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  1. #581
    Melee Summoner
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    Re: Opinions for Job Adjustments

    UUUGH! Chupacabra guy fails. Try reading what everyone is saying before you whine about magical spells, and curing.

    Personally I would much rather they tweak things that already exist vs. adding stuff that people are wishing for, like a Ridill, or some invincible new high dmg sword. Oh, sure, it would be awesome to add all new ATTK gear, new swords, completely changing mp cost of magical side, as well as more reliable modifiers so you don't have to gear for solely one spell, but fixing acc perhaps of Disservment would do far more for Blu then anything else. I think any focus on Blu should be on its spells. Personally I don't care that I can't use a Ridill, and I feel my dmg from sword on HNM is "acceptable". And if they improved spells, i would never ask to have sword melee drastically increased. If you're going to improve the reliability of cannonball, you might as well improve the reliability of Frentic Rip. If 2 handers get something that "improve dmg vs high def" why shouldn't frentic rip have improved accuracy and such too? But at the end of the day, it's not fully fair to keep comparing it solely to weaponskills, because it's still magic, and costs mp. Something people like to forget.

  2. #582
    assburgers
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    Re: Opinions for Job Adjustments

    I would trade happily trade the War and Blu designations on Ridill and Homam Feet, the body wasn't the selling point, it would just be neat to get a Triple Proc on a fully buffed 2hred Steel Cyclone once in a while.

    Course, I'm a long time gaxe whore, so Ridill isn't a big deal for me.

    That's all pointless though, but one small point.

    Multi-hit WSes give full Tp+3 or whatever for the first hit, +1 for each additional hit, not 0.

    As for the Magic vs WSes, first thing I thought when Blus got to 75 and had their spells was "neat, so it's like spending MP to WS" and "hey, cool, someone who will really use SC's".

    I'm all for letting Blus spam merit mob level damage on HNM's, as long as Sch or Cor or someone gets a Regain buff so I can get back 3+ TP/Tic and spam WSes too.

  3. #583
    Melee Summoner
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Max™
    I would trade happily trade the War and Blu designations on Ridill and Homam Feet,
    Oh My O_O

    I'm all for letting Blus spam merit mob level damage on HNM's, as long as Sch or Cor or someone gets a Regain buff so I can get back 3+ TP/Tic and spam WSes too.
    But don't forget that the blu would most likely have mp issues just like any other caster. Hey it's fun to say "hey... WS for mp" but it's still a mage, with built in mage limitations if you cast a lot. Meanwhile the melee keep going. And hey that's fine to me.

  4. #584
    Sea Torques
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    Re: Opinions for Job Adjustments

    lol Maybe they could let Blu physical spells be effected by BRD songs, and not just cannonball
    I'm all for letting Blus spam merit mob level damage on HNM's, as long as Sch or Cor or someone gets a Regain buff so I can get back 3+ TP/Tic and spam WSes too.
    Or you could just swing your weapon again
    Though I would love for COR to have a Regain roll.

  5. #585
    assburgers
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    Re: Opinions for Job Adjustments

    Regain roll=hang out, /Sam+a few ticks after a med and I'm ready to go pop off a WS and disengage.

    Would rule in merits too.

    Also: yeah, I'd give up Ridill, I have a Joyeuse that has been sitting in storage for months, Gaxe before the 2h update, Gaxe after, I'm a happy lil taru.

  6. #586
    LD
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Max™
    I would trade happily trade the War and Blu designations on Ridill and Homam Feet, the body wasn't the selling point, it would just be neat to get a Triple Proc on a fully buffed 2hred Steel Cyclone once in a while.

    Course, I'm a long time gaxe whore, so Ridill isn't a big deal for me.

    That's all pointless though, but one small point.

    Multi-hit WSes give full Tp+3 or whatever for the first hit, +1 for each additional hit, not 0.
    lol and no.
    "TP will be accumulated as usual for that weapon type on the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons), with each subsequent strike accumulating 1 TP.
    Accordingly, enemies who are the targets of multiple-strike weapon skills will only gain TP from the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons)."

    Meaning we gain 1 TP and the mob gains 0 for the extra hits.


    Quote Originally Posted by FinalJustice
    What are you idea's on how to fix its zerg capabilities without touching multihit spells? I mean, im all for ways to fix it. I just figured that way would be the most simple solution as opposed to inventing swords the game doesnt already have and such, or giving it a Ridill.
    I didn't say multi-hits shouldn't be touched, I just mean that they shouldn't be adjusted to be better on high level mobs, but I'm Glad You Asked!


    I've actually had the idea for a long time. With recent...additions, it's been refined, of course, but the basic idea is still there. Equipping certain combinations of spells give us traits, these and the statistical bonuses we usually get from spells tend to reflect the class of spell they represent. It's like a game of tug of war, each side asserting their power over the whole. What if this concept were taken further? What if you allowed that part of the beast a little more dominance to gain more of its power?

    Stance JAs, unlocked by a certain combination of spells, for each of the main roles in a PT: Physical DD, Nuker, Healer, Support, and Tank. Each enhancing the spells they represent at the cost of weakening the others.
    In the case of physical DD, it would be much like a mix of Hasso & Art in that it would lower the MP cost and recast while also giving modest boosts to attack, blue attack, accuracy, auto-attack speed, and the damage multiplier. As a consequence, nuking and healing spells take a reduction in recast and increase in MP cost. This would improve BLU in merit and HNM by making spells more efficient while not making them drastically more powerful all the time (though odds are good it would be the most common stance.) BLUs would have a greater use of their auto attack and more efficient use of their physical spells without totally breaking them. In merits, BLUs would still use multi-hits over the higher maintenance CB & VC. In HNM, CB & VC would still be more powerful than the multi-hits and would be more easily spammable (it may also improve lower level spells enough to get them more use in both areas as stop gaps).

    My idea for support is genius in its elegance. Added effects will proc more often and last longer and straight debuffing spells like Venom Shell get enhanced accuracy/duration and lower MP cost. Buffs also get a longer duration and become targetable (Diffusion will still have a use by still making the spells AOE, now allowing you to AOE buffs apart from yourself).

    I got ideas for the rest, but it's pretty much the same vein with minor differences here & there. The nuking stance is probably the most drastic, as it changes the V calculation from

    [D(Blue Mage's Level + 2) + (ST(floor(stat mod A + B * level correction)) * BA(2))] * Multiplier

    to

    [D(floor(Blue Mage's Level + 2 * 1.5)) + (ST(floor(stat mod A + B * level correction)) * 2 * BA (2))] * Multiplier

    Author's Note: The first one to see Exactly what I've done here gets a cookie. Hint! “Under ideal circumstances...” For the record, this stance doesn't get MP or recast bonuses.

  7. #587
    A. Body
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    Re: Opinions for Job Adjustments

    I agree with just about everything said about blu in the endgame, outside of cannonballing(Khim, Cerb), jailer of temperance I could go on any other job and pwn my blu. My blackmage would completely destroy my blu on Tiamat when in the air I can get off 2 thunder IV's, burst II and a Thundaga 3 all adding up to around 2200-2500dmg per flight(2500'ish if lightning day and depening on resists which doesn't happen very often when threnody is on).

    On fafnir/nid my blm,drk,war would all rape my blu. Blu is just my fuckoff job these days, I campaign with it mostly, event wise my blu only gets use for Jailer of temperance, Khim/cerb other than that the jobs i have are better in almost every situation.

  8. #588
    assburgers
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    Re: Opinions for Job Adjustments

    Well, I stand corrected on the Multi-hit giving +1 tp per hit, seems kind of strange though, as I'm used to just pouring TP into mobs, to find out that at least on the additional swings of a multi-hit WS we actually get free TP is a pleasant surprise.

  9. #589
    Sea Torques
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    Re: Opinions for Job Adjustments

    I've actually had the idea for a long time. With recent...additions, it's been refined, of course, but the basic idea is still there. Equipping certain combinations of spells give us traits, these and the statistical bonuses we usually get from spells tend to reflect the class of spell they represent. It's like a game of tug of war, each side asserting their power over the whole. What if this concept were taken further? What if you allowed that part of the beast a little more dominance to gain more of its power?

    Stance JAs, unlocked by a certain combination of spells, for each of the main roles in a PT: Physical DD, Nuker, Healer, Support, and Tank. Each enhancing the spells they represent at the cost of weakening the others.
    In the case of physical DD, it would be much like a mix of Hasso & Art in that it would lower the MP cost and recast while also giving modest boosts to attack, blue attack, accuracy, auto-attack speed, and the damage multiplier. As a consequence, nuking and healing spells take a reduction in recast and increase in MP cost. This would improve BLU in merit and HNM by making spells more efficient while not making them drastically more powerful all the time (though odds are good it would be the most common stance.) BLUs would have a greater use of their auto attack and more efficient use of their physical spells without totally breaking them. In merits, BLUs would still use multi-hits over the higher maintenance CB & VC. In HNM, CB & VC would still be more powerful than the multi-hits and would be more easily spammable (it may also improve lower level spells enough to get them more use in both areas as stop gaps).
    This is scary lol, because Ive had similar if not the same exact idea. Having bonus traits depending on your combination of spells. Like having increased physical DD by not having any curing spells equipped etc etc. Pretty much your idea is what ive always thought about. Ive just never said it before, because its pretty drastic, and well, you know SE...

  10. #590
    LD
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    Re: Opinions for Job Adjustments

    Gotta kick reason to the curb, mother fucker. That hole to heaven can't drill itself.
    If you really want drastic from my soul, the BLU magic damage formula will make BLMs see the East as BURNING RED.

    Seriously though, a special trait actually was my original idea, but I later thought it would be better if players had the option of going full tilt or not and chosing from the JAs your spells make available.


    I forgot to add that under Azure Lore, it unlocks all spells for use, all traits, and combines all stances for none of the penalties. You basically become a God for 1 minute.

  11. #591
    Banned.

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    Re: Opinions for Job Adjustments

    Quote Originally Posted by LD
    Gotta kick reason to the curb, mother fucker. That hole to heaven can't drill itself.
    If you really want drastic from my soul, the BLU magic damage formula will make BLMs see the East as BURNING RED.
    Mind if I sig that?

  12. #592
    Black Belt
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    Re: Opinions for Job Adjustments

    Don't ever fucking make Gurren Lagann reference then follow it with shitty anime reference.

    No, seriously.

  13. #593
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    Re: Opinions for Job Adjustments

    What the fuck man?
    Gurren-Lagann, S-cry-ed, and G Gundam were all awesome HOTBLOODED anime.

    Come on, Straight Cougar anyone?

  14. #594
    LD
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Charismatic
    Quote Originally Posted by LD
    Gotta kick reason to the curb, mother fucker. That hole to heaven can't drill itself.
    If you really want drastic from my soul, the BLU magic damage formula will make BLMs see the East as BURNING RED.
    Mind if I sig that?
    Not in the least.

    Quote Originally Posted by Zilong
    Don't ever fucking make Gurren Lagann reference then follow it with shitty anime reference.

    No, seriously.
    While I did like scryed and Ggundam, I am aware TTGL's awesome is far beyond both of them combined. I was originally just going to have the first line, but I was on a roll. :x

    That said, I regret nothing, as a real man carries his passion on his back.

  15. #595
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    Re: Opinions for Job Adjustments

    While I did like scryed and Ggundam, I am aware TTGL's awesome is far beyond both of them combined. I was originally just going to have the first line, but I was on a roll.
    OK, now I'm in Zilong mode.

    No you just didn't.
    http://www.youtube.com/watch?v=f4D6QYRkYtQ

  16. #596
    LD
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Charismatic
    While I did like scryed and Ggundam, I am aware TTGL's awesome is far beyond both of them combined. I was originally just going to have the first line, but I was on a roll. :x
    OK, now I'm in Zilong mode.

    No you just didn't.
    http://www.youtube.com/watch?v=f4D6QYRkYtQ
    ....what a fool I've been. GO! GO! GO!...You've made your point.


















    KAAAAAAAAAAAAZUUUUUUUUUUUMAAAAAAAAAAAAAAAA!!!!!


    Honestly though, you can't out-intense s-CRY-ed, you can't out-epic TTGL, you can't not do the fingah....

    But GAR is GAR.

  17. #597
    New Odin
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    Re: Opinions for Job Adjustments

    How could people forget BLU @ Nyzul Isle/Assault - 2 places where the job shines best. BLU follows the rules of ALL hybird jobs in this game: IT NEVER will be the best at ANYTHING or it'd be abused. You want killer damage output and an MP sink? get a SAM or another fulltime DD. A blu is by nature a hybrid and will never be the best at anything, decent/good at most things - pet jobs follow the same mentality from SE: intentionally nerfed to prevent being overpowered. The day BST becomes mainstream is the day AV goes down legitly.

    BLU is one of the better jobs SE hasnt fucked up, it has moderate ability to do a little of everything without being terrible at anything makes it useful for most non-HNM things. On the HNM-scene it could use some adjustments but jeeze.... so could uh: MNK, BST, PUP, DNC, SCH, THF, SMN, RNG in terms of them not being the best at everything.

    The game when stripped away of all things fun and turned into an efficiency-fest boils down to: WHM BRD RDM BLM NIN PLD SAM MNK DRK COR and WAR, most if not all of the other jobs are simply not given enough oppertunities to shine or are just shunned by the playerbase. Its more a playerbase issue combined with SEs lack of innovations with many of the jobs they just refuse to 'adjust'. (and 1JA/year isnt exactly an adjustment of sorts.)

  18. #598
    The Defense is ready, Your Honor
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    Re: Opinions for Job Adjustments

    The game when stripped away of all things fun and turned into an efficiency-fest boils down to: WHM BRD RDM BLM NIN PLD SAM MNK DRK COR and WAR, most if not all of the other jobs are simply not given enough oppertunities to shine or are just shunned by the playerbase. Its more a playerbase issue combined with SEs lack of innovations with many of the jobs they just refuse to 'adjust'. (and 1JA/year isnt exactly an adjustment of sorts.)
    Its cool though, because the playerbase's reply to having horribly unbalanced jobs is quite simple:

    "Thats why you can switch jobs whenever you want -- so you can join the borg like us and play the desired jobs for any fight with a reasonable challenge to it and forget about those undesired jobs except for solo and trash events!"

    As for Blu, the place it shines the most is ironically outside of any PVM battle -- it cleans house in PVP, and not that much out there can stop a well-geared and well-played blu. SE could have at least done that with the job disparity -- left all of the PVM jobs as relative junk in PVP so that the less-desired jobs could at least shine there, but they refused to do that, and also refused to update PVP to the point where people would continue to play it.

    GG as always, SE. Cheers!

  19. #599
    Strider/Doom/Cyclops
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by ronin sparthos
    The issue with sword is that theres only *One* good sword WS whereas most other weapons get at least 2-3 to work with, and since Vorpal Blade is level 60, most of your career with sword is going to be crap. For most of a typical BLUs career your stuck using crap like Red Lotus Blade until you get Vorpal Blade, SE could have given Swift Blade much like Dancer gets Shark Bite.

    Dagger
    Wasp Sting - so bad that THFs use a D or E rank weapon just to avoid this WS
    Gust Slash - see above
    Shadowstitch - see above
    Viper Bite - one of the best for the level
    Energy Drain/Steal - crap
    Dancing Edge - good
    Shark Bite - good
    Evisceration - used to make SCs only, unless you have X's Knife + Rogue's Roll, or are a mage
    Fixed.

    Let me help you with ranged while we're here:

    Hot Shot- garbage
    Split Shot- garbage
    Sniper Shot- beyond garbage
    Slug Shot- awesome, but LV55
    Blast Shot- strong candidate for worst WS in game
    Heavy Shot- decent, but really SC only
    Detonator- completely useless until recently, now respectably good

  20. #600
    Strider/Doom/Cyclops
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Max™
    I would trade happily trade the War and Blu designations on Ridill and Homam Feet, the body wasn't the selling point, it would just be neat to get a Triple Proc on a fully buffed 2hred Steel Cyclone once in a while.
    Who the hell would be WSing in Homam body in the first place?

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