25Originally Posted by JigglyJam
Was changed from level 1 a while agoto stop RMT spamming it
25Originally Posted by JigglyJam
Was changed from level 1 a while agoto stop RMT spamming it
Don't see why you couldn't triple both hands on a one/two hit WS...Originally Posted by Poooter
Just REALLY statistically unlikely, which would fit with "never seen it before myself."
Don't take that as gospel though, it might be something like store tp truncation making a triple one hand+double offhand give that Tp.
As for RR, I'd go with Warwolf once I was pushing 30 Dex in my build or more, for sure.
I was already using it for Steel Cyclone, so after the 2h buff/dex change it was too tempting to swap to Warwolf, and I just never swapped back to not using it on RR.
Also: The reason I love Rampager vs Byakko's, is specifically for RR consistency.
Parsing a 1k WS average with a work in progress WS gear set is neat.
The easiest way to take out all of one set and put in another is to tell him you want to choose a new set; he'll then spit out every piece of armor he's storing in one shot. Way better than having to go through his emo spiel removing each piece at a time.Originally Posted by Izzy
Question about Faith Torque and base Hand-to-hand damage, continued from the previous page. Is using a Faith Torque and getting another base damage worth giving up PCC? What about on WS?
Are you sure? From what I've heard, if you choose a different set, whatever's stored is lost to the void...Originally Posted by Bakthi
Also, ringthree: Definitely Torque.
Pretty sure you are wrong about Salvage items.Originally Posted by Ferien
Chariots Diffusion Ray TP move question. Does it actually dispel anything, and does it strip shadows? My observations lead me to conclude that it is a wyrm breath style TP move so it does decreased damage to the sides of its AoE, that it strips shadows and that it does not dispel. Is this correct?
Yes to the first two, there's a huge difference between the front and the edge of the cone (usually take ~60 damage from boss chariots) and unless it's Dispelling shadows most of the time, I'm pretty sure it wipes them. As for Dispel, I think I've only seen it dispel something once, but it may have been a coincidence with a buff wearing. Maybe since shadows are generally the last buff put on, it's actually dispelling them and not wiping them?Originally Posted by ringthree
I was thinking about that, but we often use SAM and /SAM for the bosses too and I don't think they have ever mentioned any dispels.Originally Posted by Ferien
Originally Posted by Noob
Originally Posted by Noob
What he said, right after you asked the question the first time. You shouldn't be having much trouble with your anyway, so I'd just go with Warwolf regardless of your current DEX.Originally Posted by Max™
Thank you.
at the risk of both posting in the wrong thread (not sure if it belongs here or in the "which is better") and at the risk of igniting a fiery hellstorm of angry thf, i had a rather odd question. has anyone calculated the effect offhanding x's knife on bst for 300% TP rampage would have? would the abhorrent skill rating on dagger for bst (c-) be so overwhelmingly bad that you'd just be better off with another axe? i'm not even sure when that might be useful since nobody takes a bst anywhere you store TP, but it seemed like a fun thought experiment.
About DRG/SAM on sky gods - skewer or wheeling thrust? (or penta?) This is what i roll with for WS: (after hasso & hedgehog pie)
str 138
dex 74
att: around 528 i believe
+ light gorget
+ capped polearm & crit
+ 7% DA
i've been doing only wheeling thrust so far and I rarely miss, so I'm comfortable with my acc. But with that low dex I am not going to be near a crit tier I imagine. i recently acquired some more str (the AH needs a breathalizer test), and a light gorget, so I'm looking to mix things up if it would be worthwhlie.
(if penta is also an option, i have 21 or so additional acc i can gear in exchange for 8 str 3 dex, roundabouts)
another Q: pole strap or mythril +1? I have brutal, so 7% DA with /sam. how does that stack up against the 2 str 2 acc on mythril? (on weaponskills)
How does Convert HP to MP work for the Convert ability?
I've based my convert set-up off of -HP and +MP only at the moment. If someone could explain it or just link it. I hate being confused by really basic things.![]()
Doesn't matter, you swap your current hp with your current mp at the time you use the job ability. You can use convert hp to mp gear and it's not any special rule.
pole strap always unless your get good buffs from brd or cor wheeling thrust will beat skewer/penta easily, if single bard or cor would be toss up if cor and brd on melee then skewer probably(unless double march).Originally Posted by buttson
Just confirming... he wont even consider changing sets if you don´t have enough room to carry all your stored pieces !Are you sure? From what I've heard, if you choose a different set, whatever's stored is lost to the void...
Had him full of Usukane stuff.... upgraded Marduck legs.... had to make room in inv first
does barspell merit affect barparalyze/barblind/etc spell too?
does morborgler have intervals like fafnir?