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  1. #7521
    Relic Shield
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    Shiva

    Quote Originally Posted by stewie View Post
    Serket?
    That's an idea... I just need to find it up unclaimed.

    I wanted to try Oni Carcass just because - but it was shockingly already killed.

  2. #7522

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    Pluto's before Snow

    Really, Omega isn't that bad to full time with Tamas. You could get away with it while upgrading other slots.

  3. #7523
    Hydra
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    Leviathan

    Pluto's You should be working toward tamas/sorc ring combo anyways

  4. #7524
    Pandemonium
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    Bismarck

    All righty, Pluto's it is. Thanks.

  5. #7525
    Relic Shield
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    Shiva

    Any solid numbers on Enmity generated by a counterattack?

    I'm convinced it's very low, or zero. I always pop Counterstance on Dekka, and naturally grab hate because the WAR eventually can't keep up after losing his ability to WS and Provoke... but successive Counters don't seem to plaster hate on me as much as I think they should...

    For anyone who has ever used Counterstance on Dekka, the rate you counter his speedy attacks is absolutely ridiculous... I've never parsed it, but I'd say it's at least 75%, and his damage per hit seems to cap out around 90...

  6. #7526
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    I want to say it's zero enmity which would correspond with how everything else besides chance-to-crit is treated during a counterattack. It's just the lack of hit-taking/shadow-absorb enmity loss that makes Counterstance tanking work so well.

    Also, regarding Melee Gaiters' effect on Counterstance, I know it's "eyeballed" and whatnot... but I do a shitload of Salvage and various tanking so my eyeballed sample size is larger than usual. I see a significant boost in counterattacks when I use the relic boots. I always had them on me and was way too lazy to macro them in and would just forget about them. Occasionally I would manually put them on, Counterstance, and take them off for the hell of it. That is when, every time, I would go "oh wow, I really need to keep these macro'd." And, I finally did so.

    I generally don't ever not have Counterstance on.

  7. #7527
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    When supertanking on mnk and I counter I do no get hate (or the rdm would grab them all after casting acure on me)

  8. #7528
    Relic Horn
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    Guess this only applies to Bahamut/Odin players, but would I be able to reactivate my friend's account and still be on Odin? It's been inactive for months now (5-6?)

  9. #7529
    29 in magical dog years
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    Jackson Junior
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    Excalibur

    I heard somebody refer to counter's damage similar to Excalibur's add. effect, and it was easy to think of it like that.

  10. #7530
    the whitest knight u' know
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    FFXIV Character
    Miya Kai
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    Excalibur

    In a similar topic, is Dread Spikes treated the same way and doesn't generate (the potentially massive) hate from the additional effect? Additionally, do any spikes dmg effects affect enmity?

  11. #7531
    Sea Torques
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    5

    Every time I try to buy ACP I get a connection refused by server (POL-0033), did I miss a maintenance notice or is it really that congested?

  12. #7532
    Sandworm Swallows
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    Quote Originally Posted by Francisco View Post
    My SAM is only 22 anyway - so that setup is based on assumptions... I didn't know SAMs don't use Hagun on Colibri - what do they use?
    For people that have SAM as their only melee job and only ever XP on Colibri polearm is great.

    For people that don't have extra merits to put into polearm and do anything in the game besides just XP on Colibri, then Hagun will do fine for you.

    Personally, I never understood the need to gear and merit a job (at the expense of other merits) just to do well at only two XP camps.

  13. #7533
    Sandworm Swallows
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    Quote Originally Posted by miokomioko View Post
    I want to say it's zero enmity which would correspond with how everything else besides chance-to-crit is treated during a counterattack. It's just the lack of hit-taking/shadow-absorb enmity loss that makes Counterstance tanking work so well.

    Also, regarding Melee Gaiters' effect on Counterstance, I know it's "eyeballed" and whatnot... but I do a shitload of Salvage and various tanking so my eyeballed sample size is larger than usual. I see a significant boost in counterattacks when I use the relic boots. I always had them on me and was way too lazy to macro them in and would just forget about them. Occasionally I would manually put them on, Counterstance, and take them off for the hell of it. That is when, every time, I would go "oh wow, I really need to keep these macro'd." And, I finally did so.

    I generally don't ever not have Counterstance on.
    There actually has been some testing done with AF2 and it indicated about a 10% increase in Counters. Let me see if I can find it.

    Edit: Here it is.

  14. #7534
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    The thing with PA is I have drg 75 so I was like hmm 8 pa or 8 gkt. I can get the 8 PA and benefit on both jobs so that's what I did. I was 6 an 6 at one point as well. The other 8 are in h2h, which mnk is my main, so those aren't budging.

  15. #7535
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Is there a windower for Tetra Master? I've always wanted to try it, but yea, can't do it at the same time as ffxi. They should just let ppl pay the 1 buck for those who want to have it activated and have it as a part of ffxi. For example, you can just walk up to someone who also has a TM subscription and have a sub menu to activate a game.

  16. #7536

    Sweaty Dick Punching Enthusiast

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    yeah but knowing SE, it wouldn't be instanced and there could only be one game of TM going on at the same time per server.

  17. #7537
    Melee Summoner
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    Quote Originally Posted by Cream Soda View Post
    You're using the wrong weapon for colibri.

    As for the set vs mix/match. I'd use mix/match if I had Ace's AND Dusk+1. w/o the combo of those, I'd use full usu

    With a polearm wouldn't full usu + full merits/rajas/brutal give you a pure 5-hit build?

    13*(1+ .25 +.1 +.07 + .05 + .01 +.06)= 20 tp per hit

    Wouldn't that be more valuable considering feather tickle?

  18. #7538
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    My full usu vs mix/match assessment was more of a generalization rather for the specific case of vs colibri and theoretically, you are correct, but in all the times I've played PA sam, I am constantly the target of attack and if I already have hate to get hit with tickle, it is more likely than not that I am going to get hit and get the extra TP I need from that

  19. #7539
    Sandworm Swallows
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    Quote Originally Posted by Cream Soda View Post
    The thing with PA is I have drg 75 so I was like hmm 8 pa or 8 gkt. I can get the 8 PA and benefit on both jobs so that's what I did. I was 6 an 6 at one point as well. The other 8 are in h2h, which mnk is my main, so those aren't budging.
    Seems reasonable. I am not saying that it is universally bad. I am saying it that it shouldn't cause a trade off with better merits.

    If they uncap combat merits, then I will toss a polearm in my satchel, until then I am not too worried.

  20. #7540
    Sandworm Swallows
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    Quote Originally Posted by Cream Soda View Post
    My full usu vs mix/match assessment was more of a generalization rather for the specific case of vs colibri and theoretically, you are correct, but in all the times I've played PA sam, I am constantly the target of attack and if I already have hate to get hit with tickle, it is more likely than not that I am going to get hit and get the extra TP I need from that
    And you generally get 4 bonus TP per TP cycle.

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