
Originally Posted by
ronin sparthos
This isnt a solo game, generally if your forced into soloing then something is wrong with the games tried and true party mechanics. Soloing is great, but to play completely solo means something is broken and desperately needs to be updated.
Um, no. The fact of the matter is being so tied to party play has always been part of what keeps FFXI from being more successful. Every other Mumorphurger has effective solo play for every job, even the weaker ones, like the healing jobs. Enforcing PT play, as SE has, not only forces you to deal with people you'd otherwise avoid like a loud drunk girl at a bar who smells oddly of capers and fish rot, but all progress depends on the schedules, abilities, and whims of other people, whether you like them or not. That seems like a system that's inherently broken, if you ask me, but you didn't, but I'm telling you, so fuck off.
I admit I begrudged BLM's great solo ability, but then WotG came along. While I realized that a good BLM could duo or even solo much better exp/h, I had finally got what I wanted out of the game, effective exp gain without a PT and the ability to do what I wanted when I wanted. Even better, it created the ideal online situation: being able to work with other people (the entire point of being online) while not being forced to deal with them on a personal level (the entire point of being online.)