How often does shadow ring proc? and does it work with enemy WS breath attacks?
How often does shadow ring proc? and does it work with enemy WS breath attacks?
Shadow ring doesn't work on Breath Attacks. Will work on anything magic /w a rate around ~1/8. (At least when I tested it years ago.)
Eye-balling, anywhere from 5 to 15% of the time.
Parsing, I went 14/138 casts at a couple JoL fights, so ~10%.
It needs more conclusive testing, as people swear the rate is not only random but dependent on the mob you are fighting, or the specific move/spell, or the level difference between the mob and you, days and moons...
Also, so far it has resisted 100% death for me but have only accounted 9. I havent had one for a long time.
Are Accomplice/Collaborator effected by enmity gear?
Not in the sense of enmity removed from the target, just the amount you gain on use.
i.e. Collaborator removes 25% from the target, but you gain 30% with +5 enmity.
Is somepage safe yet? I really like the abilty to find gear based on stats for a job. No where else has that function(That I know of).
Item Search - FFXIAH.com
any stats, job, level, slots, and etc and useable under it.
When are Break WS actually useful? I wandered out of Whitegate to test how long they last at different TP, and it seems that neither Shield Break, Armor Break nor Full Break stick on either Lesser Colibri or Red Kissers.
The only useful duration data I can find in my logs are from doing the NPC Promyvion quest, a 120TP Shield Break wearing off the Memory Receptacle 51 sec later.
Which set would reduce more magic damage on PLD, assuming Shell V.
FFXIGEAR.com
vs
FFXIGEAR.com
Can't click?
MDT-16% and MDB+20 vs MDT-25% and MDB+8.
nm
Yea I noticed after I started looking close so I killed the post sorry
I wondered how I missed it before but not I remember why.
Lvl 10~60 while partying there are many cases where you get more from letting everyone hit more than you would from a sturmwind.
Not always, but it happens a lot when you overhunt.
I've opened God fights in sky with shield break or full break if they'd resist shield, to help make sure winds landed and get the opening of the fight set smoothly.
I've used em for SC's, and for fights where my WS dmg for some reason is shit, but DoT/TP is still useful, which isn't many.
But while your here 3 wind skill.
if i got 3 mag acc in that slot it would be a wash right?
if so i could swap out a nereid for an omega and be ahead.
Skill affects the strength of buffs. CHR does not.