
Originally Posted by
Ferien

Originally Posted by
JigglyJam
For weapon skills, are secondary modifiers worth investing in?
General answer: No.
Real answer: Depends on how powerful the modifier is, how much of it you can get in a single slot, how much STR you would otherwise be able to equip in said slot, how much STR you already have, and probably a few other things I'm missing. In most cases, the tradeoff isn't enough to make it worth it though, so refer to my first statement.
Examples of some things that you should not do:
1) Secondary modifier rings when you could use STR (i.e., MND rings for Guillotine, INT rings for Spinning Slash, VIT rings for Steel Cyclone).
2) Abyss Gauntlets over Hecatomb Mittens for Spinning Slash due to the INT.
3) Koenig gear for Steel Cyclone.
And so on.
Try to get as much of the secondary modifier as you can in slots where STR isn't possible, or insanely overweighs your STR. For instance:
1) If you don't have a Hecatomb Cap for Steel Cyclone, a Genbu's Kabuto is a good choice (but Hecatomb >>>>> Kabuto).
2) Gear with a decent amount of STR and the secondary modifier can sometimes be better than gear with more STR (for example, Chaos Sollerets +1 > Hecatomb Leggings because 5 STR 5 MND > 6 STR).
3) Flame Rings for Spinning Slash because STR +5 INT +2 (but you'd use these even if they didn't have +2 INT, due to the high STR).
STR first, secondary later. If something has both, use it (Ares body hi).