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  1. #8021
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    Quote Originally Posted by SaviorSelf View Post
    What's the 7/8 step skillchain order for SAM?
    gekko > yukki > kasha > yuki > kasha > gekko is the standard 6 to do more than that you need rana I think.

  2. #8022
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    Crazy skillchain by Hakamaru:


  3. #8023
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    Gekko>Yuki>Gekko>Gekko>Kasha>Rana>Kaiten>Kasha>Kai ten :D

    Yuki>Jinpu>Gekko>Yuki>Gekko>Gekko>Kasha>Rana>Gekko ?

  4. #8024
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    Quote Originally Posted by Spekkio View Post
    i've been thumbing thru some of the guides for blm pet xp to help me lvl sch and i noticed that some of them suggest killing smn's eles. i thought that the elementals always linked with their master regardless of the direction they face. am i misinformed? do these individuals have a friend or 2nd acct hold the mob while the blm womps on the ele? does it only work if they 1 shot the ele?

    as i'm 52 right now, many of the camps rely on acing the mobs with freeze to avoid needing any kiting space and that's obviously not an option for me on sch so i'm forced to investigate new camps, so being able to broaden my options would be very beneficial to me. alternatively, are there any good suggestions for camps for 52 other than gustav? i've pretty much worn out my welcome on saruta past bunnies as many pop DC now.
    You're misinformed, masters link by sight. Watch out, though, because elementals will move a very short distance, then stop to cast a spell. The master might turn around before the elemental finishes casting.

  5. #8025
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    Just got 2/2 on DRG AF+1. Gonna rule out Hands and Legs because i have Heca Hands and Aurum Cuisses so i'm wondering, do AF+1 Feet enhance the "enhances jump" effect any more?

    Also any recomendations as to which piece i should upgrade?

  6. #8026
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    Quote Originally Posted by Spekkio View Post
    i've been thumbing thru some of the guides for blm pet xp to help me lvl sch and i noticed that some of them suggest killing smn's eles. i thought that the elementals always linked with their master regardless of the direction they face. am i misinformed? do these individuals have a friend or 2nd acct hold the mob while the blm womps on the ele? does it only work if they 1 shot the ele?

    as i'm 52 right now, many of the camps rely on acing the mobs with freeze to avoid needing any kiting space and that's obviously not an option for me on sch so i'm forced to investigate new camps, so being able to broaden my options would be very beneficial to me. alternatively, are there any good suggestions for camps for 52 other than gustav? i've pretty much worn out my welcome on saruta past bunnies as many pop DC now.
    I'd really suggest not kiting. Sub nin and nuke-sleep. Even at camps where I had kiting space, I found /nin and using sleep to be faster and less painful.

  7. #8027
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    Quote Originally Posted by idklol View Post
    Just got 2/2 on DRG AF+1. Gonna rule out Hands and Legs because i have Heca Hands and Aurum Cuisses so i'm wondering, do AF+1 Feet enhance the "enhances jump" effect any more?

    Also any recomendations as to which piece i should upgrade?
    helm improves spirit link heal amount by 10% while AF feet give +10% att on jumps so HQ gives 3.75 acc on them.

  8. #8028
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    Quote Originally Posted by idklol View Post
    Just got 2/2 on DRG AF+1. Gonna rule out Hands and Legs because i have Heca Hands and Aurum Cuisses so i'm wondering, do AF+1 Feet enhance the "enhances jump" effect any more?

    Also any recomendations as to which piece i should upgrade?
    "Enhances X" on any AF+1 gives the exact same enhancement that the NQ does (barring the niche situation of level sync, I can't think of any examples contrary to this). HQ greaves have +5 dex so more acc like Wolfknight said.

  9. #8029
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    Is there a place in the Aqueducts where I can find a Fomor Thief by itself without waiting for lotto off the Rangers?

  10. #8030
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    Quote Originally Posted by Marcicus View Post
    Is there a place in the Aqueducts where I can find a Fomor Thief by itself without waiting for lotto off the Rangers?
    Nope.

  11. #8031
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    fffffffffffffffffffff damnit i don't want to gather people to kill fomors, nor do i want to wait for repops;;

  12. #8032
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    Quote Originally Posted by Pendulum View Post
    "Enhances X" on any AF+1 gives the exact same enhancement that the NQ does (barring the niche situation of level sync, I can't think of any examples contrary to this). HQ greaves have +5 dex so more acc like Wolfknight said.
    Well the enhance spirit link is only on the AF+1.

  13. #8033
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    Quote Originally Posted by Marcicus View Post
    fffffffffffffffffffff damnit i don't want to gather people to kill fomors, nor do i want to wait for repops;;
    Why not just solo them in sacarium by elvaan swift belt pop?

  14. #8034
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    A multitude of questions. I just read(more glanced) over Starr's guide for DD DRG fun and games, but I was curious. Wasn't there a JP parse that showed that Aurum > all(by a SMAAAAAAAAAAALL margin) on WSing? He says it's Zahak's > Aurum, and before I start building a Tyger set or two, I kinda wanna get my facts straight.

    As well, I've asked a few times about head gear, and he says Ace's wins, when I've been told Turban > all. Help much? D: Kinda wanna perfect my gear with the least confusion.

    Also, Blitz ring: What ACC would it be good(on stuff like birds)? My TP gear was posted earlier, and I was wondering if I should switch to a Blitz or keep Woodsman as my off ring.

  15. #8035
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    Quote Originally Posted by Dathus View Post
    Question. I just read(more glanced) over Starr's guide for DD DRG fun and games, but I was curious. Wasn't there a JP parse that showed that Aurum > all(by a SMAAAAAAAAAAALL margin) on WSing? He says it's Zahak's > Aurum, and before I start building a Tyger set or two, I kinda wanna get my facts straight.

    As well, I've asked a few times about head gear, and he says Ace's wins, when I've been told Turban > all. Help much? D: Kinda wanna perfect my gear with the least confusion.
    Aurum is hands down best tp body for drg I'd get it for that reason and on WS xanthe's parse have aurum ahead of ares/heca for sure and ahead of zahak I think but wasn't as much data.

  16. #8036
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    Quote Originally Posted by Wolfknight View Post
    Aurum is hands down best tp body for drg I'd get it for that reason and on WS xanthe's parse have aurum ahead of ares/heca for sure and ahead of zahak I think but wasn't as much data.
    So Aurum body would be a full time piece instead of just a WS piece? I was thinking Askar body for TP and Aurum for WS due to the D.Atk and Atk on it as well as sTP. Also, do you have the link for Xanthe's parse? Curious to see the numbers myself.

  17. #8037
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    Quote Originally Posted by Dathus View Post
    So Aurum body would be a full time piece instead of just a WS piece? I was thinking Askar body for TP and Aurum for WS due to the D.Atk and Atk on it as well as sTP. Also, do you have the link for Xanthe's parse? Curious to see the numbers myself.
    Dunno was on KI a while back, I'll look for it and 3 str 8 dex 3 att 2 stp[allows 6-hit for zaide/cletine/mez+1/thal+1] vs 2% DA 12 evade for tping should be clear the 6 acc alone from dex will beat DA unless capped.

  18. #8038
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    Quote Originally Posted by Wolfknight View Post
    Dunno was on KI a while back, I'll look for it and 3 str 8 dex 3 att 2 stp[allows 6-hit for zaide/cletine/mez+1/thal+1] vs 2% DA 12 evade for tping should be clear the 6 acc alone from dex will beat DA unless capped.
    Yeah I put it on FFXIGear and saw that and was kinda impressed. And for the 6-hit on Thal+1/Clet makes me even more intrigued, especially since I'm curious about Clet is better for Drakes, especially if you're using Drakes onry.

    Thanks for clearing that bit up. Now to find a .dat mod for the Lords armor to look good...

  19. #8039
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    Wolf was right about the 6 acc beating 2% DA. On average, 2% da will get you two more attempted swings out of 100 and 3% hit rate will get you 3 guaranteed hits, not just attempts

  20. #8040
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    Quote Originally Posted by Cream Soda View Post
    Wolf was right about the 6 acc beating 2% DA. On average, 2% da will get you two more attempted swings out of 100 and 3% hit rate will get you 3 guaranteed hits, not just attempts
    lol accuracy is just as random as double attack. if you do 100 hits and have 90% accuracy you don't have 90 hits guarranted.

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