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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #1761
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    Re: Randomer Question Thread

    Quote Originally Posted by Massimo
    P e r d u .
    I totally thought it was Perdu but just said Purdu cause that is what everyone said before me and I didn't want some tard thinking I was talking about chicken meat.

    I should rely on 1st instinct more often ;X

  2. #1762
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    Re: Randomer Question Thread

    Quote Originally Posted by shihei
    Someone can correct me if I'm wrong but there really is no way to test the latent on purdu right? It could have more r. acc then Ziska's and r.att to boot. Ziska's has nice low delay though, I think they should have put THF on machine crossbows. I guess Stauro's 4 agi is somewhat helpful...and how often does it proc intimidate on demons in dyna-xarca?
    Well the way I fail at pulling Xarc, it tends to proc at least once or twice per pull.

  3. #1763
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    Re: Randomer Question Thread

    Hello!, Newbie Forumer and Rdm here.

    Would Dagger Main Hand(Martial Knife)/Joytoy be best to kill things for damage? If not, would it be best for something like farming? Or should I just stick to Sword-Sword?

  4. #1764
    assburgers
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    Re: Randomer Question Thread

    Joy/Justice?

    Evis can rawk, and you get it natively, since I don't think Rdm/Nin gets Vorpal sadly.

    Rdm/Blu does get Vorpal though, and with stuff like Gambu's shield and Coccoon, you won't miss Utsu on most things.

  5. #1765
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    Re: Randomer Question Thread

    For a Dagger/Sword build I would prolly go Blau/Joyeuse. The extra attack and accuracy is nice, and Evisceration can do some good numbers. Plus if you have one of those oshit moments on RDM, you can always Energy Steal for some MP. If you want to do Sword/Sword, your best bet would be Joyeuse/Justice.

  6. #1766
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    Re: Randomer Question Thread

    Quote Originally Posted by Bloomonkey
    Hello!, Newbie Forumer and Rdm here.

    Would Dagger Main Hand(Martial Knife)/Joytoy be best to kill things for damage? If not, would it be best for something like farming? Or should I just stick to Sword-Sword?
    I always go /Thf w/JoyToy when farming on RDM since Stoneskin and Phalanx absorb most everything and Ice Spikes paralyzes everything else.
    I don't like slicing my profit margins by spending Gil on Nin tools thanks to RDMs podunk evasion.

    I like to kill quick(ish) when farming so I tend to stick to JoyToy for the Double-Attack, though if I had a Blau I'd probably use that due to the low Delay+Latent.

    That said if you're farming harder stuff you may need /nin for survivability.

    /blu for 'coon+Phalanx+SS would be nice on harder stuff too, especially with the added bonus of access to Vorpal Blade but I'm too lazy to go chasing after spells.

    /drk is nice too since you get to keep Drain/Apir get Attack Bonus, Stun, and Vorpal.

    For full-on DD purposes /nin I'd go Blau/JoyToy since I have Dagger Merits and I prefer Dagger's low delay and Evisceration, though Justice/Joy is probably just as nice if you're a Sword fan. Don't have a Justice Sword so I can't say how it matches up personally.

    Just don't forget that if you're looking to maximise your DD potential to actually have a DD setup.

    Full AF+SH does not a DD RDM make ._.

  7. #1767
    Thanatos
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    Re: Randomer Question Thread

    Hello, first post here ^^

    What are the most important Stats for Raging Rush?
    And how much TP does Raging Rush give exactly?

  8. #1768
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    Re: Randomer Question Thread

    Quote Originally Posted by SilentGrief
    Hello, first post here ^^

    What are the most important Stats for Raging Rush?
    And how much TP does Raging Rush give exactly?
    A general rule of thumb is that STR is always best for WSes, unless you can actually get enough of a modifier to overpower the STR you could get in that slot. And of course, if you can't get STR in a slot, then get the modifier there instead. In this case, the stat you want is simple: Raging Rush's only modifier is STR, so STR is the only stat you want. If you are wondering where I found out it's modifier, otherwiki is helpful. http://wiki.ffxiclopedia.org/wiki/Raging_Rush

    As for the TP question, WSes give back the TP you normally get for a hit with the weapon you are using. For multi-hit WSes, you then get another 1 tp per extra hit that lands. Assuming your weapon is around 504 delay, that's 13.7 tp + 2 tp if both hits lands, therefore 15 tp on your screen. Another note: you can miss your first hit and still land one or both of the other two. In that case, you still only get the 1 tp per hit for the 2nd and 3rd hits.

  9. #1769
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    Re: Randomer Question Thread

    Quote Originally Posted by Ryushii
    Quote Originally Posted by SilentGrief
    Hello, first post here ^^

    What are the most important Stats for Raging Rush?
    And how much TP does Raging Rush give exactly?
    A general rule of thumb is that STR is always best for WSes, unless you can actually get enough of a modifier to overpower the STR you could get in that slot. And of course, if you can't get STR in a slot, then get the modifier there instead. In this case, the stat you want is simple: Raging Rush's only modifier is STR, so STR is the only stat you want. If you are wondering where I found out it's modifier, otherwiki is helpful. http://wiki.ffxiclopedia.org/wiki/Raging_Rush

    As for the TP question, WSes give back the TP you normally get for a hit with the weapon you are using. For multi-hit WSes, you then get another 1 tp per extra hit that lands. Assuming your weapon is around 504 delay, that's 13.7 tp + 2 tp if both hits lands, therefore 15 tp on your screen. Another note: you can miss your first hit and still land one or both of the other two. In that case, you still only get the 1 tp per hit for the 2nd and 3rd hits.
    well, if you cant get any str equip for that slot. You can try to use +acc/dex for the slot, or maybe the +atk.

  10. #1770
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    Re: Randomer Question Thread

    DEX isn't a direct modifier for Raging Rush, but I highly recommend stacking DEX in any slot that you can't get STR in because it will affect the amount of critical hits that land.

  11. #1771
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    Re: Randomer Question Thread

    Thanks for the answers, I have one more question.
    Pallas Bracelets or something else for RR? (At lvl 60)

  12. #1772
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    Re: Randomer Question Thread

    Quote Originally Posted by SilentGrief
    Thanks for the answers, I have one more question.
    Pallas Bracelets or something else for RR? (At lvl 60)
    At level 60, there really isn't much to work with there. Pallas will do, and the crit penalty you'll take isn't that big of a deal at 60.

  13. #1773
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    Re: Randomer Question Thread

    If two weaponskills have two elements associated with them, and primary > primary elements will not make a skillchain, but both primary > secondary and secondary > primary will, which SC is made?

  14. #1774
    Ridill
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    Re: Randomer Question Thread

    Is there a "where to party at this lvl" guide?

  15. #1775
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    Re: Randomer Question Thread

    FFXI atlas has an XP mob locator, somewhere I read you dont want camps with mobs 10+ levels above yours, Lesser Colibries being an exception.

  16. #1776
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    Re: Randomer Question Thread

    http://campsitarus.blogspot.com

    Missing a few spots, but very nice nonetheless.

  17. #1777
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    Re: Randomer Question Thread

    Thanks :3

  18. #1778
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    Re: Randomer Question Thread

    A couple weeks ago, I read something somewhere on the forums here, I don't remember where, about h2h skill affecting your base dmg and not just your acc/atk. How exactly does this work?

  19. #1779
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    Re: Randomer Question Thread

    what would be suggested for drk Tier I merits? (besides LR recast)

  20. #1780
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    Re: Randomer Question Thread

    LR recast? you mean desperate blow?

    I'd do 5 Souleater recast, and 5 Desperate blow

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