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  1. #621
    Sea Torques
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by FinalJustice
    snip
    I'm not the one crying over spells that cost less than thunder II should do the same amount of damage as a tier 4 on all HNMs and narrowing down BLU into a job that only have three useful job on HNMS or was it endgame, wait it was zerging endgame, no wait it was zerging endgame HNMs.

    And refering to that Omega comment, I'd like to remind you that Omega takes normal damage from the 3 spells and heat breath (which should already be in your spell list) is going do more damage than WSs during magic mode. Oh sorry, didn't realized you only care that the 3 multi-hit spells are nerfed during magic mode.

    And all the childish comments isn't helping your arguments either, you can scream all your want but bottom line is you're trying to convince people that a 74MP spell should do 600 damage on HNM. And no, I'm not a BLU that thinks I'm more "awsome" than I really am because I realize and accept the limitation of the job.

  2. #622
    Melee Summoner
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    Re: Opinions for Job Adjustments

    And refering to that Omega comment, I'd like to remind you that Omega takes normal damage from the 3 spells and heat breath (which should already be in your spell list) is going do more damage than WSs during magic mode. Oh sorry, didn't realized you only care that the 3 multi-hit spells are nerfed during magic mode.
    Dude, you're a fucking idiot. He was commenting on your stupid claim that Blu OWNS Omega. Which is does not. It does average. Perhaps you need to think again on your definition of the word "own". And I don't know what shitty BLMs you know that do 500 dmg Tier IVs on things that don't have high magic resist. Why are you bitching about mp cost vs dmg in comparison to Blu and Blm? Why would it be perfectly acceptable everywhere else, but all of a sudden NOT acceptable on a HNM?? If you'd have a problem with a blu doing 500 dmg FR on Fafnir, at the cost of a tier 2 bLM nuke, then you should have a problem with it ANYWHERE else.

    You're a waste of breath. Get outta here with that BS.

  3. #623
    New Odin
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    Re: Opinions for Job Adjustments

    And you think the fact that so many jobs have glaring flaws is acceptable???
    Since when is "well everything else is flawed, might as well not hope for fixes for anyone else" a legit rebuttal?

    Atleast you listed issues for other jobs, and that what you should be doing.
    You keep calling blu a hybrid job as if it's that 24/7, and it's not unless you CHOOSE to make it so. No one is forcing you to equip Magic Fruit, no one is forcing you to equip Temparal shift, no one is forcing you to equip Delicious carrots for everyone. Of course if you equip that stuff you SHOULD lose stats for offense, and you DO. A blu won't be hitting anything with CASATA VC for 1600 dmg with a bunch of magical nukes, heals, and debuffs equipped. RDM is a Hybrid job, and it has access to it's full arsenal, and it's one of the most powerful jobs in the game.
    Blu is and always be a hybrid job, regardless if you foolishly equip all offensive spells and try to go batshit with CASATA and c.ball/v.cleave or try to optimize the big 3 spells on HNMs you wont outdo the standard DD. The smart Blue Mage equips the spells they need for a high c.ball/v.cleave (you dont need all STR spells equipped to hit a high c.ball), Head Butt (if applicable) and is ready to backup cure (Fruit or Carrots mmm yes.) and toss in random debuffs or two again if applicable. Curing when needed, offering some form of damage, debuffing or buffing (its limited but possible) and overall participating in the fight through various mediums - know why? because if you optimize for DD only you might as well sit out and let a fulltime DD come in because BLU is not a fulltime DD. Blu is 'unique' because you can juggle many things at once, but that means you have to be willing to lose some parses, much to the dismay of many people that play the job.

    RDM is powerful yes, and thats because its been in the game since launch - has convert, refresh, powerful relic and artifact armors, haste - the list could go on. SE gave the RDM the tools, after that for fear of creating more 'super' classes SE decided to make the future jobs much more open ended, less about being the best and more about being good at multiple things. Some people like it, others think these newer jobs need a helping hand and more support, same goes for Pet classes. BLU doesnt even have relic armor and you want a melee spell damage overhaul that probably wouldnt put BLU anywhere near top tier HNM DD anyways? Especially when the job does fucking awesome versus merit level and lower defense monsters?

    Why do you seem to think everyone is asking for blu to out right out DD, and out parse Mnks, Nins, Wars, Sams, Drgs, and Drks?? That's not what Blu does, nor should it. You keep saying Blu is a hybrid job that doesnt specialize in anything, and i've already told you that is out right false. I've told you what Blu specializes in, but you seem to keep ignoring it. A DDing blu specializes in Fast High Spike Damage. And it can do that without out DDing every other melee. Are you trying to say a BLU is overpowered in a merit party? Or a Blu is overpowered in every otehr situation outside of hnm? Are you forgetting the glaring difference in dmg output of a 1 handed sword vs a GK, GA, or Sythe on hnm? Are you forgetting how much a BRD can enhance them? So why shouldn't the focus be put on the spells instead? The spells are what make blu able to bridge the gap as close as it can.
    Blu does not specialize in anything - it has just been labeled a DD because thats what people tend to do in this game alot. The job CAN DD, is it the best? Nope. The job can nuke, is it the best? Nope. The job can tank, is it the best? Nope. The job can heal, is it the best? Nope. Blue Mage is moderate at all of them though, 'High Spike Damage' (so long as those MP bars are in the positives) is what makes BLU ideal for Nyzul Isle, Assault and other lower man events but when push comes to shove and we're in a big number event BLU has to either try to do a little of everything and attempt to participate somehow or step aside and let the mp-sponge DDs put on the hurt because it was designed by SE to have that flaw, much like Monks are excellent at breaking T-VT shit but scaled up against an HNM they lose all their luster versus the more equipped SAMs DRKs WARs etc. I usually dont see the sense in SEs ways of doing things but that was a simple case of being too overpowered if BLU could just run and gun + stunlock HNMs without any form of penalty.

    Telling me how broken everyone else is, is not a good argument why blu should stay the way it is.
    All it does, it show everyone how those jobs need fixing too. WHy can't you see that Blu doesn't need to be the BEST DD to be desired and wanted at endgame? A DDing blu is not a hybrid, it's a Zerger. And the icing on the cake is you openly admit that magical blu is ridiculously flawed, yet physical blu is the exact way they intended it to be? By your logic magical blu is as they intended it to be too. iS weak SMN magic intended?? or an oversight? Yet you stick to that physical blu flaws vs high def is intentional? How convenient!
    Why cant i see that BLU could be better made desired at HNMs? because it already has that capability, the 3 multi-hit spells just suck versus HNMs much like Rampage, Dancing Edge, Evisceration do. The minute that SE 'fixes' multi-hits at HNMs universally (you know if they 'fixed' blu that it'd end up being universal across all multi-hit WS/spells right?) then everyone would be complaining that 2h is useless again and that Rampage and company are broken at HNMs. HELP FIX TWO HANDERS PLEASE.

    My arguement is simple: BLU was created for versitility, much like a Samurai was created to deal damage and die from catching too much hate. SEs idea is that versitility means that you will have flaws but in exchange for those flaws you'll get a taste of many other 'specialized' jobs purposes and be moderate in things never 'amazing' all around. BLU has the ability to deal damage to HNMs via Cannonball, can deal DoT damage, can heal and can debuff which is a shitstorm more than most other jobs can boast about. If people wanna make BLU 'better' then ask for more balanced shit like:

    -Better MP costs and/or recast times for buffs/debuffs.
    -More slots to equip spells.
    -Fix the magical spells that are all but useless atm.
    -Better swords and more party-enhancing spells that stick for a bit.
    -Relic/AF+1
    -Improve the longevity of the already established buffs/debuffs.

  4. #624
    Cerberus
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    Re: Opinions for Job Adjustments

    RDM is only a powerful job when they ahve complete control over the mob(i.e solo) thats why 1 RDM can solo all these HNM but 18 RDMs in an alliance probably couldn't do that much.



    Which would be better: Keep BLU the way it is now and just fix them? Or make BLU like it was in past FF games where all their spells are as strong as their original version like we were led to believe when BLU when we were shown the BLU demo at fanfest, but take away CA/BA.


    Each patch will update and add to the abilities a Blue Mage can acquire.
    The limiting factor to Blue Mages is found in the distribution of "Set-Up Points" gained with each level. If, say, Spider-Web costs eight Set-Up points to "equip" as a spell from the list of available spells, and the Blue Mage only has 16 Set-Up points, then if Spider Web is equipped, the mage will have eight Set-Up points leftover to use on other abilities.
    Spells and Set-Up points will increase in quantity with each level.
    The effectiveness of Blue Mage magic depends on what spell you acquired from what type of mob. For example, if you acquire Helldive from an Akbaba, and try to use that move against a slime, since birds are weak versus slimes, the move will also be weak.
    Some blue magic can be used in Skillchains, and can also be used in Magic Bursts.
    Most of that is false...gg SE.

  5. #625
    Sea Torques
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by TruBlu
    And refering to that Omega comment, I'd like to remind you that Omega takes normal damage from the 3 spells and heat breath (which should already be in your spell list) is going do more damage than WSs during magic mode. Oh sorry, didn't realized you only care that the 3 multi-hit spells are nerfed during magic mode.
    Dude, you're a fucking idiot. He was commenting on your stupid claim that Blu OWNS Omega. Which is does not. It does average. Perhaps you need to think again on your definition of the word "own". And I don't know what shitty BLMs you know that do 500 dmg Tier IVs on things that don't have high magic resist. Why are you bitching about mp cost vs dmg in comparison to Blu and Blm? Why would it be perfectly acceptable everywhere else, but all of a sudden NOT acceptable on a HNM?? If you'd have a problem with a blu doing 500 dmg FR on Fafnir, at the cost of a tier 2 bLM nuke, then you should have a problem with it ANYWHERE else.

    You're a waste of breath. Get outta here with that BS.
    Being able to deal both physical and magical damage on Omega is really average when other melees are either feeding TP to Omega or watching on the sidelines during Magic mode.

    If you're rationalizing that things that do good outside of HNM should be good inside HNM, then shouldn't head butt work just the same on HNMs like it does on all other mobs. Fact is BLU have plenty to offer on HNMs but half wits like you only care about how the multi-hit spells perform.

  6. #626
    Melee Summoner
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    Re: Opinions for Job Adjustments

    Blu does not specialize in anything
    NO other job can Spike dmg like a Blu can in normal settings. THAT's what it specializes in. The idea that you want to disregard this FACT, the thing that blu is unmatched in, makes me not want to take you seriously. Just because it's not the category of "best DD" "best Nuker" "best healer" "best buffer" "best debuffer" you want to ignore it? That's foolish. Why is "best spike dmg" invalid?? Because it would render your excuses invalid? How can you say it not the best at ANYTHING, when what it's best at is staring you in the face??? Name me ONE job that can spike dmg like blu in normal settings without 2hring? I didn't think so!

    Being able to deal both physical and magical damage on Omega is really average when other melees are either feeding TP to Omega or watching on the sidelines during Magic mode.
    This right here shows how lame you are lol. Who the fuck cares about TP on omega? bet your're one of the lame Blu that goes to Omega as Blu/Thf Amirite? Omega is pure ZERG for any half decent LS. If anything you zerg to 30%, and hold off to recover mp for mages, then ZERG at 25% again. Why would any melee come /thf? I bet you fight him with 18 don't you???? So average dmg to you OWNs just because the melee have to stand on the side in magic mode in your lame ls? Why would the melee stand on the sidelines during magic mode you moron??? Who do you think is SCing in magic mode so the BLMs can own Omega's ass???

    If you're rationalizing that things that do good outside of HNM should be good inside HNM, then shouldn't head butt work just the same on HNMs like it does on all other mobs.
    http://i2.photobucket.com/albums/y9/...haheadbutt.jpg

    http://i2.photobucket.com/albums/y9/...inheadbutt.jpgnote: SA needed

    http://i2.photobucket.com/albums/y9/...buheadbutt.jpg

    http://www.neko-sentai.com/images/sgossu1.jpg

    http://i2.photobucket.com/albums/y9/...koheadbutt.jpg

    http://www.neko-sentai.com/images/omega3.jpg

    http://i2.photobucket.com/albums/y9/...rcheadbutt.jpg

    http://www.neko-sentai.com/images/vine.jpg

    http://i2.photobucket.com/albums/y9/...daheadbutt.jpg

    They may not proc 100% in all cases, but they still proc, and is worth a cast.
    ZOMG NERF BLU!!!!!

    And do you think the fact that Proto-Ultima has 0% resist to headbutt is overpowered? Sure I wouldn't expect headbutt to proc on EVERYTHING 100% but it should still be viable, and proc half the time on things with no stun resist.

    And Seriously, as someone stated, you need to learn to fucking read, because your lack of reading comprehension is annoying as hell right now. You basically keep saying that I'm saying "something that works in regular situation should be JUST as good on HNM".
    Let me remind you that under normal settings, Dissverment, and Frentic Rip can reach and or EXCEED 800-1000+ dmg, especially on things weak to piercing for Disservment. There is no rational reason why a spell like that is gasping for air to do 150 dmg just because there is more def. The reason Melee can hit for what they do, is because of lvl correction. SE even fucking stated that 2hander got another increase, allowing them to do more dmg then before vs high def monsters in the 2H update. And what people are saying is that Blu doesn't have it. It needs SA on single hit, or Cannonball to overcome the lvl correction problem. THAT is what people are saying is a problem for DDing Blu's. They don't scale "well" vs high def mobs. This is why you are eclipsed in overall dmg by every 2hander on "most" hnm that melee can pure zerg. Of course you win on things where melee can't or won't melee on. DUH!!!! You want better swords, for higher sword dot, but Blu sword dot is fine the way it is. All of it's strength "should" come from spell dmg. a 90% drop in potency on something that doesn't have physical resist up the ass is stupid. And Multihit WS from Melee may do less dmg on HNM then normal, but i'll be damned if it's a 90% reduction in power. And again, they aren't WS' anyway, they are spells. Of course you shouldn't be hitting a HNM for exactly the same power as a IT mob, no one does!!! Well, unless you have brds, then you can come close "perhaps". And since attk doesn't effect Blu spells...

    Frentic Rip on Fafnir does about 350 dmg with CA TP, and 200+ normal. Do you REALLY think a pure DDing BLu that CA TP FR fafnir for 600 dmg, or 450ish normal instead, would make BLU so damn powerful that it would outparse any 2hander like SAMs??? Especially given how SAMs melee swings trump sword? Hell no it wouldn't. All it would do, is keep blu in the direction of what it's good at. Spike Dmg, and would "help" solve it's zerging issues. It would just put the focus on its spells, instead of wishing for Ridils to bridge the gap for us, or new mega sword that have axe lvl dmg. Why wish for more sword power, when you can wish for more spell reliability, and none reliance on /thf instead. OR you can wish for more SA cannonball or VC potency to be closer to a SAMs WS. But since that would only factor every 60secs, it does nothing to solve zerging problem. God FORBID we have OPTIONS on what kind of role we want to play on a fucking customizable job, without forcing certain roles down our throats. That way, someone can "choose" if they want to focus on being a support Blu, or a DDing Blu, or a Magical Blu, and all be VIABLE options. But that also would require SE to fix the magical side.

  7. #627
    Strider/Doom/Cyclops
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by TruBlu
    This right here shows how lame you are lol. Who the fuck cares about TP on omega? bet your're one of the lame Blu that goes to Omega as Blu/Thf Amirite? Omega is pure ZERG for any half decent LS. If anything you zerg to 30%, and hold off to recover mp for mages, then ZERG at 25% again. Why would any melee come /thf? I bet you fight him with 18 don't you???? So average dmg to you OWNs just because the melee have to stand on the side in magic mode in your lame ls? Why would the melee stand on the sidelines during magic mode you moron??? Who do you think is SCing in magic mode so the BLMs can own Omega's ass???
    TBH, both your strats are kinda suspect, IMO. Omega is pretty brainless anyway; we just zerg him to <20% (making sure he's on 2 legs when he's locked) then farm pods for 20min. TP is meaningless, SCs are meaningless.

  8. #628
    Old Merits
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by TruBlu
    And again, they aren't WS' anyway, they are spells. Of course you shouldn't be hitting a HNM for exactly the same power as a IT mob, no one does!!! Well, unless you have brds, then you can come close "perhaps". And since attk doesn't effect Blu spells...
    Who brings bards to anything anyways?

  9. #629
    The God Damn Kuno
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    Re: Opinions for Job Adjustments

    I like to randomly make words larger to prove a point.

  10. #630
    A. Body
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Lucavi
    Blast Shot- strong candidate for worst WS in game
    Isn't that the one where you hit them with the ranged weapon, then shoot? That should get bonus points just for looks.

    But seriously, if you want the worst WS in the game, look no further than Vorpal Thrust -- the move that's neigh impossible to get over 250 damage, no matter WHAT you're fighting.
    Nah, the worst WS in the game is obviously Earth Crusher. It's just as bad as Rock Crusher, but AoE.
    Some WSes I swear were made for NPC's to use effectively, even if they utterly suck for PC's.

    Earth Crusher is Shadowhand's way of saying "hello" in Japan for example.

  11. #631
    Melee Summoner
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Spider-Dan
    TBH, both your strats are kinda suspect, IMO. Omega is pretty brainless anyway; we just zerg him to <20% (making sure he's on 2 legs when he's locked) then farm pods for 20min. TP is meaningless, SCs are meaningless.
    Can it even lock in 4 legs mode? for the final 25%? O_o
    At exactly 25% (is it 20, or 25%?) He would always stop what he is doing, and stand up when i've fought him. I know MB's aren't needed, but we just do it to kill him faster in 4 legs mode.

    Who brings bards to anything anyways?
    Probably the people that kill Kirin in 90secs with no KClubs

    I like to randomly make words larger to prove a point.
    Haven't you heard??? It's the absolute must have of the season It's the Shanel of Text messages!!!! (10 points who knows where that is from)

    But seriously, I'll cut back

  12. #632
    New Odin
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    Re: Opinions for Job Adjustments

    NO other job can Spike dmg like a Blu can in normal settings. THAT's what it specializes in. The idea that you want to disregard this FACT, the thing that blu is unmatched in, makes me not want to take you seriously. Just because it's not the category of "best DD" "best Nuker" "best healer" "best buffer" "best debuffer" you want to ignore it? That's foolish. Why is "best spike dmg" invalid?? Because it would render your excuses invalid? How can you say it not the best at ANYTHING, when what it's best at is staring you in the face??? Name me ONE job that can spike dmg like blu in normal settings without 2hring? I didn't think so!
    Best Spike Damage? Um... BLM can do more spike damage than a BLU on anything that isnt either super resistant to magic or low HP. (much like BLUs magical spike damage is negated by defense) You mean second per second? just because your casting faster doesnt mean the BLM charging up the unholy hell backline isnt gonna come out on top with the biggest spikes. BLU has the advantage with the spells being physical, BLM has the edge with the nukes being magical - even sides of the coin. BLU isnt a clear-cut winner even in spike damage.

    BLU is best at 'rapid stunning' (where its possible) being able to use blunt, piercing and slashing 'spells' and being a hybrid - doing many things at once while being best at 'none'. Just admit the job has limitations and the best SE can do is clean up the mess of useless magical spells and improve the equipment roster - its a fun job even if it isnt the ultimate end-all of some cookie cutter 'duty' in the game.

  13. #633
    Melee Summoner
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    Re: Opinions for Job Adjustments

    Best Spike Damage? Um... BLM can do more spike damage than a BLU on anything that isnt either super resistant to magic or low HP.
    I was talking about DDs, but..
    Lets argue about miloseconds now weeeeeee! On something that has 0 resists to blue spells, and 0 resist to magic, and 0 weaknesses to either a Blu can dish the same dmg (probably more) a blm can with a single burst 2, and probably repeat the process as the blm uses a tier 4. Have you not ever done Blu burns, and had a token blm with you before? And i'm not even talking colobri. And if you want to compare, as if it's equal then add the fact that High defense is "across the board", and magic resisting mobs "is not".

  14. #634
    Sea Torques
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    Re: Opinions for Job Adjustments

    Bored now!!!

  15. #635
    Relic Weapons
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    Re: Opinions for Job Adjustments

    To think RNG used to be the best spike damage dealer... nowadays they are nothing!

  16. #636
    assburgers
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    Re: Opinions for Job Adjustments

    I guess whupping out 2k+ Steel Cyclones back to back (to back if I get a shiki/Iwing) during my 2hr, while laying out 250-300+ dmg crits with 70-80% haste doesn't count as spike damage huh?

    As for Kirin without Kclubs, yes, Bards rock, even when our top tier DD's don't show, and we wind up filling the burn ally with the B-Crew, we still drop him in a minute or two tops.

  17. #637
    Sea Torques
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    Re: Opinions for Job Adjustments

    I guess whupping out 2k+ Steel Cyclones back to back (to back if I get a shiki/Iwing) during my 2hr, while laying out 250-300+ dmg crits with 70-80% haste doesn't count as spike damage huh?
    I think the conditions were no 2hrs, and on normal stuff But yea on HNMs Blu can't rapid spike dmg worth shit lol.

    And why wouldn't you bring brd to hnms? @_@
    They make kick ass melee kick even more ass. And are probably "one" of the reason ppl can TP Burn things that everyone used to walk around on eggshells on.

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  19. #639
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    Re: Opinions for Job Adjustments

    i had no idea there was a stun proc nerf @_@ was it a ninja fix?
    They must have missed ultima though lol

  20. #640
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