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Thread: Anime style ls intro     submit to reddit submit to twitter

  1. #21
    Fake Numbers
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    Re: Anime style ls intro

    Quote Originally Posted by isladar
    Brilliantly done, but I was waiting for the episode to start afterwards
    lol ya me too, but wow the video is awesome!

  2. #22
    Pun
    Pun is offline
    Sea Torques
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    Re: Anime style ls intro

    Freakin' awesome. Great job!

  3. #23
    Chram
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    Re: Anime style ls intro

    Awesome job. :elmer:

  4. #24
    Minnich
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    Re: Anime style ls intro

    At first I was like :rocl: then i was like

    Very impressive.

  5. #25
    Chram
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    Re: Anime style ls intro

    Wow lol, that was awesome.

  6. #26
    New Spam Forum
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    Re: Anime style ls intro

    Nice job

    Very well done.

  7. #27
    RIDE ARMOR
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    Re: Anime style ls intro

    That was amazing. Great job!

    ( @Fated: Nice avatar )

  8. #28
    Hyperion Cross
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    Re: Anime style ls intro

    Very well put together and nicely done, (as everyone above said already).

    Some improvements/criticisms:

    I understand you probably used AltanaView to grab the graphics. Whether the scenes at 00:46 in (and also a couple before) were intentionally including the effects (where everyone does a weaponskill) I do not know, but I felt that it would've been better to use the "Motion" to capture the characters doing the weaponskills without the effects then manually adding some other effects in. That's just my opinion of course, I'm not saying that they were done bad, but perhaps it could be improved by doing so. I found the effects on top of the characters a bit odd.

    The scene starting at 02:10, towards the end, there's a 12 second gap of all the characters standing there, was a bit ... blank. For trying to catch the anime feel, one of the ideas I had to improve it was to add all but one of the characters standing there, while the "main" character (the Hume M with the Osode) jumps in (Use Jump-15 motion possibly) and then stands into that pose. Plaster the logo (from the beginning) across the screen on the 02:10 bit then resize it and fit it into the corner somewhere, out of the way (bottom left maybe?)

    EDIT: One more thing I found, at 00:44 when everyone is facing that Dracula, the group or Dracula should be blurred out a bit to give it the "distance" effect. It kinda looks like they are all 1 step within Dracula. Suggestion: Blur out one group then do unblur and blur out the other, or make a view where the camera appears to be "circulating" them (good guys on one side, bad guys on the other, blurring one and focussing one one as the camera moves)

    I look forward to your next piece of work. =D>

  9. #29
    Smells like Onions
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    Re: Anime style ls intro

    Quote Originally Posted by TheStig
    Very well put together and nicely done, (as everyone above said already).

    Some improvements/criticisms:

    I understand you probably used AltanaView to grab the graphics. Whether the scenes at 00:46 in (and also a couple before) were intentionally including the effects (where everyone does a weaponskill) I do not know, but I felt that it would've been better to use the "Motion" to capture the characters doing the weaponskills without the effects then manually adding some other effects in. That's just my opinion of course, I'm not saying that they were done bad, but perhaps it could be improved by doing so. I found the effects on top of the characters a bit odd.

    The scene starting at 02:10, towards the end, there's a 12 second gap of all the characters standing there, was a bit ... blank. For trying to catch the anime feel, one of the ideas I had to improve it was to add all but one of the characters standing there, while the "main" character (the Hume M with the Osode) jumps in (Use Jump-15 motion possibly) and then stands into that pose. Plaster the logo (from the beginning) across the screen on the 02:10 bit then resize it and fit it into the corner somewhere, out of the way (bottom left maybe?)

    EDIT: One more thing I found, at 00:44 when everyone is facing that Dracula, the group or Dracula should be blurred out a bit to give it the "distance" effect. It kinda looks like they are all 1 step within Dracula. Suggestion: Blur out one group then do unblur and blur out the other, or make a view where the camera appears to be "circulating" them (good guys on one side, bad guys on the other, blurring one and focussing one one as the camera moves)

    I look forward to your next piece of work. =D>
    Great feedback, I'll definitely keep those in mind next project.

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