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Thread: Bird camp.     submit to reddit submit to twitter

  1. #41
    Sea Torques
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    Re: Bird camp.

    1) Add camps that give less XP than Colibri but drop better loot.

    Like an item every 100 kills worth a decent bit, or something extremely rare (like less than .1% chance of dropping) which most everyone can use, like a new grip.

    2) Add camps which give less XP than Colibri but you get gil per kill, about 250 or so. Chain 100 would mean 25k in your pocket, enough to pay for any expenses incurred. They could raise the price to even more and people could earn money and XP at the same time; albeit doing both less efficiently than they could if they focused on just 1 thing.

    To do this they could simply create a mob almost exactly like colibri, make them drop gil, and put them in the past. No Sanction XP bonus, but drops money. Tada.

    3) Simply add camps with similar XP/hour to colibri, but require better strategy. I'd go there simply to avoid overcrowding and unpleasantness, especially if it was more fun than the mindless grind at Colibri.

    To do this, they should simply add a mob type with a nice built in XP bonus. There are mobs in sea that have like a 15% xp bonus built in (the ghrahs for one I believe), just knock it up to 50% and give them a large amount of HP, make them take double damage from magic bursts, and BLM is fixed.

  2. #42
    New Odin
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    Re: Bird camp.

    Good ideas, but they'd need refinement to be workable ideas.

    Add camps that give less XP than Colibri but drop better loot.
    Colibri only give alot of exp due to many of them in one spot and sanction. Better loot would mean you might get farming PTs or worse, RMT trying to cash in and exp/merit at the same time.

    Add camps which give less XP than Colibri but you get gil per kill, about 250 or so. Chain 100 would mean 25k in your pocket, enough to pay for any expenses incurred. They could raise the price to even more and people could earn money and XP at the same time; albeit doing both less efficiently than they could if they focused on just 1 thing.
    The issue with this is again raid and RMT parties trying to cash in + normal meriters. Colibri exp is only good because of the concentration of mobs in a single spot (Pathetic HP as well) If Colibri had more HP you'd see alot more people thinking twice about going there to exp. SE tries to keep gil/kill low because if they up it - RMT will abuse it to hell.

    3) Simply add camps with similar XP/hour to colibri, but require better strategy. I'd go there simply to avoid overcrowding and unpleasantness, especially if it was more fun than the mindless grind at Colibri.
    This is a better idea, the concept of exp with 'more powerful' mobs for more exp/kill equal to what killing a bunch of weaker mobs in the same timeframe could work. SE would have to make it appealing to players though, kinda like why ToAU is so popular for EXP/Merits today. EXP bonus, rewards for killing many mobs in WoTG, special bonuses for defeating monsters etc etc.

    An idea was a daily 'bounty' or incentive for hunting a type of monster/s in a level range:

    20-30, 40-50, 60-70, 70+ and having rewards (obviously nothing *huge* but a simple reward of exp bonus effects) for exping on specific monsters chosen at 'random'. (mobs that are patterned for exp obviously) In that sense SE could shuffle up the tedium people associate with exp, offer rewards for trying new places and it'd change with the JP midnights. Require WoTG to promote people going there and using those camps over the 'normal' camps for exp for a start, elsewhere for 'old world' 'aht' merit/exp.

    To do this, they should simply add a mob type with a nice built in XP bonus. There are mobs in sea that have like a 15% xp bonus built in (the ghrahs for one I believe), just knock it up to 50% and give them a large amount of HP, make them take double damage from magic bursts, and BLM is fixed.
    They started this with CoP and certain monsters come to mind with EXP bonuses (Hippogyrphs, Manticores etc) it'd be nice to see this spread to monsters like Qutrubs or other 'shunned' monster-types.

  3. #43
    Yoshi P
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    Re: Bird camp.

    Quote Originally Posted by Yutuyu
    3) Simply add camps with similar XP/hour to colibri, but require better strategy. I'd go there simply to avoid overcrowding and unpleasantness, especially if it was more fun than the mindless grind at Colibri.

    To do this, they should simply add a mob type with a nice built in XP bonus. There are mobs in sea that have like a 15% xp bonus built in (the ghrahs for one I believe), just knock it up to 50% and give them a large amount of HP, make them take double damage from magic bursts, and BLM is fixed.
    This is a really good idea. Having bard @ 75, I do love endless :tard: chaining, but I try to get LS merits together every now and then just to go places that are more fun; Ule being one of my favorite places to go w/ a full LS group. Having a place that had the same benefits as TOAU mobs + tossing something in to spice it up would be a nice addition.

  4. #44
    The God Damn Kuno
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    Re: Bird camp.

    More BLM camps please.

  5. #45
    Bagel
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    Re: Bird camp.

    Quote Originally Posted by ronin sparthos
    Looking at it from various angles, i simply cannot see how SE can match or 'top' Nyzul Colibri or Mamool Ja Staging anywhere if and when they make new WotG camps.
    Simple... there are already Colibri in East Ronfaure [S]. Just drop a couple pockets of them in past Davoi and mix in a few Wivre/Bugards/Orcs/whatever.

    Presto! New Merit camp that matches the ToAU ones we've come to know and love! Even if they are slightly harder to get to (which they might not be, idk), Sigil effects with stacked Refresh and Regen will make it nice all around.

  6. #46
    Campaign
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    Re: Bird camp.

    Mamool Ja Staging Point is surely more fun than birds, I love seeing party members eat Fang Rush, xp/hr isn't everything.

  7. #47
    New Odin
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    Re: Bird camp.

    Lack of exp bonus would still keep people in AU, colibri have been beaten to death honestly... Its ok for that East Ronfaure [S] camp since thats high 30s-low40s but those poor pink birds have been beaten to death.

    The least they coulda done was reskin them for WoTG....

  8. #48
    Bagel
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    Re: Bird camp.

    @OP
    Yes toa flooded the playerbase with godless savages who don't know about search comments. I've noted it on several occasions. I don't know what the problem is. One time I had an invite as rdm to a "merit" party. My seacom said merit, so I assumed the person sending me a /t for party wasn't blind. Turns out he was a 72 monk. Half the party was <74, but EY, limit is limit.

    no no

    (72mnk) let's go fight trolls
    (73sam) I won't go anywhere but caedarva

    etcetc
    camps were taken or pointless so in my desperation I mentioned moon.

    (74nin) what staging point is that

  9. #49
    New Odin
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    Re: Bird camp.

    Well when the mobs literally bend over and die for you, what less is to be expected?

    I remember setting up a dvucca shade party for high 60s-70 and one guy couldnt keep his mouth shut about how great imps were @ hediva.

  10. #50
    Puppetmaster
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    Re: Bird camp.

    I don't understand the whole 'first person to camp owns it' theory. Does that mean the first person to Dragon's Aery gets the NM? The first person to trail markings gets the dynamis? If you are running through a zone and see an NM, do you first look and make sure you are the first person there and no one else is camping it? Shikigami window is opening soon, oh wait people are already in Romaeve with a seacom that they are camping Shikigami, guess you can't go camp it then.

    This game is about competition, that is how Square-Enix wants it. Be prepared to compete at EXP camps. Atleast the botting newbs don't use their cheats there.

  11. #51
    Cerberus
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    Re: Bird camp.

    While it is disappointing to have someone camp on top of you as soon as you get to camp, it's just as disappointing to get an awesome party of lsmates together only to see that every camp in the game save deco weps are taken.

  12. #52
    Banned.

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    Re: Bird camp.

    Thanx for all the insight and suggestions to fix the system, but I was really just looking for ways to kill people through the internet with my mind, and use it as an example to crappy players that waste people's time everywhere, as well as proclude them from breeding.

    But suggestions on how SE could fix the problem works too I guess :bagel:

  13. #53
    New Odin
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    Re: Bird camp.

    This game is about competition, that is how Square-Enix wants it. Be prepared to compete at EXP camps. Atleast the botting newbs don't use their cheats there.
    Its also about giving people alternatives, to which Colibri/Mamool Ja camps have no equals. Alternatives will be hard to make, without nerfing or changing the current camps everyone wants to 'bum rush'

  14. #54
    Banned.

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    Re: Bird camp.


    Quote Originally Posted by Not Kuno
    More BLM camps please.

  15. #55
    ٩๏̯͡๏)۶

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    Re: Bird camp.

    Have people forgotten Ulegard Range exists or something? Not sure if demons have an exp bonus, but you can get shittingly great exp there.

    Oh and the demons/ahriman drop stuff worth selling, unlike Colibri and um.. anything in ToaU.

    Wouldn't take a pickup there unless I knew people in the pickup aren't retarded or leaving anytime soon, and yes while it does take a while to get to, you are garunteed to be the only group there, if not, there's roam areas that don't interfere with eachother.

    Got pimped out DDs and mages and wanna make an LS party? Head to ulegard.

  16. #56
    New Odin
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    Re: Bird camp.

    Thats true, Uleguerand is my favorite CoP zone but if you dont have the specific setup (people who arent complete morons or people that cant stay a while/leave abruptly) then it suffers greatly. If SE added an npc that even sent you half-way up the mountain that'd exp spot would be viable again.

    That and the long-awaited expansion of EXP bonus world-wide ~.~

  17. #57
    Sea Torques
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    Re: Bird camp.

    Quote Originally Posted by ronin sparthos

    I remember setting up a dvucca shade party for high 60s-70 and one guy couldnt keep his mouth shut about how great imps were @ hediva.
    I hadn't xp'd at the Imp camp by the soulflayers until recently. The xp those gave were ridiculous, chains usually resulted in 300+, 375+ wasn't uncommon. Got a few 500's with Emp. band on. Went back to lolMire yesterday and the XP the Imp's gave was a hell of a lot less. The level difference was essentially the same (67-68) am I seeing shit or are the mobs there a bit higher?

  18. #58
    chi
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    Re: Bird camp.

    Real bards take great joy in spitefully taking every mob in the zone whether you're ready for it or not... just to show up your new neighbors. There is almost nothing in the game more satisfying than seeing my neighboring party standing there looking unoccupied. If you have two bards, then you have this in the bag. What will inevitably end up happening is the other party taking every mob they see, so you leave a couple extras up and let them kill themselves. Or at mamool you coax them into a pile of wyverns.

    If they're dumb enough to camp on 2xBard at birds, they probably have a single bard who can't reliably land lullaby 100% of the time or a subpar RDM. (Or no Bard. :D) It is the nature of the idiot party. Play this to your advantage and slaughter their shitparade of jobs who either can't blink or can't voke.

    It is the true calling of the bard.



    Edited for spelling. = =

  19. #59
    New Odin
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    Re: Bird camp.

    I hadn't xp'd at the Imp camp by the soulflayers until recently. The xp those gave were ridiculous, chains usually resulted in 300+, 375+ wasn't uncommon. Got a few 500's with Emp. band on. Went back to lolMire yesterday and the XP the Imp's gave was a hell of a lot less. The level difference was essentially the same (67-68) am I seeing shit or are the mobs there a bit higher?
    Its probably 1-2 levels higher, i hate Hediva for anything outside solo because you eventually have to deal with Soulflayers which people just cant handle for shit.

    Overcrowding just annoys the shit outta me, especially when i got a flow going on BRD and some morons decide they are going to camp on top of me. Its fun playing Battleship with another party for an hour or so, but as it drags on the fun quickly turns to animosity for not having enough valid camps to spread the hell out or try something new.

    I remember a certain meleeburn on waumora princes.... that was some real fun.

  20. #60
    E. Body
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    Re: Bird camp.

    I miss old area exp. I had some of my most awesome meritpts in the Range. Lufaise can be pretty awesome too. But nobody wants to go there. >.< Everyone grew a perma-boner over ToAU.

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