
Originally Posted by
Hirokei Kiaza
Fix Phalanx II for RDM's.
It makes no fucking sense that SCH's can give out the highest capped Phalanx to tanks with the level 32 spell versus a RDM's merited version, the whole Enspellga deal is bullshit too.
Just delete SCH in fucking general, its a job waiting to be exploited with abilities better suited to WHM/BLM/RDM respectively.
first delete SCH because its useless and now delete it because its very good. I dont understand you guys. SCH is now a real job and is good.
it can nuke decent, it can heal decent, it can support tanks/pt decently, and it can enfeeb decently with the right Subjob
but it never comes close to the masters of that particular art.
BLM nukes still will be stronger due to more MAB traits and higher elemental skill (less resists), not to mention the ancient magic II line and is number 1 stunner for fights.
RDM still will be the better supporter, enfeebling master due to cat2 merits, refresh, haste, convert and ZOMG chainspell stunning.
WHM will still be master of magic defense buffing and hatefree cureing! Not to mention they have the best light based sleep that is realy handy in some situations and have way more cure potency+ equip options then sch hast/will have.
SCH excells at beeing realy versatile in the basic scenarios. It can now switch from Healer to Nuker form one second to the other, that what makes SCH very good. The support/croud control scenario is still dependend on sub, since SCH dont get natural stoneskin blink enspell phalanx gravity etc.
so where is the problem? not to mention rdm, whm blm can also sub sch and benefit greatly form it