
Originally Posted by
Kenji
WHM: With the rise of the RDM healer for merit parties, the white mage is losing it's shine as the premier healing class. This stems partly from the fact that it's status cures are sub-able, and regular cures are just as potent whether as a Subjob or main job. Also, due to lack of native MP regen vs. an RDM, a WHM can have MP issues. To remedy this, add hastega and AoE status cures at a high level. Or a 1-3 min Divine Veil seperate JA specifically for status cures and Erase. A passive trait that increases healing potency that is gained past lv40, would help in the efficiency area.
BLM: BLMs have fallen in desire for xp parties, due to the issue that they are limited by MP, and the lack of SC's in the current xp parties. IF SC's are going to be made attractive again, then BLMs would benefit greatly from a passive ability to return 25-50% MP on Magic Bursts. Also, greatly lower resists on a Magic Bursted spell. More mobs that are vulnerable to magic like Puddings, so BLMs have more areas to xp, would be nice as well.
BRD: Bards are currently reduced to playing the same 4 or 5 songs over and over, and with the same musical tune that everyone has heard a lot, due to the 2 song limit. We would like to hear different tunes, played by different instrument types. Let them play a lute or a trumpet or something. These different instruments would each allow an extra song to be placed on targets, ie, a lute would allow another song to be placed on the target, as long as it's a defensive song (like a Carol or Knight's Minne). A trumpet would also allow another song to be placed, but only if it is an offensive ability (like Advancing March or Threnody). A bard would then be changing instruments, playing different songs that sounded different, and making use of songs that are currently not used as much.
SMN: It's been stated by SE that they want players to leave their avatars out, and they are disappointed this isn't happening. The primary reason is the high perpetuation cost versus the low melee and TP damage gained. To encourage players to leave their avatars out more, we'd need Auto-Refresh II to help counteract the perpetuation cost. Also, adding enspells to the avatars to increase the damage they deal, would help encourage players to leave them out, while also upping the damage gained via TP when using a magical BP. Avatar buff spells currently have a very small radius where they can buff, so they miss party members often; an increase to the range of these spells would help prevent MP from being wasted. An extra BP command like Rage, but for the LvII and IV spells, would also encourage a summoner to leave their avatar out to build TP for them. Normally, a summoner doens't bother, preferring to use their BP commands for buffs and a physical attack, so they don't see the point of building TP.