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  1. #8361
    Sea Torques
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    Carbuncle

    Quote Originally Posted by Gergall View Post
    No one really cares much because they are all zergable.
    Pretty much, I remember reading a while ago and people would often post on all the ffxi boards complaining of not being able to finish them off fast enough. If you have 6-9 strong melees and do a 3 bard rotation (don't need 2hrs) you will kill them all before they even get the "lost interest" /emote.

    The shield also takes double damage from behind I believe, last time we fought it some people hit for normal and some for double but the fight was over so fast it was hard to confirm.

  2. #8362
    Sea Torques
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    Ramuh

    Quote Originally Posted by ClarkSammich View Post
    How do I cap stoneskin on PLD/RDM?
    I'm Hume, so 68 base MND, with 210 enhancing.

    So far I've put together Sapphire ring x2, Jet seraweels(lol), AF1 head, promise badge, and devotees mitts.

    I don't really see any alternatives that won't crush my wallet, i.e. communion earrings, aqua rings, devotees +1, etc.
    Templar mace/Muse tariqah (toal 14 MND) if available, Royal knight's belt is 2 mnd as Royal knight's mantle, valor leggings, communion earrings and crimson body are the gear with MND for pld (unless you get lucky with some augments). Also merciful cape, but GL with that

    edit: you need +26 MND in gear to cap

  3. #8363
    Cerberus
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    Bahamut

    I could probably pull most of that off, aside from crimson mail.

    Thanks for the information.

  4. #8364
    Old Merits
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    No one really cares much because they are all zergable.
    It does matter when you are trying to figure out how many you can do per run, or if you can do DL or not, and for how long you can farm.

  5. #8365
    E. Body
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    Quote Originally Posted by Darlantan View Post
    It does matter when you are trying to figure out how many you can do per run, or if you can do DL or not, and for how long you can farm.
    zergable in that if you put up a full brd rotation and turn up the face smashing, you should be able to consistently womp on them before they warp w/o any 2 hrs or meds if you have a decent run of people.

  6. #8366
    Old Merits
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  7. #8367
    Kaeko
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    Odin

    Can someone point me towards an archive of all version updates dating back as far as possible? (Ideally 2004-2005ish at least).

  8. #8368
    Yoshi P
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    Quetzalcoatl
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    FINAL FANTASY XI Official Web Site - Updates

    All version updates from October 2003 - April 2009.

  9. #8369
    Kaeko
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    Quote Originally Posted by Mayareira View Post
    FINAL FANTASY XI Official Web Site - Updates

    All version updates from October 2003 - April 2009.
    Many thanks

  10. #8370
    New Spam Forum
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    Gilgamesh

    Hello, I have 409 ACC on my warrior and i am unsure as to if i should be using a blitz ring or not. Mainly speaking for merit pts so would blitz be better than an acc ring on birds/mamools? I remember reading somewhere here that when your at 85%+ acc it takes a lot of acc+ to beat haste+ but i don't know how much. Thanks in advace.

  11. #8371
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    Leviathan

    There's this simple formula for ACC vs. Haste. Both ACC and haste increase melee damage as well as WS frequency (contrary to say, attack, which only affects melee damage). Therefore:

    (new hitrate-old hitrate)/(old hitrate)*100=percentual increase in damage for hitrate (2 ACC = 1 hitrate until further research)

    The returns of haste can be described like 1/(1-haste), where 100% haste is infinite damage and 50% haste results in 2: double damage going from 0, since your delay is halved. 1/(1-haste) = hastereturn. Now, for haste comparison:

    (newhastereturn-oldhastereturn)/(oldhastereturn)*100=percentual increase for haste

    As for your question: say you have exactly 92.5% hitrate, and 19% gear haste, hasso, marches, and haste spell (10+19+20+15=64):

    ACC ring: (95-92.5)/(92.5)*100=2.7% more damage
    Haste ring: (2.85-2.77)/(2.85)*100=2.85% more damage

    Use blitz ring.

  12. #8372
    Nidhogg
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    If you want to go even earlier, JPbutton has a summary of version updates before NA release as well.

    JPButton � Update History

  13. #8373
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    Gilgamesh

    Thanks for the quick reply. Is it possible to work out how low my acc can go before it become more beneficial to use an acc ring (+5 not hq) over blitz. I know how to work out my acc and such but anything past that and i get lost in the maths.

  14. #8374
    Old Merits
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    Ragnarok

    Quote Originally Posted by ClarkSammich View Post
    How do I cap stoneskin on PLD/RDM?
    I'm Hume, so 68 base MND, with 210 enhancing.

    So far I've put together Sapphire ring x2, Jet seraweels(lol), AF1 head, promise badge, and devotees mitts.

    I don't really see any alternatives that won't crush my wallet, i.e. communion earrings, aqua rings, devotees +1, etc.
    FFXIGEAR.com

    You can chop 6 mnd off this and still be capped. Royal Army Mantle beats Merciful ;(

  15. #8375
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    Leviathan

    Um if you have a graphing calculator you can do it easily. 2 formulae:

    Y1 : ((x+.025)-x)/x*100
    Y2 : (new haste return - old haste return)/old haste return *100

    You get a flat line for the haste and a downward sloping curve for the ACC thing. Solve the intersect for x using the intersect function and x is the hitrate you need at least have for blitz to beat blood/woodsman/sniper.

  16. #8376
    E. Body
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    Question:

    Job Ability

    * Turns all melee attacks into critical hits.
    * Obtained: Warrior Level 1
    * Recast Time: 2:00:00
    * Duration: 0:00:45

    A secret melee technique of professional Warriors, this ability focuses your power to the fullest to take down your enemies in a single blow by striking vital areas.

    * Mighty Strikes is a Warrior's Two Hour Ability.
    * When active, all attacks made by the user result in critical hits.
    * This ability has no effect on accuracy, as attacks made while Mighty Strikes is active may still miss.
    * Also affects physical weapon skills used while ability is active.
    * Use of this ability with multi-hit weapon skills can produce extremely high damage (Example: Sturmwind, Raging Rush, Rampage).
    * Produces greater damage per hit with a multi-hit weapon skill when active than a normal critical hit during a weapon skill.
    What the fuck does the last part mean? To my knowledge a critical hit with Mighty Strikes is pDIF+1, same as a regular crit. Is this Wiki retardation or am I missing a special MS property?

  17. #8377
    Burninate all the things.
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    Wiki Retardation.

    What I sorta-kinda get from it is the writer is trying to say a 3-crit RR will do more damage than a 1 or 2-crit RR. That, or they don't know wtf they're talking about.

  18. #8378
    Sea Torques
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    Cerberus

    I use Formless Strikes on puddings in nyzul, but is there any reason I should turn it off if Im fighting a different mob? Is there any sort of penalty while its active?

  19. #8379
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    Leviathan

    When taken literally it means MS crits are more potent than regular crits, which had me wondering.

  20. #8380
    Fake Numbers
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    Sylph

    Do White Memospheres for the Promyvion-Vahzl map quest actually drop from Gorgers, Cravers and Thinkers in the area? Wikipedia says it does but I've been farming it for a while with no luck, also the map quest guide on there only mentions it dropping from the NMs on the top floor of the prequisite Promyvions, not the normal enemies. Starting to think wikipedia made a mistake?

    Promyvion - Vahzl - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more
    Promyvion Map Guide - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more

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