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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #1561
    Relic Shield
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    Re: Randomer Question Thread

    Quote Originally Posted by Max™
    Lower delay gives more swings in a given period of time, Crit merits/Dex gives a certain amount of Crits per swings, less delay gives more crits in a given period of time?

    Assuming you aren't using Subduer of course, which had damn well better crit more than a Scythe (aside from Tred/GDigger) for obvious reasons.
    i c wut u did thar

  2. #1562
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    Re: Randomer Question Thread

    Quote Originally Posted by residue
    Quote Originally Posted by Judai
    Quote Originally Posted by residue
    So i think i fucked my ls today as nin\drk. Has timmy always built up a sleep resist? To the point where even es sleep wont stick for more than a sec?
    Are you serious? there was a huge update with increased sleep resistence to Wyrms... Don't really need to sleep Tia 90% of the time anyways but don't even need sleep in your rotation to hold hate either.
    Yeah i know, I feel stupid as all fuck now. I'm not a tank by any means, I just sorta have nin leveled. That and my ls never really has to sleep timmy, so it was never an issue beforehand. today we claim with 8 and around 10% mp was getting low and my co-tank got roared and for the life of us we couldn't sleep for shit.

    I used sleep alot on NIN/DRK at the beginning and as long as your LS pumps a lot of dmg into timmy you usually are fine. I really didnt see any big sleep resists till the one day we tanked it on 2 NIN/DRK and its resist went over the top. ES sleep sticking for 1 second then wearing basically.

  3. #1563
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    Re: Randomer Question Thread

    Quote Originally Posted by Lyramion
    Quote Originally Posted by residue
    Quote Originally Posted by Judai
    Quote Originally Posted by residue
    So i think i fucked my ls today as nin\drk. Has timmy always built up a sleep resist? To the point where even es sleep wont stick for more than a sec?
    Are you serious? there was a huge update with increased sleep resistence to Wyrms... Don't really need to sleep Tia 90% of the time anyways but don't even need sleep in your rotation to hold hate either.
    Yeah i know, I feel stupid as all fuck now. I'm not a tank by any means, I just sorta have nin leveled. That and my ls never really has to sleep timmy, so it was never an issue beforehand. today we claim with 8 and around 10% mp was getting low and my co-tank got roared and for the life of us we couldn't sleep for shit.

    I used sleep alot on NIN/DRK at the beginning and as long as your LS pumps a lot of dmg into timmy you usually are fine. I really didnt see any big sleep resists till the one day we tanked it on 2 NIN/DRK and its resist went over the top. ES sleep sticking for 1 second then wearing basically.
    This happened to us once, an ES Repose saved us >.>

  4. #1564
    Tyr
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    Re: Randomer Question Thread

    1) Does Double-Attack occur more often with 2H v. Dual Wield? If so, why?

    2) Brutal Earring states "enhances Double Attack." Wiki notes that this is a +5%. Is this, then, identical to "Double Attack +5%"?

    3) I just wrote a long question detailing the possibility of a Double Attack build, completely mixing myself up with Hachiman gear's >= 100% TP Latent Effect, versus the more normal TP Latent, which is <100% and on WS. Damn latent...

    4) For Samurai, I think I would prefer using Haubergeon +1 over Askar Korazin namely for Accuracy +~16. However, with a strong accuracy build elsewhere, would Askar be a good option coupled with a Rune Halberd on birds for a somewhat of a double attack+ build?

    Obviously, you'd have to worry about keeping an MP pool, meaning refresh drinks (unless your mage wants to refresh you...) instead of anything else, but given the benefits of polearm on birds, and the fact that you have 24% Double Attack when coupled with other items (Askar, Brutal, Pole Strap), it doesn't seem half bad...

  5. #1565
    assburgers
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    Re: Randomer Question Thread

    100 Swings + 25% Double Attack = 124 Swings assuming an unattainable perfect Accuracy, in a given time period.
    100 Swings + 25% Haste = more like 133 Swings assuming perfect Accuracy, but I don't remember the exact way to calculate it out.

    Knocking 25% off your delay (say from 100 to 75) gives a bigger return, those 100 Swings would take 10,000 Delay with the 25% DA, but only 7,500 Delay with the 25% Haste, leaving 2,500 Delay to get more swings in.

    DA is nice, it can proc during WSes, but it's not really worth specifically building towards it if you have to scrimp elsewhere.

  6. #1566
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    Re: Randomer Question Thread

    Will the -3 MND on the Marine M Boots have any sort of substantial effect on Holy Bolts Proc when using a general xp-TP build and not a specific MND build?

    Especially considering the ToAU Mobs resistance to the add-effects on Bolts in general?

    Figure I can get an inventory space or two back if I get some for Rng and Thf but not really prepared to dump 300k+ if the benefit isn't there.

  7. #1567
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    Re: Randomer Question Thread

    Quote Originally Posted by Wintermute
    Will the -3 MND on the Marine M Boots have any sort of substantial effect on Holy Bolts Proc when using a general xp-TP build and not a specific MND build?

    Especially considering the ToAU Mobs resistance to the add-effects on Bolts in general?

    Figure I can get an inventory space or two back if I get some for Rng and Thf but not really prepared to dump 300k+ if the benefit isn't there.

    ToaU mobs don't resist bolts in general, they just have affinities.

    Colibri / Mamool are wind based, so acid bolts have a very hard time landing.
    Qutrub/Skeles dark based, drain bolts not very good on these.



    Anyway, -3 mnd isn't too shocking, add effect from holy bolts are going to suck unless you are stockpiling mind. Even then, why on earth are you doing holy bolt build?_?

  8. #1568
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    Re: Randomer Question Thread

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Wintermute
    Will the -3 MND on the Marine M Boots have any sort of substantial effect on Holy Bolts Proc when using a general xp-TP build and not a specific MND build?

    Especially considering the ToAU Mobs resistance to the add-effects on Bolts in general?

    Figure I can get an inventory space or two back if I get some for Rng and Thf but not really prepared to dump 300k+ if the benefit isn't there.

    ToaU mobs don't resist bolts in general, they just have affinities.

    Colibri / Mamool are wind based, so acid bolts have a very hard time landing.
    Qutrub/Skeles dark based, drain bolts not very good on these.



    Anyway, -3 mnd isn't too shocking, add effect from holy bolts are going to suck unless you are stockpiling mind. Even then, why on earth are you doing holy bolt build?_?
    Just like having all the bases covered should I invest in a MND build when I finish RNG and actually get a Linkshell.
    Just using straight R.Att/R.Acc at the mo.

  9. #1569
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    Re: Randomer Question Thread

    Quote Originally Posted by Tyr
    1) Does Double-Attack occur more often with 2H v. Dual Wield? If so, why?

    2) Brutal Earring states "enhances Double Attack." Wiki notes that this is a +5%. Is this, then, identical to "Double Attack +5%"?

    3) I just wrote a long question detailing the possibility of a Double Attack build, completely mixing myself up with Hachiman gear's >= 100% TP Latent Effect, versus the more normal TP Latent, which is <100% and on WS. Damn latent...

    4) For Samurai, I think I would prefer using Haubergeon +1 over Askar Korazin namely for Accuracy +~16. However, with a strong accuracy build elsewhere, would Askar be a good option coupled with a Rune Halberd on birds for a somewhat of a double attack+ build?

    Obviously, you'd have to worry about keeping an MP pool, meaning refresh drinks (unless your mage wants to refresh you...) instead of anything else, but given the benefits of polearm on birds, and the fact that you have 24% Double Attack when coupled with other items (Askar, Brutal, Pole Strap), it doesn't seem half bad...
    1) newp. just seems like it because of the longer delay so you go 'oh snap i just swung twice.'

    2) yes.

    3) hachiman's latents are active only above 100tp, and are not active during weaponskills. therefore, extrapolating your double attack question, the head would only be useful above 100tp and have no effect on weaponskills, thus rendering it pretty but useless, much like alex rodriguez and the yankees. har har.

    4) i do not currently have an askar body, but when i do, it will replace my hauby +1, since 12 acc(or 16 including dex of course), on anything that is particularly evasive is awesome, but in most exp situations, etc, askar body allows me to maintain a 6 hit build without wearing hachiman feet, thus allowing me to fill that slot with either dusk(+1 i wish) boots, or fumas, and use my askar feet during ws. this is also bearing in mind i have 304 gkt skill, so aside from byakko, fafhogg and certain mamool, i don't miss all that much. the 2% double attack is just gravy on the potatoes for samurais, not its main attraction.

    5) im answering your polearm question separately. aside from finding someone willing to refresh you, it's already been discussed, and im afraid i've just woken up so you'll have to do the search yourself, and the polearm of choice for birds is gondo-shinzunori(http://wiki.ffxiclopedia.org/wiki/Gondo-Shizunori), since rune halberd requires refresh and as i believe someone said, you actually gain tp too fast with a love halberd.

    hope this helps ^^

  10. #1570
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    Re: Randomer Question Thread

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Wintermute
    Will the -3 MND on the Marine M Boots have any sort of substantial effect on Holy Bolts Proc when using a general xp-TP build and not a specific MND build?

    Especially considering the ToAU Mobs resistance to the add-effects on Bolts in general?

    Figure I can get an inventory space or two back if I get some for Rng and Thf but not really prepared to dump 300k+ if the benefit isn't there.

    ToaU mobs don't resist bolts in general, they just have affinities.

    Colibri / Mamool are wind based, so acid bolts have a very hard time landing.
    Qutrub/Skeles dark based, drain bolts not very good on these.



    Anyway, -3 mnd isn't too shocking, add effect from holy bolts are going to suck unless you are stockpiling mind. Even then, why on earth are you doing holy bolt build?_?
    Hehehe, for me, because my RNG sees the light of day maybe once or twice a month, it's because its cheap as fuck.

  11. #1571
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    Re: Randomer Question Thread

    does Counter reset your melee round timer? It may just be the video delay on screen, but it seems like everytime I counter midway through the wait for the next attack round, it always seems like it takes longer than the standard delay between attack rounds - the time elapsed before I attack again.

    This is based on a tiny sample size from farming and breaking trial knucks.

  12. #1572
    Ridill
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    Re: Randomer Question Thread

    It doesn't.

  13. #1573
    Sea Torques
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    Re: Randomer Question Thread

    AV pops with aggro since when? :[

  14. #1574
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    Re: Randomer Question Thread

    Quote Originally Posted by Halion
    AV pops with aggro since when? :[
    AV pops with hate on the people who killed JoL, and then once those people die he becomes a bunny.

  15. #1575
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    Re: Randomer Question Thread

    no, original question is right, i've killed JoL and AV did his speech think and didn't start the assraping until our tank flashed him. that was maybe a year ago.

    AV pop with my current sea ls maybe a month ago, boom, aggroed everyone. we had even warned people not to be resting, no pets out, etc. JoL dies, AV pops, speech, assraping, no provocation.

  16. #1576
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    Re: Randomer Question Thread

    Well SE has messed with AV numerous times, so who knows.

  17. #1577
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    Re: Randomer Question Thread

    after stealing a coin from a beastmen, can you only steal again when it is killed? or will losing aggro and having it despawn work?

  18. #1578
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    Re: Randomer Question Thread

    Quote Originally Posted by IncredibleGulk
    after stealing a coin from a beastmen, can you only steal again when it is killed? or will losing aggro and having it despawn work?
    Pretty sure you can steal, drag the mob out of its regular roaming area, hide, and when it repops, you can steal again. They may have fixed this, but I recall someone saying they did the respawn trick a lot for farming. So....I think so? Someone who's actually a thf higher than 37 and has done this feel free to correct me <__<;

  19. #1579
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    Re: Randomer Question Thread

    Quote Originally Posted by Eraphiel
    Quote Originally Posted by IncredibleGulk
    after stealing a coin from a beastmen, can you only steal again when it is killed? or will losing aggro and having it despawn work?
    Pretty sure you can steal, drag the mob out of its regular roaming area, hide, and when it repops, you can steal again. They may have fixed this, but I recall someone saying they did the respawn trick a lot for farming. So....I think so? Someone who's actually a thf higher than 37 and has done this feel free to correct me <__<;
    SE nerfed this a long time ago. people/gilsellers were stealing platinum beastcoins and using hide to make unlimited money. now if you despawn the monster it either doesn't let you steal from it or anything stolen from cant respawn a monster that has a coin to steal. I'm not sure which.

  20. #1580
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    Re: Randomer Question Thread

    Quote Originally Posted by Khajit
    Quote Originally Posted by Eraphiel
    Quote Originally Posted by IncredibleGulk
    after stealing a coin from a beastmen, can you only steal again when it is killed? or will losing aggro and having it despawn work?
    Pretty sure you can steal, drag the mob out of its regular roaming area, hide, and when it repops, you can steal again. They may have fixed this, but I recall someone saying they did the respawn trick a lot for farming. So....I think so? Someone who's actually a thf higher than 37 and has done this feel free to correct me <__<;
    SE nerfed this a long time ago. people/gilsellers were stealing platinum beastcoins and using hide to make unlimited money. now if you despawn the monster it either doesn't let you steal from it or anything stolen from cant respawn a monster that has a coin to steal. I'm not sure which.

    I'm believe they remove the platinium coin from those moblin and bugbear??? But it is way too long ago.... i'm lazy to dig out the pol update too

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