Originally Posted by ronin sparthos
Most of which had absolutely nothing with Black Mage which is what we were discussing, you stupid twat. You're using all of that crap to draw away from the real topic. BLM has manaburns and soloing, whether SE intended them to have either has nothing to do with the fact that they HAVE THEM NOW. Even if Manaburn is usually weaker than TP burn, you can't argue against the EXISTENCE of BLM's great soloing ability, and as long as both exist, the argument for adjusting BLM to fit better in TP burns will always be an attempt at monopolization.
BLM can gain exp in small groups better than melee can and can do as well and sometimes better in a full group with enough mobs. This is a fact, and as long as this is a fact, nothing else matters. From this fact, we can draw that BLM, all things considered, needs no help in exp gain, so it doesn't need to be included in TP burn. BLM does not fail at exp gain, it's just weaker in the most common form of it (and not even substantially), and it's stronger when low-manning. Going on about what SE wants or how the game should work does not matter, because the reality of the situation is BLM is still fucking soloing, duoing, and trioing better than any melee can while having its old advantage in end game and most events. What SE thinks doesn't matter unless they actually act on it, and last I checked, BLM can still solo for 3-10k/h, depending on how good he is (a friend of mine quoted at least 8k, so don't try to pull any shit with me).
BLM is good at solo. It has manaburn, which is weaker than TP burn, but is still much better than the pre-TOA days and can sometimes exceed TP burns. It’s good in most end game events, it has good crowd-control. It can cure surprisingly well. It can enfeeble decently. It does ungodly damage. The only thing it can’t really do is tank, you want to help it do that too? Give SS to /SCH and BLM would have everything it needs. Cut the bullshit, the core job needs nothing.
MNK's situation, while very similar to BLM's, is still quite different. While they are both very good at what they do (killing VT/low def mobs and ignoring def, respectively), both jobs can gain exp decently, and MNK's potential applications in end game events is much more limited (and frankly, end game is a lot more important than meriting). Sure, they have Salvage, but depending on the zone another DDtank can work nearly as well, so even at their best, they have competition (BLM just NOW has competition). Despite its DOT potential in merit, its DOT is weak on the high level/def mobs. DRK's zerg potential is ahead by leaps & bounds (more so before than now, but there's still kraken), and MNK's relatively low DMG and Level Correction have SAM (at least) doing a great amount more on high level/defense mobs. With the 2H fix, these jobs don't have as many problems in getting a merit PT (expecially SAM), so bringing up MNK's practicality in HNM is appropriate (I've never heard of one going to tiamat and doing very well. Full Swing? SAM.).
What I’m saying is, the difference in merit/low def mob killing ability between the melee jobs is now more even, so MNK needs to be improved on the mobs that are not as melee friendly, just as DRK & SAM are right now. However, I don’t think it should outshine DRK’s zerg ability or SAM’s WS spamming. It just needs something so it can at least fit in, since Chi-Blast sure as Hell ain’t doing it.
To dumb this down even further, BLM is good at everything (Exp, HNM, etc.), MNK is only good at one thing (tanking & killing low level/def mobs), and unlike BLM, MNK doesn't currently share any other traits with its only competition. That's the difference.
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