Is the 2% haste from quick belt (lulz) more than the enhance dual wield from sarashi?
Is the 2% haste from quick belt (lulz) more than the enhance dual wield from sarashi?
Yes...
What are the NINs and MNKs w/ capped merits wearing that they can eat meat at most spots? I'm 75 @ both w/ 8/8 in Katana and H2H and doubt I'd hit 80% Acc w/o sushi anywhere besides Caedarva Mire which isn't a real merit spot anyway. Noritsune (or Usukane) hands and Life Belt or something?Originally Posted by Martinius
Replied, guess it got ate up by the evil interwebs trolls. the answer is 2 bards. Or a BRD and a COR.Originally Posted by evilpaul
6-hit build possible on ebow? Guessing no.
Unless my math is way off, /SAM and rajas gives you 5 hit with eurytos.Originally Posted by Ryushii
TP/Hit for Eurytos 13.3
TP/hit for Demon arrow 4.3
13.3 + 4.3 = 17.6 TP/hit
17.6 x 1.2 (/SAM and rajas) = 21.1 TP/hit
I have no idea how you got those numbers, but on RNG/NIN I get somewhere between 14 and 15 tp a hit, so I don't think that's right.Originally Posted by Ichikun
<___________< Got quick belt instead.Originally Posted by elphaba
Originally Posted by Tricen
In most cases, using haste gear at very low levels is going to have a very small, if any noticable effect. Certainly no point using a haste belt until swift @ 50 or w/e it is.
Eh I have speed belt for 55... And my ACC is pretty decent, so I figured it wouldn't hurt.
Unless you're parsing like 92%+ acc, tilt belt is better than quick.
Answering my own question here, but tell me if it sounds right:Originally Posted by Ryushii
Ebow+90 delay ammo should give 14.8 tp/hit, which is 16.2 tp/hit with SAM sub. Therefore, you only need +3 Store TP to get a 6 hit build. Right?
Store TP II = Store TP+15Originally Posted by Ryushii
14.8*1.15 = 17.0 TP/hit. You're already on 6-hit build
I'm still questioning the viability of x-hit build on Slugwinder. Simply because It's a better idea to wait for higher TP
I don't know about that, I stopped having accuracy issues with slugwinder at 75, even with meat. Of course on more evasive things like Nidhogg I tend to eat sushi and shoot at more like 150, if I'm not opening/closing light.
A little late to this one, but the question was asked without Rajas. For 6-hit without it, you need either Askar body or Carbonara.Originally Posted by Kailee
For some reason my Imperial Standard has not been working recently. I get the Moghancement: Conquest from it, but when I exp I only get 1 IS per 10 exp/limit points (I checked in a merit pt once to make sure). I can't figure out for the life of me why it's not getting doubled. My furniture consists of:
Festival Dolls
Ancient Blood
Bonbori
Bonbori
Imperial Standard
Cupboard
Drawing Desk
Bronze Bed
Any ideas? @.@ I've also read that stronger fire would make the Imperial Standard give an even greater bonus than when it was working for me before. Can anyone confirm this? Maybe that's my problem somehow...
to my knowledge, the flag has never functioned in AU areas making it nearly useless. i tested it recently and yes, even with the moghancement on, it's still a 10:1 ratio on XP:IS.Originally Posted by LordMagnus
So it NEVER doubled your IS intake? O.o I could have sworn it helped, I remember getting a fuckton of IS after completing ToAU >< Maybe it was all in my head.Originally Posted by Spekkio
My bad, I just realized when I put the stuff in the calculator it was set at my current lvl (56) instead of 75. It also seems like a 5-hit for ebow seems kind of pointless to go after, considering it requires +21 store tp.Originally Posted by VZX
Anyway, a question based on the question by VZX: is Sidewinder really that difficult to land? I have a very high hit rate (based on eye-balling, though I'd say 1-2 misses per party is close enough to the optimal rate). Granted, I use sushi, my full racc build, and I have max archery merits, but I'm also fighting colibri. When (if ever) does SW start becoming difficult to land? On that note, wouldn't being able to land more SWs be more beneficial than trying to wait for higher TP, providing hate isn't a problem? Please explain...
to the above ^
I've always understood that delay on ammo (other than throwing items) was just for show and that it did not actually play into the equation (at least for the actual delay in time it takes to shoot, so i assumed it would be the same for tp gain). This may be the point of confusion.