Item Search
     
BG-Wiki Search
Page 424 of 426 FirstFirst ... 374 414 422 423 424 425 426 LastLast
Results 8461 to 8480 of 8520

Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #8461
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Has there been any research done on the amount of accuracy need to cap hit rate of campaign mobs?

    I know it will varry from based on job and beastman type, but some rough numbers could be useful.

    I am talking about the fooder mobs not the NMs

  2. #8462
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Ddboner View Post
    Looking to pick up some Enkidu Mittens.

    Is it possible to low man Nuhn or Gotoh Zha the Redolent. I'm thinking Nuhn is easier, kite him around some rock in the middle. Anyone done this or have any information. Probably looking to use a very well skilled/geared rdm and a very well skilled/geared blm (both with movement+), also a dual boxed rdm, brd or rdm. Possbily can get another blm or two but those would be icing on the cake. At the core its really a rdm and blm duo.
    Nothing special poison/bio > run, gravity and bind work but it builds resistance IIRC. It's way faster with a BLM Nuking > zoning.

    The MMJ NM is much harder, while low manning it is doable, it took us several hours with rdm BLMx2.

  3. #8463
    New Spam Forum
    Join Date
    Mar 2006
    Posts
    150
    BG Level
    3

    Excellent, so I can just set up an army of dual boxed blms at the zone line hahaha.. do you remember if the pull to the zone line is hard? I read its behind the lamia key or w/e

  4. #8464
    CDF
    CDF is offline
    Sea Torques
    Join Date
    Dec 2007
    Posts
    599
    BG Level
    5

    Mambo evasion bonuses quantified.

  5. #8465
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Ddboner View Post
    Excellent, so I can just set up an army of dual boxed blms at the zone line hahaha.. do you remember if the pull to the zone line is hard? I read its behind the lamia key or w/e
    The zone is right by the pop spot for the nm. No gates, and it's not far at all, maybe 1 imp on the way cant' remember.

  6. #8466
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Ddboner View Post
    Looking to pick up some Enkidu Mittens.

    Is it possible to low man Nuhn or Gotoh Zha the Redolent. I'm thinking Nuhn is easier, kite him around some rock in the middle. Anyone done this or have any information. Probably looking to use a very well skilled/geared rdm and a very well skilled/geared blm (both with movement+), also a dual boxed rdm, brd or rdm. Possbily can get another blm or two but those would be icing on the cake. At the core its really a rdm and blm duo.

    How hard is this mob, from what I read looks fairly easy just keep shadows up and stay out of range of his drainga thing.

    Any thoughts, experiences?

    Thanks in advance.
    I did nuhn w/6 while ago just kiting him around the room really he's pretty easy compared to the mamool ja, we had nin blm blm sam whm brd, could probably do it with less. Note the ??? is a fucking long ass walk.

    Quote Originally Posted by Argettio View Post
    DRG/mage can (and do) solo on Greater Colibri.

    /WHM, /BLU and /RDM each have their own advantages but all can work.



    What arshesney said
    Well yes you can solo Greater colibiri, but w/o wyrm armet or saurian hellm it is tough, and also I'd recommend rdm or whm sub since dia/poison act a stun ish almost on them because they take time to cast that over meleeing you. Also I'd reccomend a +hp set to trigger breaths earlier so less likely to eat high flurry + crit and possiblely die.

    Quote Originally Posted by Thorny View Post
    soloable by a good rdm/nin if nobody is around

    basic strat:

    Pop chainspell, sleep2 unruly, brutal, and every normal mob around back to the door north of where he pops. Sleep2 Rabid by the door and log off/log on. Melee rabid to death(or nuke if taru and good nuking set/merits.. he builds sleep resistance fairly quickly from what I saw and I didn't have much trouble with meleeing). Repeat, this time without chainspell, pulling brutal to the door. You will need to save mp and nuke the last 30-40% of brutal(good nuking set does 10%, not a big deal). Single pull unruly and melee or DoT + nuke + tank, doesn't matter much. Keep shell and barfira up.. eagle eye shot is the same fashion as troll ranged attacks and averages around 900 damage. The main hangup is if you aggro the pup troll nearest the door, it's puppet seems to be immune to sleep. Don't link it if you can avoid it, or kill it between pulls. The NM trio isn't particularly camped on the servers I play(ed) on, so not a huge deal if you do that, just need to clean pull unruly before besieged ends.

    A good heavy DD can duo it as well, with a RDM. This eliminates the need for the pulling strategy if 2hrs are used on rabid to take him out quickly you should be able to keep unruly slept until brutal is also dead.
    Thanks, gonna try to duo it then sometimes I think.

  7. #8467
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    31
    BG Level
    1
    FFXI Server
    Bahamut

    Quick question on rdm/nin tanking, I've seen some people criticized tanks using Bomb Queen ring at Cerb and possibly Timmy. At the same time, some have also said that since you ain't going to resist anything at Cerb with a half ass set might as well use it for lack of better options (for rdm/nin, it kinda is if you don't have bloodbead).
    Soooo, rdm/nin going for a -mdt/MDB mixture set at Tiamat/Cerb, BQ ring is yay or nay? or just get a second merman's ring?

    PS: this is the set I'm working on atm FFXIGEAR.com

  8. #8468
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Essellys View Post
    Quick question on rdm/nin tanking, I've seen some people criticized tanks using Bomb Queen ring at Cerb and possibly Timmy. At the same time, some have also said that since you ain't going to resist anything at Cerb with a half ass set might as well use it for lack of better options (for rdm/nin, it kinda is if you don't have bloodbead).
    Soooo, rdm/nin going for a -mdt/MDB mixture set at Tiamat/Cerb, BQ ring is yay or nay? or just get a second merman's ring?

    PS: this is the set I'm working on atm FFXIGEAR.com
    -75 resist is the same as +200, unless you're breaking 250 fuck it use the bqr

  9. #8469
    Sea Torques
    Join Date
    Oct 2006
    Posts
    535
    BG Level
    5
    FFXI Server
    Carbuncle

    For cerb you will be better of just using MDT set and eating any GoH you take. If you're doing it with low numbers and keeping melee on it you will almost certainly eat a few GoH but his melee attacks should rarely cause any damage.

    For a protracted tiamat fight the aim is to have a whm and brd in your tank party anyway so it makes no sense not to go for a full resist set once you have both these jobs to support you, otherwise MDT is going to be the best form of mitigation.

  10. #8470
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    whats the magic haste cap again?

  11. #8471
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    I'm looking for any PUP experts out there.

    Basic questions:
    1) How do resist rates on Tier 4 Nukes compare with a BLM on higher resist mobs (e.g. CoP Wyrms)
    2) I'm a bit confused as to if I were to deploy a puppet on a mob, what spell it chooses to cast first. There seems to be a specific order of importance. Can I predict or even set this?
    3) On 75 PUP, can you overload using 1 maneuver a minute?
    4) If any PUP has done the Diabolos solo I'd be interested in hearing specifics on that too.

    Thanks

  12. #8472
    Chram
    Join Date
    Nov 2007
    Posts
    2,739
    BG Level
    7
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by LinktheDeme View Post
    whats the magic haste cap again?
    I think it's ~43.75% iirc

  13. #8473
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Kaeko View Post
    I'm looking for any PUP experts out there.

    Basic questions:
    1) How do resist rates on Tier 4 Nukes compare with a BLM on higher resist mobs (e.g. CoP Wyrms)
    2) I'm a bit confused as to if I were to deploy a puppet on a mob, what spell it chooses to cast first. There seems to be a specific order of importance. Can I predict or even set this?
    3) On 75 PUP, can you overload using 1 maneuver a minute?
    4) If any PUP has done the Diabolos solo I'd be interested in hearing specifics on that too.

    Thanks
    Not expert but one of my friends plays the job alot and talked with him about it number of times so I'll post what I know

    1. if you're not using icemaker and 3x ice up + tranquilizer, the automaton gains a huge amount of Macc, though never tested on thing that of lvl but on something like diabolos, I know compared to pup w/o went from getting resist not common but not rare, to almost capped[if not capped] out of resist rates, So with some pet MACC gear I could see them not having horrible resist on HNMs.

    2. This depended on alot of factors from what I understand stand such as the mobs hp%, your hp%, it's hp/mp%, day/weather, if scanner is set, mobs' resistances/weakness, if the mob can cast[or is crab or beetle ...] and the maneuvers on. Can't exact list though what it would pick exactly I know above 50% it will debuff and generally under that it won't anymore.

    3. Even at -10 stat or more of the maneuver I don't belief this is possible even without AF hands or buffoon collar.

    4. I know my friend has done and shown that scanner is largely effected by day and weather. Such as during Ice Weather he is almost never ever to get his automaton to cast Aero IV after Bliz IV and Fire IV, while if dark weather up then would cast it fine w/scanner and would prevent drain/aspir still.

  14. #8474
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Wolfknight View Post
    2. This depended on alot of factors from what I understand stand such as the mobs hp%, your hp%, it's hp/mp%, day/weather, if scanner is set, mobs' resistances/weakness, if the mob can cast[or is crab or beetle ...] and the maneuvers on. Can't exact list though what it would pick exactly I know above 50% it will debuff and generally under that it won't anymore.
    Thanks for the fast reply.

    I know the spell it uses with deploy has a bunch of conditions, but is there a way to force the puppet to use a tier 4 nuke with maneuver settings upon deploy (without the chance of overloading)? For instance, if I wanted, could I take a 75 pup with the right merits, maneuvers, and add ons to always use Blizzard IV on a mob regardless of day, weather, mob type, mp/hp, hp%, etc. when I say deploy?

  15. #8475
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    31
    BG Level
    1
    FFXI Server
    Bahamut

    Thanks Thorny and Killkenny for the fast replies, much appreciated.

  16. #8476
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Do you have to be on SCH to actually enter the AF Hat fight BC, or just to start the quest at the very beginning?

  17. #8477
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Callisto View Post
    Do you have to be on SCH to actually enter the AF Hat fight BC, or just to start the quest at the very beginning?
    You may do the BCNM on any job.

  18. #8478
    Hydra
    Join Date
    Nov 2005
    Posts
    135
    BG Level
    3
    FFXI Server
    Sylph

    Quote Originally Posted by Kaeko View Post
    Thanks for the fast reply.

    I know the spell it uses with deploy has a bunch of conditions, but is there a way to force the puppet to use a tier 4 nuke with maneuver settings upon deploy (without the chance of overloading)? For instance, if I wanted, could I take a 75 pup with the right merits, maneuvers, and add ons to always use Blizzard IV on a mob regardless of day, weather, mob type, mp/hp, hp%, etc. when I say deploy?
    The Spiritreaver head has a built in scanner, so you will never see Blizzard IV on something it decides is too resistant, that aside if you only have ice maneuvers up you shouldn't see anything other than nukes, drain, and aspir which depend on your automaton's HP/MP. If you DAD the first cast will always be a nuke given no dark maneuvers are active (which would trigger Absorb-INT).

  19. #8479
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Plight View Post
    The Spiritreaver head has a built in scanner, so you will never see Blizzard IV on something it decides is too resistant, that aside if you only have ice maneuvers up you shouldn't see anything other than nukes, drain, and aspir which depend on your automaton's HP/MP. If you DAD the first cast will always be a nuke given no dark maneuvers are active (which would trigger Absorb-INT).
    DAD = Deactivate Activate Deploy?

    If so, that's actually the situation I'm most interested in. I assume this is because when you activate puppet HP and MP is capped so it won't call for aspir or drain. Does getting it to nuke in this situation require maneuvers at all? Or can I simply deploy right away?

  20. #8480
    Hydra
    Join Date
    Nov 2005
    Posts
    135
    BG Level
    3
    FFXI Server
    Sylph

    Quote Originally Posted by Kaeko View Post
    DAD = Deactivate Activate Deploy?

    If so, that's actually the situation I'm most interested in. I assume this is because when you activate puppet HP and MP is capped so it won't call for aspir or drain. Does getting it to nuke in this situation require maneuvers at all? Or can I simply deploy right away?
    You got it. Deploying without any maneuvers is fine, though if you wait a couple seconds you shouldn't overload with ice while gaining substantial extra damage from attachments.

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30