

    lol so random on the spharai, have never noticed that.

  14. #7494
    Melee Summoner
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    Alexander

    Quote Originally Posted by Francisco View Post
    If a SAM has access to full Usukane - should he use it, or is a mix and match set going to be better?
    id use legs for ws, unless no Bhaidate, then you fulltime till Hachiryu haidate. feet tp will ws (common knowladge, i know).

    i think body is good for amano tp considering lower delay or if you want to use the -delay grip, or stick with haubergeon +1.

    hands id rather use haste, either askar or dusk/+1.

    head till ace's or stay w/ Wturban, considering the talk about higher haste benefits durring capped acc.

    full set offers a max of 13% haste, other combinations get +13% in 3 peices not 5 and the only way to cap haste on sam is with /drg and the earring.

  15. #7495
    assburgers
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    Seismic will offer the best average KJ damage at 100% TP, Perdu just barely wins at 300% WSes, Martial is just barely better than Seismic on 100% 3 hit, but 4 and 5 hit KJ's give Seismic a lead from the higher base Dmg. 10 Acc during WS from your weapon slot (5 vs Perdu) isn't bad either.

    I use KJ a lot, so I'd love a Seismic.

  16. #7496
    the whitest knight u' know
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    Excalibur

    fake letters are fake. lol @ "pain" & "ac64"

    if they are anything, they are runes.

    Runic alphabet - Wikipedia, the free encyclopedia

    Which goes along with the graphics of the other few gold weapons, appropriately named, runic weapons.

  17. #7497
    Cerberus
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    Quote Originally Posted by Jakson View Post
    War Bow +1 until Selene's Bow at 60, and if you're not hardcore it's fine until you get a Vali's or whatnot.

    Daggers/Axes vs Vulcan's depends on your other slots. All in all, I'd wait until 70 to do Vulcan's.
    Musketeer Gun +2 with silver bullets is pretty amazing IMO. I usually trounce sbow with mine. It doesn't have ratk in sanction areas, but the base damage combined with speed on it is incredible, as well as the TP return. Plus it enables you to shoot closer / optionally melee for TP between shots.

  18. #7498
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    Quote Originally Posted by el_tio View Post
    Musketeer Gun +2 with silver bullets is pretty amazing IMO. I usually trounce sbow with mine. It doesn't have ratk in sanction areas, but the base damage combined with speed on it is incredible, as well as the TP return. Plus it enables you to shoot closer / optionally melee for TP between shots.
    This is actually my plan for RNG as well (55 now, only getting it to 66 or whatever level is necessary; I have COR 75 for my gun enjoyment). At level 60, I'm looking at Shark Gun (which I have already) versus Fourth Gun (easy to get). It's 2 base damage versus 6 r.atk and 1 r.acc. I guess the Musketeer +2 might even be better than one or both of those...if I could actually get one.

  19. #7499
    Relic Shield
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    Shiva

    FFXIGEAR.com

    This would give you - if I understand it right - a six hit build without Store TP merits.

    You could swap out everything except White Tathlum, Rajas, Sune-ate, Brutal and Haramaki for WS - and be at 24% Haste for TP.

    Accuracy would be almost capped on Colibri, without food - and before you factor in Hasso.

    Just wanted to put my idea on paper.

  20. #7500
    Lostbane
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    Mexi Lostbane
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    Quote Originally Posted by Myrna View Post
    Probably not, but does clearing the Ark Angels one by one screw you for divine might? Assuming you flagged it beforehand.

    Can't find any answers to this anywhere, probably because no one risks it.
    No because Divine Might is technically a quest. It just happens if you beat it, it clears ZM for you.

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