i c wut u did tharOriginally Posted by Max™
i c wut u did tharOriginally Posted by Max™
Originally Posted by residue
I used sleep alot on NIN/DRK at the beginning and as long as your LS pumps a lot of dmg into timmy you usually are fine. I really didnt see any big sleep resists till the one day we tanked it on 2 NIN/DRK and its resist went over the top. ES sleep sticking for 1 second then wearing basically.
This happened to us once, an ES Repose saved us >.>Originally Posted by Lyramion
1) Does Double-Attack occur more often with 2H v. Dual Wield? If so, why?
2) Brutal Earring states "enhances Double Attack." Wiki notes that this is a +5%. Is this, then, identical to "Double Attack +5%"?
3) I just wrote a long question detailing the possibility of a Double Attack build, completely mixing myself up with Hachiman gear's >= 100% TP Latent Effect, versus the more normal TP Latent, which is <100% and on WS. Damn latent...
4) For Samurai, I think I would prefer using Haubergeon +1 over Askar Korazin namely for Accuracy +~16. However, with a strong accuracy build elsewhere, would Askar be a good option coupled with a Rune Halberd on birds for a somewhat of a double attack+ build?
Obviously, you'd have to worry about keeping an MP pool, meaning refresh drinks (unless your mage wants to refresh you...) instead of anything else, but given the benefits of polearm on birds, and the fact that you have 24% Double Attack when coupled with other items (Askar, Brutal, Pole Strap), it doesn't seem half bad...
100 Swings + 25% Double Attack = 124 Swings assuming an unattainable perfect Accuracy, in a given time period.
100 Swings + 25% Haste = more like 133 Swings assuming perfect Accuracy, but I don't remember the exact way to calculate it out.
Knocking 25% off your delay (say from 100 to 75) gives a bigger return, those 100 Swings would take 10,000 Delay with the 25% DA, but only 7,500 Delay with the 25% Haste, leaving 2,500 Delay to get more swings in.
DA is nice, it can proc during WSes, but it's not really worth specifically building towards it if you have to scrimp elsewhere.
Will the -3 MND on the Marine M Boots have any sort of substantial effect on Holy Bolts Proc when using a general xp-TP build and not a specific MND build?
Especially considering the ToAU Mobs resistance to the add-effects on Bolts in general?
Figure I can get an inventory space or two back if I get some for Rng and Thf but not really prepared to dump 300k+ if the benefit isn't there.
Originally Posted by Wintermute
ToaU mobs don't resist bolts in general, they just have affinities.
Colibri / Mamool are wind based, so acid bolts have a very hard time landing.
Qutrub/Skeles dark based, drain bolts not very good on these.
Anyway, -3 mnd isn't too shocking, add effect from holy bolts are going to suck unless you are stockpiling mind. Even then, why on earth are you doing holy bolt build?_?
Just like having all the bases covered should I invest in a MND build when I finish RNG and actually get a Linkshell.Originally Posted by Lordwafik
Just using straight R.Att/R.Acc at the mo.
1) newp. just seems like it because of the longer delay so you go 'oh snap i just swung twice.'Originally Posted by Tyr
2) yes.
3) hachiman's latents are active only above 100tp, and are not active during weaponskills. therefore, extrapolating your double attack question, the head would only be useful above 100tp and have no effect on weaponskills, thus rendering it pretty but useless, much like alex rodriguez and the yankees. har har.
4) i do not currently have an askar body, but when i do, it will replace my hauby +1, since 12 acc(or 16 including dex of course), on anything that is particularly evasive is awesome, but in most exp situations, etc, askar body allows me to maintain a 6 hit build without wearing hachiman feet, thus allowing me to fill that slot with either dusk(+1 i wish) boots, or fumas, and use my askar feet during ws. this is also bearing in mind i have 304 gkt skill, so aside from byakko, fafhogg and certain mamool, i don't miss all that much. the 2% double attack is just gravy on the potatoes for samurais, not its main attraction.
5) im answering your polearm question separately. aside from finding someone willing to refresh you, it's already been discussed, and im afraid i've just woken up so you'll have to do the search yourself, and the polearm of choice for birds is gondo-shinzunori(http://wiki.ffxiclopedia.org/wiki/Gondo-Shizunori), since rune halberd requires refresh and as i believe someone said, you actually gain tp too fast with a love halberd.
hope this helps ^^
Hehehe, for me, because my RNG sees the light of day maybe once or twice a month, it's because its cheap as fuck.Originally Posted by Lordwafik
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does Counter reset your melee round timer? It may just be the video delay on screen, but it seems like everytime I counter midway through the wait for the next attack round, it always seems like it takes longer than the standard delay between attack rounds - the time elapsed before I attack again.
This is based on a tiny sample size from farming and breaking trial knucks.
It doesn't.
AV pops with aggro since when? :[
AV pops with hate on the people who killed JoL, and then once those people die he becomes a bunny.Originally Posted by Halion
no, original question is right, i've killed JoL and AV did his speech think and didn't start the assraping until our tank flashed him. that was maybe a year ago.
AV pop with my current sea ls maybe a month ago, boom, aggroed everyone. we had even warned people not to be resting, no pets out, etc. JoL dies, AV pops, speech, assraping, no provocation.
Well SE has messed with AV numerous times, so who knows.
after stealing a coin from a beastmen, can you only steal again when it is killed? or will losing aggro and having it despawn work?
Pretty sure you can steal, drag the mob out of its regular roaming area, hide, and when it repops, you can steal again. They may have fixed this, but I recall someone saying they did the respawn trick a lot for farming. So....I think so? Someone who's actually a thf higher than 37 and has done this feel free to correct me <__<;Originally Posted by IncredibleGulk
SE nerfed this a long time ago. people/gilsellers were stealing platinum beastcoins and using hide to make unlimited money. now if you despawn the monster it either doesn't let you steal from it or anything stolen from cant respawn a monster that has a coin to steal. I'm not sure which.Originally Posted by Eraphiel
Originally Posted by Khajit
I'm believe they remove the platinium coin from those moblin and bugbear??? But it is way too long ago.... i'm lazy to dig out the pol update too