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  1. #41
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Kaisha
    Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
    Can someone explain the point of that?
    "critical hit" = headshot

    Someone was probably using scripts to get headshots while noscoping, this delay wouldn't be noticeable if you're actually using your scope.

  2. #42
    Relic Shield
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Priran
    Quote Originally Posted by Kaisha
    Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
    Can someone explain the point of that?
    "critical hit" = headshot

    Someone was probably using scripts to get headshots while noscoping, this delay wouldn't be noticeable if you're actually using your scope.
    You can get critical hits that aren't headshots, sir.

  3. #43
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Cheerios
    Quote Originally Posted by Priran
    Quote Originally Posted by Kaisha
    Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
    Can someone explain the point of that?
    "critical hit" = headshot

    Someone was probably using scripts to get headshots while noscoping, this delay wouldn't be noticeable if you're actually using your scope.
    You can get critical hits that aren't headshots, sir.
    Stating the obvious is fun, but it would be interesting if you could think of a reason why Valve would mean plain old crits in a nerf obviously directed at snap shooting.

    Quote Originally Posted by Kaisha
    Free Team Fortress 2 Update Coming Thursday
    Don't tell me they eventually intend to charge us for 'content' updates....
    The thing read like a press release, so it was probably noted as "free" to emphasize the fact that Valve is updating the game and not charging a service fee or anything like that.

  4. #44
    Resident Moogle
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    Re: Team Fortress 2 Update Information

    Ah, I see now, my thought process on it was backwards.
    (thought the delay was something that occured after you fired, rather than a tiny wait period before crits are allowed after hiting zoom)

  5. #45
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    Re: Team Fortress 2 Update Information

    Update tommorow looks "meh". Changes to maps, graphics, and a new one.

    Players will still stick to 2fort/Dust.

  6. #46
    Hydra
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    Re: Team Fortress 2 Update Information

    Update looks nice.

    Played Mario Kart map today, lulz. Captured the music room and setup a dispenser next to a Heavy. Didn't even need to use a turret, lawl.

  7. #47
    Hydra
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    Re: Team Fortress 2 Update Information

    *edits*
    The sniper thing kinda bums me out ._. I'm not sure how long 200ms is, but my favorite part of playing sniper was rushing out and taking a quick shot at enemy snipers who just sit around peering at the world through a scope.

  8. #48
    ٩๏̯͡๏)۶

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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Tour
    *edits*
    The sniper thing kinda bums me out ._. I'm not sure how long 200ms is, but my favorite part of playing sniper was rushing out and taking a quick shot at enemy snipers who just sit around peering at the world through a scope.

    1000 MS is a second

    so .2 of a second. Something tells me your reflexes aren't that fast.

  9. #49
    E. Body
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    Re: Team Fortress 2 Update Information

    Is there a BG steam group? i'd like to join if possible (if someone makes one), it would get me into playing TF2 again :nikkei:

  10. #50
    Hydra
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    Re: Team Fortress 2 Update Information

    Update in less than an hour. Wewt.
    http://steamcommunity.com/id/zenoxio

    That's my Steam ID if anyone wants to add me (if it doesn't work, try zeno_mcdohl).

    [EDIT] Valve is 30min late so far. No surprise there.

  11. #51
    Hydra
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Tour
    *edits*
    The sniper thing kinda bums me out ._. I'm not sure how long 200ms is, but my favorite part of playing sniper was rushing out and taking a quick shot at enemy snipers who just sit around peering at the world through a scope.

    1000 MS is a second

    so .2 of a second. Something tells me your reflexes aren't that fast.
    Awesome, thanks!

  12. #52
    Sandworm Swallows
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    Re: Team Fortress 2 Update Information

    As long as they leave my beautiful Spy alone, I'm happy. If they make it retard-friendly I'm gonna be pissed. :<

  13. #53
    EAST BAY JEDI DONT GIVE A FUCK
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Kiro
    As long as they leave my beautiful Spy alone, I'm happy. If they make it retard-friendly I'm gonna be pissed. :<

  14. #54
    Hydra
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    Re: Team Fortress 2 Update Information

    Update is finally out. Only 3 hours late.

  15. #55
    Resident Moogle
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    Re: Team Fortress 2 Update Information

    Anyone try-out the new map yet? (or found a server that's running it)

    Still updating here. <.<

  16. #56
    Han Cholo
    Sweaty Dick Punching Enthusiast

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    Re: Team Fortress 2 Update Information

    Steam needs to update the servers now...

  17. #57
    Hydra
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    Re: Team Fortress 2 Update Information

    Played the new map for a few hours. Not that bad, pretty good for a Spy.

  18. #58
    Han Cholo
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    Re: Team Fortress 2 Update Information

    <3333333333 I found a new love, that love is Engineer. Unlocked his achievement and set a new record for 15 kills straight (you all probly don't think that is much) I am pretty damn happy. :D

  19. #59
    Resident Moogle
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    Re: Team Fortress 2 Update Information

    New map is horridly unbalanced with 32-player insta-spawn.
    (which I guess really isn't Valve's fault since those go outside the standard server rules)

    Could never get a full capture going because it's just too fucking difficult to try and coordinate attacks outside the enemy base to cap their point on that mountain, so they always ended up in Sudden Death.


    On a random note, Pyro kicks bloody ass in the map. So many tight corridors. <3
    (as well as the sizzling action that now happens)

  20. #60
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    Re: Team Fortress 2 Update Information

    Flamethrower physics feel like they've been tweaked. Not perfect, but they're a lot better.

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