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  1. #841
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Sanjiyan
    As for MNK, whatever that kick-stance is, better be useful against HNMs because MNK is good enough at meriting, however falls behind on anything harder than a merit mob. Nobody chi blasts these days... While on that note I wonder what they can do to chi blast to make it more attractive to use (aside penance). Decrease the cool down and the # of boosts needed for good damage? Decrease resists? Increase damage beyond MND x10 cap? Decrease the amount of MND needed?
    God damn it, you need to stop talking now.



    And as a DRK, I think that I'm not quite awesome enough, how about an ability that lets me use Souleater by using OTHER people's HP. Maybe the mobs own HP? That would be cool! And a 6m timer is waaaaaaaay too slow, maybe 3m? You guys never buff DRK so at least throw us this bone.

  2. #842
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    Re: Opinions for Job Adjustments

    In case you didn't know, chi blast resist was implemented same time as magic resists, and in fact shares the same elemental resist that all HNMs get if they are nuked too much. That means it'll be hard to get chi to break even 600 if fighting against a mob that's being manaburned or with nuke as a main source of damage.

    Make me.

  3. #843
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    Re: Opinions for Job Adjustments

    You don't know what resist means in FFXI.

  4. #844
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    Re: Opinions for Job Adjustments

    Who gives a shit? 600 damage as opposed to a consistent 1000-1200 from before is a big change. This is every 3 minutes, which is a lifetime these days. Maybe that's why nobody chi blasts anymore.

  5. #845
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    Re: Opinions for Job Adjustments

    No shit that's why nobody chi blasts anymore for damage. There is always penance though and MNKs tanking chariots. Plus, I bet a strong crit build could do wonders on HNM.

    And learn what a fucking resist is

    This derail is brought to you by People for a More Responsible Vana'dielian Citizenship

  6. #846
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    Re: Opinions for Job Adjustments

    SAM can also tank chariots, so can many jobs as long as they know how to gear for it. Tanking chariots isn't an exclusively MNK thing anymore. I also already mentioned penance, which is not as useful on anything with more than a few melees beating on it.

    Keep going on about terminology or whatever. This is a thread about job adjustments and I don't see you bringing anything to the table.

  7. #847
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    Re: Opinions for Job Adjustments

    DID YOU NOT SEE MY AWESOME NEW IDEA TO FIX DRK AND MAKE IT USEFUL AGAIN?

  8. #848
    Sea Torques
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    Re: Opinions for Job Adjustments

    Sanjiyan do you even have mnk leveled? from the way you talk it sure doesnt seem like it, mnk doesnt need anything short of a towngear jse set, anything else is just a plus. and mnk does fucking fine on HNM that are melee friendly, if youve ever actually tried it and say it doesnt you are obviously doing something wrong.

  9. #849
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    Re: Opinions for Job Adjustments

    Tell me some HNMs that are melee friendly. Or rather, some HNMs that people actually will let a MNK in a melee on a consistent basis. Zergs don't count.

    No seriously, I want to know.

  10. #850
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    Re: Opinions for Job Adjustments

    fafhogg? cerberus? anyhing else you can /thf or /drk or generally be of some use killing adds etc.

  11. #851
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Drunkenmonk
    fafhogg? cerberus? anyhing else you can /thf or /drk or generally be of some use killing adds etc.
    Hydra.

  12. #852
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    Re: Opinions for Job Adjustments

    So I count 2 HNM, 1 joke of a HNM, and being put on the outside alliance killing adds.

    Seriously, there has to be more. I also didn't know MNKs still went /THF to anything, or went MNK/DRK at all. I tried MNK/DRK a few times, and can't say it's that great due to the high maintenance for rather subpar performance. Why MNK/DRK when you can just use a DRK instead?

  13. #853
    Ridill
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    Re: Opinions for Job Adjustments

    I've you've really paid close attention over the past 5 years, you've probably noticed that the game wasn't intended to have every single exp party have 6 people and an absolutely perfect min/maxed setup, or 200 people fighting for a chance to fight fafnir every day on every server, etc.


    Square has the final say, sure, but to believe things have gone the way they plan and intend would be pretty naive.

  14. #854
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Sanjiyan
    So I count 2 HNM, 1 joke of a HNM, and being put on the outside alliance killing adds.

    Seriously, there has to be more. I also didn't know MNKs still went /THF to anything, or went MNK/DRK at all. I tried MNK/DRK a few times, and can't say it's that great due to the high maintenance for rather subpar performance. Why MNK/DRK when you can just use a DRK instead?
    i dont understand what exactly you want mnk to be, my example was for a mnk only, anything else SE gave us the job change option.

  15. #855
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    Re: Opinions for Job Adjustments

    That's why I tried to bring up ways to make MNK more useful in the endgame HNM scene, even if slightly (like going back to old chi blast days with good damage), before it was derailed by an idiot.

    I don't want or expect something for MNKs to make them number one; it'll be tough to top souleater anyway, but anything will be good. It's gotta be through other means of course, buffing MNK to be able to melee HNM more efficiently will just break them, so we can either introduce something new (kick-stance maybe?) or go back and make slight changes to chi blast.

    Similar things can be said for DRGs, but unlike other classes MNK isn't a 2-handed weapon using job and with shitty WSs that pales in comparison to other 2-handers SATA /THFs.

    Oh yeah forgot full swing, but 300% TP + full boost takes twice as long to prep as just chi blasting.

    Also forgot nobody does anything with melee these days. It's either burn it to the ground with magic, or just zerg it with a kraken dark. Whatever.

  16. #856
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    Re: Opinions for Job Adjustments

    Monk is a damn well balanced job at what it does, it has survival skills w/counter + counterstance and/or blinks via /nin - guarding needs to be tweaked.

    It destroys things that are VT or lower, it can do a decent job vs IT, lesser HNM/melee-vulnerable HNM and it has access to powerful weapons in the destroyers/cross-counters.

    Monk is balanced, all it needs is perhaps more gear options in certain level ranges. It has obvious flaws vs some HNMs but compared to a slew of jobs MNK is sitting on easy street.

  17. #857
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by ronin sparthos
    Monk is a damn well balanced job at what it does, it has survival skills w/counter + counterstance and/or blinks via /nin - guarding needs to be tweaked.

    It destroys things that are VT or lower, it can do a decent job vs IT, lesser HNM/melee-vulnerable HNM and it has access to powerful weapons in the destroyers/cross-counters.

    Monk is balanced, all it needs is perhaps more gear options in certain level ranges. It has obvious flaws vs some HNMs but compared to a slew of jobs MNK is sitting on easy street.
    I don't disagree with that, but in the face of recent changes (SAM with crazy damage and versatility; tank/merit/DD on HNMs/solo/whatever, SE trying to tweak WAR for tanking, DRKs usefulness everywhere because of souleater, etc.), I'm selfish and I want more. I haven't touched my MNK in ages and I want more reasons to use it.

    I'll just conveniently forget about DRGs (they are in the same boat though, great solo and good at meriting only) and BSTs.

  18. #858
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    Re: Opinions for Job Adjustments

    That should be a good thing - your job is balanced and 'perfected' in a ways, unlike alot of jobs. Just sit back and watch one of the few balanced classes in the game do what it does best: hopefully some new gear becomes available that is desired within monk circles.

    Monk is so simple, yet so effective.

  19. #859
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    Re: Opinions for Job Adjustments

    Quote Originally Posted by Sanjiyan
    So I count 2 HNM, 1 joke of a HNM, and being put on the outside alliance killing adds.

    Seriously, there has to be more. I also didn't know MNKs still went /THF to anything, or went MNK/DRK at all. I tried MNK/DRK a few times, and can't say it's that great due to the high maintenance for rather subpar performance. Why MNK/DRK when you can just use a DRK instead?
    If you think Monk sucks so much just level another job! It's the beauty of FFXI! Then the rest of us with no problem with Monk can sleep happily knowing that you aren't out there whining and ruining it for the rest of us.

    Job adjustments should be used for balancing and improvements. They shouldn't be used so that one job will feel more useful in some specific situation. This isn't 2005, if you don't have at least 3 well equipped and diverse jobs at 75 then you are doing it wrong.

    If you want to use your Monk more, then do something that Monk is good at, like Salvage. Just because another job can tank Salvage too, doesn't mean that you can't. Once you stop thinking in absolutes you will be much more content with the game and the world.

  20. #860
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    Re: Opinions for Job Adjustments

    Apparently each of the 20 jobs should be ABSOLUTELY BETTER than another in different endgame situations.

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