
Originally Posted by
Nazrious
make it easier to farm gil and gil buying becomes a non issue,
You do realize it used to be easier to farm gil, and the only result was inflation...which is what the RMTs like to begin with?
Oldschool, RMT's would simply sit there and rape every Gigas in Delfkutt's for Gil. 24/7.
make ra/ex items more avaiable, faster NM pops or more varied sources for items like adding drops to different NMs, like a leaping boots NM in every area where there are lizards. Also make craftign materials buyable from NPCs for a specified price. that way there can be no price gouging for x item because when the price goes above Xgil then you can simply buy from a NPC. get rid of the silly area controlled by nation gives access to that vendor.
Rare/ex items are a moot point as far as the economy goes. You can't spend 60 million for a Ridill, after all- though I'd like to see the sources on many rare/ex items expanded or randomized to abolish the botcampfests that are Kings. Tweaking the drop rate on some of the items that got moved to BCNM's (like leaping boots, yes.). Putting the "rare" crafting materials on the vendor-sells market is asking for it, though- because it turns those items into things that can now be bought directly by gilbuying, which increases the appeal for RMT to hang around. More desynthable drops instead, please. If those "junk" item HNM drops could desynth into things like Shining Cloth, D. Ingot, etc. we'd be in a better place...but it wouldn't be an unstoppable, unlimited supply of the best materials pouring into the system.
[quote:zri6wwaf]Make all abjs. drop in eihn. make some weapons and armor available through purchase from NPCs. if people could buy haidate from a NPC from 20mil then those hardcore gil buyers will have little affect on the economy because they will be dumping large amounts of gill out of it, which will help to curb inflation.