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  1. #81
    gonna save some hot babes and punch radiation in the mouth.
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    Re: Team Fortress 2 Update Information

    New update fucking nerfed Demo.


    Fuck you Valve.

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Added "Custom" tab to the server browser


    Servers can now specify metatags describing the custom rules they've adopted

    Players can use tag filtering to find servers running the custom rules they want to play

    Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24



    Initial release of Tournament mode (mp_tournament)


    UI for handling team naming, ready mode, and win results

    Disables team player limits, autobalancing, and intermission



    Class balancing


    Reduced Soldier's maximum rocket reserve ammo from 36 to 16

    Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16

    Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24




  2. #82
    Resident Moogle
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    Re: Team Fortress 2 Update Information

    Servers can now specify metatags describing the custom rules they've adopted
    Best part about the update imo.

    No more having to ask people within the game about per-server settings because the admin couldn't fit them all within the label.


    Anyone know if the max-player thing means the scoreboards and class-change screens are not cropped/screwed-up anymore on 24+ players?


    Tbh, I like the demo nerf. It discourages you from always packing out 8 stickies at a time, particularly during the setup phase. Whenever I played the job I never had to deal with ammo crates or dispensers to resupply because I was always dead before I emptied my stock.

    [EDIT] Is the custom tab only within TF2 or something? Not see'ing it via Steam here.
    (which probably explains why only TF2 was updated; just figured something like custom meta tags would be universal to all games that use Steam's server browser)

  3. #83
    Hydra
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    Re: Team Fortress 2 Update Information

    Yes, just TF2 (I haven't checked other games though).

    Just played an epic Badlands round. A friend and I went as Scout and won like 3 matches in a matter of minutes. They finally learned and setup like 6 sentries in their base.

    I hate getting hit with a crit rocket from behind though. Didn't even know what killed me.

  4. #84
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    Re: Team Fortress 2 Update Information

    Pretty drastic ammo nerfs.... I would have thought lowering by 10 would be enough to see how it works and then re nerf if needed.

  5. #85
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    Re: Team Fortress 2 Update Information

    Also missed:

    General
    Added protection against voice command spamming. Dramatic reduction in teleporters needed
    Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
    Fixed "lastdisguise" command not remembering if you were disguised as your own team
    Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
    Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
    Fixed Spectator targetID not using team colors
    Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
    Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
    Fixed Badlands never having Sudden Death triggered
    Fixed Engineer being able to detonate buildings that are being sapped
    Changed Engineer buildings to detonate when a player disconnects instead of blinking out
    Fixed potential client crash for players being healed by a Medic or dispenser
    Made several improvements to server-side stat reporting (not related to individual player stats)
    It's safe to say I'm pretty much done with TF2 for the foreseeable future. It's amazing how Valve managed to ruin everything I found fun in the game with a single patch.

    Enjoy your tourneyfag no-crit instant-respawn spy/snipe/sentryfests.

  6. #86
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    Re: Team Fortress 2 Update Information

    What exactly in the patch ruined it for you? I don't see anything disheartening in the patch (aside from reduced ammo) that would 'ruin' it.


    Regarding epic rounds, had a couple myself today. It's always a rush for me to solo cap a point on Scout (which is starting to become my personal class preferences over Engi) inside a base full of players and sentries.

  7. #87
    Hydra
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    Re: Team Fortress 2 Update Information

    I spent a few hours tonight playing after the patch. I had no problems with ammo. I did get close to running out, but it was so easy to find ammo nearby.

  8. #88
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Kaisha
    What exactly in the patch ruined it for you? I don't see anything disheartening in the patch (aside from reduced ammo) that would 'ruin' it.
    The Demoman nerf and the Soldier nerf.
    The ability to turn off crits and respawns.
    Ruining voice commands.
    Being forced to wait for a spy to finish sapping something before you can rebuild it, and being unable to spite the annoying fucking noob who keeps sneaking back to your base and sapping the team's Entrances because he can't sap anything else.

    Additionally, the game is buggy as hell, and I was getting tired of updates that removed more than they added when the game barely shipped with a fucking thing to begin with.

  9. #89
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Priran
    The Demoman nerf and the Soldier nerf.
    I'm going to wait and see how this one really affects things. It just looks to be an endurance hindrance.
    The ability to turn off crits and respawns.
    Servers were always capable of doing that, and *much* more. The update just allows you to filter them now based on their defined metatags so you could avoid them.
    Ruining voice commands.
    Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! You get the idea.
    Being forced to wait for a spy to finish sapping something before you can rebuild it, and being unable to spite the annoying fucking noob who keeps sneaking back to your base and sapping the team's Entrances because he can't sap anything else.
    It makes sense at any rate, sapping a building should (in my mind) make it non-functional, including self-destruct. Being able to blow them up mid-sap just screws them out of their work (and the possible risk they took doing the thing).
    (some servers got HLStats set-up to discourage blowing your own buildings up also)

    Additionally, the game is buggy as hell, and I was getting tired of updates that removed more than they added when the game barely shipped with a fucking thing to begin with.
    No comment here. Have yet to see Valve fix the issue where the game runs single-digit FPS in specific situations that I've been experiencing more and more often now.

  10. #90
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    Re: Team Fortress 2 Update Information

    Baaaawww, look at the poor QQ. Quit playing, don't cry to us.

  11. #91
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    Re: Team Fortress 2 Update Information

    Only thing I saw remotely disturbing in there was the ammo nerfs. Which, when you consider the plentiful amounts of ammo, dispensers and how short lives are, it's not that bad. I usually use 8 Stickies defending a objective then reload the lot just in case I have to put more down. Don't think i've ever come close to running out of rockets or 'nades, considiring how short-lived Soldier is, and how Demo is usually ran on defense or midfield. Always a ammo reload somewhere.

  12. #92
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    Re: Team Fortress 2 Update Information

    Quote Originally Posted by Kaisha
    Quote Originally Posted by Priran
    The Demoman nerf and the Soldier nerf.
    I'm going to wait and see how this one really affects things. It just looks to be an endurance hindrance.
    They didn't need any nerf to begin with. People who whined about Soldier were generally either caught off-guard by a crit rocket or thought that any class should be able to completely roll any other class.
    [quote:1lc4r7wg]The ability to turn off crits and respawns.
    Servers were always capable of doing that, and *much* more. The update just allows you to filter them now based on their defined metatags so you could avoid them.[/quote:1lc4r7wg]No, you always needed a mod to turn off crits, and instant-respawn servers weren't turning respawn off, they were just lowering it to like a second or two. Eventually, no crit servers are going to be as rampant as instant-respawn servers, and you can all just stand around and stalemate each other.
    [quote:1lc4r7wg]Ruining voice commands.
    Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! Need a dispenser here! You get the idea.[/quote:1lc4r7wg]Don't forget pointing out that there's a spy, or that you need help, or that there's a sentry ahead, or anything else. Actually, you might as well, because there is literally a 5-10 second delay from the moment you use any voice command until you can use any other.

    That being said, Scouts running around preaching their love for dispensers was totally unacceptable, TF2 is serious business.
    [quote:1lc4r7wg]Being forced to wait for a spy to finish sapping something before you can rebuild it, and being unable to spite the annoying fucking noob who keeps sneaking back to your base and sapping the team's Entrances because he can't sap anything else.
    It makes sense at any rate, sapping a building should (in my mind) make it non-functional, including self-destruct. Being able to blow them up mid-sap just screws them out of their work (and the possible risk they took doing the thing).
    (some servers got HLStats set-up to discourage blowing your own buildings up also)[/quote:1lc4r7wg]So what? People blow themselves up and screw others out of kills all the time, why does Spy get the pity party? Noob spies were the only thing in this game that legitimately annoyed the shit out of me, and now you get to derp around while they rack up essentially free points.


    Quote Originally Posted by Demosthenes
    Baaaawww, look at the poor QQ. Quit playing, don't cry to us.
    Oh hey look kids, it's Demosthenes, here on his mission to add things to discussions.

  13. #93
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    Re: Team Fortress 2 Update Information

    I'm sorry you didn't exactly have anything to say aside from crying about a game you like not being what you like anymore. I don't see what the fuck the big deal is. Gonna cry about server rules? find a server with rules you like. Gonna QQ about ammo? Oh shit! Demomen and soldiers actually need to use dispensers now! What a travesty! Oh shit people can't VCspam! Game over guys, good game, lets go home. I don't exactly see the fucking reason why you are crying. Crying over damn near nothing at that. You can't please everyone, but I bet more people are pleased with this than are upset about it. GAHAHAHAHA CRY SOME MOAR!

  14. #94
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    Re: Team Fortress 2 Update Information

    You're getting alarmingly insecure over someone on the internet's opinion.

  15. #95
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    Re: Team Fortress 2 Update Information

    Only giving you the opinion you wanted to hear so badly.

  16. #96
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    Re: Team Fortress 2 Update Information

    That didn't make any sense but whatever. Enjoy whatever it is you can still find entertaining about a game that was barely above average before it started getting nerfed bimonthly.

  17. #97
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    Re: Team Fortress 2 Update Information

    I was playing soldier for a while with the lower ammo... its annoying to have to go out of the way looking for more ammo pretty often. Any idea how many rockets get refreshed by running over dead weapons? Doesn't seem like too much sometimes.

  18. #98
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    Re: Team Fortress 2 Update Information

    Engineer's are going to have to keep up their despensers or I'm going to take their metal. Also, this should help when there's a mass of demo's all spamming constantly.

  19. #99
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    Re: Team Fortress 2 Update Information

    Wow.. this is lame. It's like SE sent some of it's employees over to Valve or something. At least I have CS:S.

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