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  1. #1101
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    Re: Opinions for Job Adjustments

    id personally take a whm over a rdm any day of the week. cure V makes me wet ^_^

    lol =P






    actually ive noticed i have a lot of whm's on my friendlist. maybe its a monk thing?

  2. #1102
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    50,970
    BG Level
    10

    Re: Opinions for Job Adjustments

    Quote Originally Posted by Alisha
    id personally take a whm over a rdm any day of the week. cure V makes me wet ^_^

    lol =P






    actually ive noticed i have a lot of whm's on my friendlist. maybe its a monk thing?
    lies!!!

  3. #1103
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    Re: Opinions for Job Adjustments

    Quote Originally Posted by Hirokei Kiaza
    Quote Originally Posted by Alisha
    id personally take a whm over a rdm any day of the week. cure V makes me wet ^_^

    lol =P






    actually ive noticed i have a lot of whm's on my friendlist. maybe its a monk thing?
    lies!!!
    maybe i stretched the truth a bit but cure V is definately sexier than cure 4.

  4. #1104
    Salvage Bans
    Join Date
    Jul 2006
    Posts
    790
    BG Level
    5
    FFXI Server
    Leviathan

    Re: Opinions for Job Adjustments

    I've merited with quite a few whms from my linkshell and as long as you have a good party (overall, ello stupid fucking wars not voking to not lower their parse) mp conservation wasn't even a problem pre-sublimation for them.

  5. #1105
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    903
    BG Level
    5
    FFXIV Character
    Raiya Li'aurellia
    FFXIV Server
    Moogle
    FFXI Server
    Asura
    WoW Realm
    Kilrogg

    Re: Opinions for Job Adjustments

    Quote Originally Posted by ronin sparthos
    -Shield/Bubble, (idk) a new WHM unique spell that grants 5% damage mitigation on one target. (Level 65-70?)
    TBH rather than that spell itd make more sense that Protect/ra spell lines be changed from 15~75 extra points of DEF to 5%~25% Damage Mitigation. max HP/MP for all jobs could do with a decent increase at this point but really DEF calculations are the biggest problem with the game PC side. Most ppl sub /nin BECAUSE the jobs DEF is so pathetic its almost useless expecially when VT/IT mobs hit ya for 150+ a hit

  6. #1106
    Relic Weapons
    Join Date
    Sep 2005
    Posts
    301
    BG Level
    4

    Re: Opinions for Job Adjustments

    make all 3 king zones open PvP, ahh yes i shall be amused

  7. #1107
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Opinions for Job Adjustments

    Lolrdm casts Cure IV on Goddamngalkamnk.
    Resist! Goddamngalkamnk resists the spell!

  8. #1108
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Re: Opinions for Job Adjustments

    Quote Originally Posted by BRP
    Quote Originally Posted by Priran
    Quote Originally Posted by BRP
    Quote Originally Posted by Priran
    totally change the way how cure spells are calculated via healing magic skill and MND etc. this would buff whm while nerfing a bit pld, rdm and sch and all /whm users
    The difference between Light Arts' B+ skill and WHM's A+ skill in healing is 20 points at Lv.75. I'd like to know how you plan on turning that into a significant advantage for WHM without wrecking PLD (C skill).
    SCH being healers isn't a big deal. I thought you were complaining about /WHM. It would "wreck" /WHM, not so much SCH.
    Anyone can sub SCH, use Light Arts, and Cure. Nerf /WHM cures, so what? People just use /SCH to accomplish the same thing.
    Adding a penalty to sub job /SCH wouldn't be much a stretch. Simply base their "potency" on their non-Light Arts skill while main job SCH remains at B+. Another solution would be to up PLD's healing skill so that they are up to SCH at least.

    So, what would you suggest then we do to fix smn, who will literally not have a single viable subjob along with being the weakest main job out there?

  9. #1109
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Re: Opinions for Job Adjustments

    Nerfing curing abillity is silly.

    Increasing curing ability is smart.

    Decreasing enmity (as massively as stated) is ridiculous. A more legit amount could be around 20-30%.

    Healing Magic skill having stronger effects on Curing is genius.

    Buffing Status-ra spells is genius. I never casted Barparalyzra/other status bar-ras except for when I was a noob thinking it would help on Mandragoras.

    A few new JAs wouldn't hurt either but I'd be careful with the timers on those Pray/Bless ideas and I'd make sure that -enmity gear doesn't affect them that much.



    Honestly, White Mage as it is right now, is the game's healer. Sure, a Red Mage can work, a Scholar can work, and sometimes even just a /WHM can handle things. But if I'm at a big mob, that can take a tank out in no time flat, I'm sorry... I want me a White Mage. A one-sided job completely dedicated to healing isn't going to be busy with having to focus on things like enfeebling, doing damage, and buffing people (except every 30min or bar-element duration) that will screw them up on being able to cure fast. Cure V, all status cures without the use of a JA, higher potency elemental bar spells, massive Cure cast speed gear to make it as fast as RDMs... more -enmity gear and more cure potency gear, higher group cures, tons of stuff that just make WHM, well, WHM. It's not that much better, but when it is, you learn to appreciate it.

    Fast, speedy, quick thinking and reacting WHM = win.

  10. #1110
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Re: Opinions for Job Adjustments

    Quote Originally Posted by Genosync
    Decreasing enmity (as massively as stated) is ridiculous. A more legit amount could be around 20-30%.

    Healing Magic skill having stronger effects on Curing is genius.
    I was suggesting a base 50%, you're saying a difference of 20-30% is ridiculous? Can you really say at what point an inherent base-enmity drop would push WHM ahead significantly? Lets say a RDM or SCH can get to -25% and a WHM with the new ability gets to 50%. Will the 25% difference really be enough to make the more flexible jobs less desirable to the point where WHM is demanded instead of just preferred? At any rate, I was simply using the number as a benchmark.

    Also, Priran had a point, it's somewhat difficult to determine at what point a skill advantage should be implemented and how much of an advantage it should grant, not to mention it's such a round-about and imprecise way of dealing with it. It would be simpler just to apply the change to WHM directly as some sort of mid-high level trait, since that's the only job we'd want to enhance. Why bother doing anything else?

    There's always the problem of WHM being the best, but not being required, so people will go for efficiency, the job that can fulfill the most roles well. With fewer jobs to gear, you have fewer concerns as to who gets what & when.

  11. #1111
    Genoslut
    Join Date
    Jul 2004
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    3,849
    BG Level
    7

    Re: Opinions for Job Adjustments

    And thus, the problem of getting the most out of the size of the group you have comes into play and the fact that not every job is going to be optimal in every situation.

    Oh well, the concept's been ignored for most of the thread anyway, it's not going to do me any good to rant on it now.

  12. #1112
    New Merits
    Join Date
    Jul 2007
    Posts
    224
    BG Level
    4

    Re: Opinions for Job Adjustments

    I'm totally jumping onto the end if this thread without reading the previous 38 pages so forgive me if this has been stated. I know its not a job adjustment but still.... Race change, SE charges a $25-50 fee just like world change and allows a 1 time or once every 90 day ability to change your race. I for one would love this to change my Hume BLM to a Taru BLM. It would give SE a good amount of money and would help the more advanced player base who realized the race they selected has its limitations and allows them to have a more diverse aspect of gameplay with other races.

  13. #1113
    I'd tap that turian!
    Join Date
    Sep 2007
    Posts
    1,822
    BG Level
    6
    FFXI Server
    Ragnarok

    Re: Opinions for Job Adjustments

    While I like the idea (because I secretly want to be a green pig-tailed taru), it would help cross server people hide 'better' than before.

  14. #1114
    Old Merits
    Join Date
    Jan 2006
    Posts
    1,076
    BG Level
    6
    FFXI Server
    Unicorn
    WoW Realm
    Grizzly Hills

    Re: Opinions for Job Adjustments

    I'm glad the topic became a *bit* more civil and realistic, for what it's worth. That said, I don't really know what to give WHMs, as I have no experience with the job at high levels. PUPs actually have what they need for merit parties now, (for the most part, more respectable gear would be nice), and that's a good step in the right direction even if there's still some obvious job flaws. The HNM situation varies from monster to monster, some I do great on as PUP (especially Aspid and Salvage monsters) but most I don't, same with BST and most non-soloing or BST-onry activities. And, for the record, I did not think that gimping /WHM would have *really* helped the situation, but I wouldn't have minded so much, assuming they are fair and go the whole 9 yards, and nerfing the rest of the S/J abilites that aren't currently gimped or gimped enough (I'm talking one shadow Ichi and 2 shadow Ni, cutting Berserk effect in half, alllll that jazz and just break everyone's S/J game equally. No one really wants that, right?)

    I think a Reposega would be nice for WHM. And I like the idea of a Protect buff. They still wouldn't be "necessary but they'd be so much better that the benefits would be obvious. A nice powerful automaton-based debuff on a mob would help for PUP (dunno what) on HNMs, BST I don't want to go into, but yea.

    Sorry if I went over too much again, but there's a lot of pages.

  15. #1115
    New Merits
    Join Date
    Jul 2007
    Posts
    224
    BG Level
    4

    Re: Opinions for Job Adjustments

    Quote Originally Posted by Akucaen
    While I like the idea (because I secretly want to be a green pig-tailed taru), it would help cross server people hide 'better' than before.
    Well not like people care anyways about that if someone pops up different race with all this gear and doesn't say which server their from it'd be pretty obvious they are shady. But I see it as an opertunity for SE to get more money(which they're in the business of) and also help the player base. All it takes is 1 number in a different spot than it is atm and it'd change a persons race I'd be willing to bet. So not like its totally out of the question not possible its just a matter of SE thinking how popular it'd be as well as how practical for them to spend the time to implement it.

  16. #1116
    Space Pope
    Join Date
    Oct 2006
    Posts
    361
    BG Level
    4
    FFXI Server
    Diabolos

    Re: Opinions for Job Adjustments

    Quote Originally Posted by Hemorabe
    Quote Originally Posted by Akucaen
    While I like the idea (because I secretly want to be a green pig-tailed taru), it would help cross server people hide 'better' than before.
    Well not like people care anyways about that if someone pops up different race with all this gear and doesn't say which server their from it'd be pretty obvious they are shady. But I see it as an opertunity for SE to get more money(which they're in the business of) and also help the player base. All it takes is 1 number in a different spot than it is atm and it'd change a persons race I'd be willing to bet. So not like its totally out of the question not possible its just a matter of SE thinking how popular it'd be as well as how practical for them to spend the time to implement it.
    There are a number of "gotchas" with changing the user's race. RSE equipment, certain RSE ENM timers, etc. Not saying it's a big consideration, but I wouldn't like to see a Galka log in wearing Mithra RSE. That'd probably pinch.

  17. #1117
    New Merits
    Join Date
    Jul 2007
    Posts
    224
    BG Level
    4

    Re: Opinions for Job Adjustments

    My understanding of RSE equipment is that it has the Race right on the item? So the person could have the EX RSE equipment but they wouldn't be able to equip it which would kinda be pointless for them.

  18. #1118
    BRP
    BRP is offline
    Banned.

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    Dec 2005
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    Re: Opinions for Job Adjustments

    The problem with Racial items are the quests not the items.

    And I can't believe people really care about race still. This is below Zam material. Model changing I could understand though...

    On the topic of people hopping servers: A name and server history of a player should be always be available to other players by asking a GM or going to their LS Community profile.

  19. #1119
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Re: Opinions for Job Adjustments

    Linkshell Community is taboo now, seeing as that place is like a ghostown since no one uses it. Changing race would have to be something like a one-time deal, because people would abuse it if you could just change every month or so. Its something trivial but some people would like the ability to change their race once and i dont really see why it isnt possible. It could be like a GM item restore - one time - one shot.

  20. #1120
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
    BG Level
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    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Opinions for Job Adjustments

    One time race change sounds retarded. It's bad enough people end up on other servers for revenge or hacking etc.

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