Page 10 of 21 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 181 to 200 of 414

Thread: Devil May Cry 4     submit to reddit submit to twitter

  1. #181
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Re: Devil May Cry 4

    Some Japanese guy is on Mission 13 Hell or Hell, he has every achievement (Xbox 360 version) in the game bar "Beat Hell or Hell" and "Clear all game modes". Crazy shit.

    http://live.xbox.com/en-GB/profile/prof ... act+m+peer

  2. #182
    Chram
    Join Date
    Nov 2006
    Posts
    2,578
    BG Level
    7

    Re: Devil May Cry 4

    Holy jesus mother of god Gloria is HOT.

  3. #183
    Ridill
    Join Date
    Jun 2006
    Posts
    12,808
    BG Level
    9
    FFXI Server
    Bahamut

    Re: Devil May Cry 4

    Quote Originally Posted by Koyuki
    Holy jesus mother of god Gloria is HOT.
    is she... not wearing any underwear?

  4. #184
    SF Fan circa 1988
    Join Date
    Jun 2007
    Posts
    916
    BG Level
    5
    FFXIV Character
    Rakiel Kanan
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Re: Devil May Cry 4

    Quote Originally Posted by Koyuki
    Holy jesus mother of god Gloria is HOT.

  5. #185
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    Re: Devil May Cry 4

    I... I just witch the dialogue weren't so corny.

  6. #186
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,929
    BG Level
    9

    Re: Devil May Cry 4

    Quote Originally Posted by Kuya
    I... I just witch the dialogue weren't so corny.
    It fits for some reason though.

  7. #187
    Chram
    Join Date
    Nov 2006
    Posts
    2,578
    BG Level
    7

    Re: Devil May Cry 4

    Quote Originally Posted by Souj
    Quote Originally Posted by Koyuki
    Holy jesus mother of god Gloria is HOT.
    is she... not wearing any underwear?
    If she is it's the most invisible piece of underwear ever.

  8. #188
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,289
    BG Level
    10

    Re: Devil May Cry 4

    I could have sworn I seen some pussy. sorry drunk

  9. #189
    Nidhogg
    Join Date
    Oct 2005
    Posts
    3,612
    BG Level
    7
    FFXIV Character
    Glick Wick
    FFXIV Server
    Ultros
    FFXI Server
    Bahamut

    Re: Devil May Cry 4

    Corny dialog is a staple of DMC. DMC3 was probably the worst, but you have to realize the game series is intended to be essentially parodying those ridiculous action movies, so the dialog reflects that.

    On Mission 12 so far, playing as Dante is much different. I predict the bosses will be a lot harder...Nero's bosses were all a joke, never died to them. Stun, throw, rinse, repeat


    So far an awesome game though, love the Xbox Live online rankings too.

  10. #190
    Nidhogg
    Join Date
    Oct 2005
    Posts
    3,612
    BG Level
    7
    FFXIV Character
    Glick Wick
    FFXIV Server
    Ultros
    FFXI Server
    Bahamut

    Re: Devil May Cry 4

    Also, lol @ the cutscene when you get the Lucifer for Dante


    Edit: Finished the game on Devil Hunter with 9 hours 38 minutes on the clock. Probably should have done something more productive with my Wednesday, oh well..

  11. #191
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,929
    BG Level
    9

    Re: Devil May Cry 4

    I still don't get this instant rev crap. When exactly am I supposed to hit LT? During the attack? After? Right before it? I find my self just hitting Y and randomling smacking LT for a lucky instant rev.

  12. #192
    Ridill
    Join Date
    Dec 2005
    Posts
    11,713
    BG Level
    9
    FFXIV Character
    Exoduso Fenice
    FFXIV Server
    Midgardsormr
    FFXI Server
    Bismarck

    Re: Devil May Cry 4

    Since it's SO HARD to scroll back two pages, i'll quote myself again.. :

    Quote Originally Posted by Exoduso
    Found a guide on gamefaqs that helps me a lot with the revving, or "instant revving"/IRing as they reffer to it. Posted it in the console wars thread but since not everybody checks that, here it is again:

    What is Exceed?

    Exceed is a technique exclusive to Nero that allows him to charge the attacks of Red Queen, his sword, for greater damage and in some cases enhanced or additional effects. It is represented in-game by the round meter, properly called the EX-Gauge, to the left of the health bar in the upper left corner of your screen. Tapping LT/L2 will cause Nero to rev the motorcycle handle on the Red Queen and begin to fill the EX-Gauge. Once fully charged, a Lamp will alight on top of the EX-Gauge. There are three Lamps in total, and the fastest way to fill one with standard revving is to hold and release LT/L2 three times. This process should take a little under three seconds. A filled Lamp allows Nero to perform one and only one Exceeded, or EX-, attack.

    What is Instant Revving?

    Instant Revving, or IRing, is the technique that will allow you to use the Exceed system to its full potential. It involves instantly filling the EX-Gauge, thereby lighting a Lamp without delay. This is accomplished by timing a press of LT/L2 at a predesignated point during any attack. When performed correctly, Nero's blade will flash, you will hear a short high-pitched pneumatic sound accompanied by a brief revving, and a Lamp will light up.

    Mastering the Instant Rev

    Achieving fluency with IR requires that the player become sensitive to the subtle rhythm of his or her button inputs. This means, paradoxically, that during combos you must pay more attention to your own hands than the screen until you develop an intuitive grasp of the necessary timings. Visual cues are the second key element of successful IRing, particularly for single-hit attacks, so I will refer to them extensively. To benefit from these you will obviously need to pay very close attention to the screen. It's up to you to maintain a healthy balance of both these methods. Our ultimate goal is to gain the ability to consistently IR Nero's every attack, such that each hit is bolstered by the power of Exceed.

    Preparation

    I recommend that you reduce the volume of your television to avoid distraction, because feeling and hearing your controller is important to getting the proper timing down. To practice these timings stay in the first area of Executioner, or clear the Frosts from the field a bit further in. The bridge to Berial is another decent spot for practice. Which one you should choose mainly depends on which camera view you prefer.

    Notations

    The most straightforward way I can think of to illustrate the concept of rhythmic input is to display the notation of each attack or combo using spaces to indicate the correct timing for each rev. To this end I present the following notation key:

    + - press the buttons/directions on either side of this symbol at the same time
    ~ - press the buttons/directions on either side of this symbol in immediate sequence, but not together
    : - I will use this symbol for spacing. The time it represents is relative, but it should make perfect sense once you start putting my notations into practice
    f - press the left stick in the direction Nero is facing
    b - press the left stick in the direction Nero's back is facing
    R - rev; LT for 360 players, L2 for PS3 players. A quick tap of this button is all that's needed to IR
    A - attack; Y for 360 players, Triangle for PS3 players. As with revs, use quick taps of this button
    [] - the button(s) within these brackets should be held
    (lock) - denotes an attack that must be performed while holding the lock-on button; RB for 360 players, R1 for PS3 players
    (air) - denotes an attack that must be performed while airborne

    Now then, on to the moves. This won't be uniformly structured. For some attacks a simple description of its visual cues will suffice, while more complex ones will require the rhythmic notation described above. In all cases, however, I will list how the normal version of the attack is performed.


    Streak - (lock) f+A

    Rev just before the blade completes its arc and stops behind Nero's body. This simple timing is made a little more complicated by the attack's variable range. If an enemy or obstruction is not immediately in front of Nero, he will rush forward before delivering the slash. Remain collected and avoid revving until the end of the animation.

    EX version: Timing is faster than the standard version. Rev the moment Nero's spin faces him left. This occurs directly after the fiery slash; roughly in the middle of the move's full animation.

    High Roller - (lock) b+A

    Rev at the peak of the arc, just before Nero tilts the blade down to refasten it to his back. You'll most likely try to rev too early at first, but you should be able to adjust for this with a bit of practice

    EX version: Slower timing. Rev right before the Red Queen taps the ground at the end of the attack.

    Rising High Roller - (lock) b+[A]

    Rev at the peak of Nero's jump, a moment before he puts away the Red Queen.

    EX version: Faster timing. Rev just before Nero's head points down and the Red Queen points behind him, just after he reach the peak of his jump.

    Split - (air) (lock) f+A

    Rev as Nero's blade touches the ground. The easiest timing of all the attacks in my experience.

    EX version: Virtually identical timing, though Nero's fall is a bit faster.

    Combo 1 - A::A::A::A

    Standard first slash: A:::R~A:R~A::R~A::::R

    This is, to my mind, the single most important combo to learn to IR. Once you've mastered this one, none of the other combos should give you much trouble because you will have understood much of what you need to know about rhythmic input in order to adapt it to other IR timings. While memorizing this combo's timing, I found it necessary to count it out to avoid confusing myself with the rapid button inputs. I broke it down like so: one (A::, one-two (R~A:R~A:, three (R~A:::...four (R). I also had to actively fight against my instinct to press A before R.

    I recommend learning this one in pieces as I did. Practice until you can get A::R~A:R~A to come out consistently. This is by far the easiest portion of the combo to IR. The short delay before revving the first slash gives way to a nice even rhythm with the inputs for the next two. Next, incorporate the third R~A, which is the really tricky part. The correct timing for this third rev is extremely close to that of the previous two, yet there is an additional tiny, barely perceptible delay. It's so slight that if you actively try to slow your timing you'll likely botch it. Instead, try lifting your finger from the rev button after the second R~A. Experiment with the distance at which you do so until it creates the desired effect. Finally, add the last R. The delay on this one is positively massive in comparison to the previous timings. For this reason it's quite easy once you get the hang of it.

    As for visual cues, bear in mind that I encourage you to stick to the rhythmic input method alone until you're reasonably comfortable with it. It's an invaluable technique. That said, here they are. First slash, rev as the sword scrapes the ground. The delay is probably a tad longer than you'll expect. Second slash, rev in the middle of the animation, or just after this point. Third slash, same as the second, but more difficult to judge because of its horizontal trajectory. Fourth slash, right as the sword makes contact with the ground, before you see sparks.

    EX first slash: A::R~A:R~A::R~A:::R

    I'm sure this doesn't look like a huge difference to you, but the faster first slash can make the timing for the rest of EX-Combo 1 feel significantly off. In actual fact, you really just have to adjust for the shorter startup time. It's really hard to go by the visual cue since the attack's so fast, but you need to rev right in the middle of the slash.

    Combo 2 - A::A::::A::A::A

    Standard first slash: A::R~A:R:::A:R:A:R:A:RA::R

    Not bad, except for the third slash, which will probably throw you for a bit if you've been practicing Combo 1 up until now. You'll notice the necessary delay between the second and third slashes is significantly shorter when the second slash is successfully IRed. Visual cues for the first two slashes are identical to those of Combo 1. Slash three, which is actually a pair of rapid vertical slashes, is revved midway through the second of the two. Four, near the end of the slash. Five, midway through Nero's spin. Six, as the animation is winding down, just before the Red Queen comes to a stop.

    EX first slash: A::R~A:R:::A:R:A:R:A:RA::R

    I have nothing to add here, since the beginning of this combo is the same as that of Combo 1.

    Aerial Rave - (air) A::A::A

    Standard first slash: (air) A::R~A:R:A

    Not too bad if you're used to Combo 1. The timing for the first and third revs is a tad long. Watch out for that.

    EX first slash: (air) A:R~A:R:A

    Arguably easier than the standard first slash version, because the timing of the first rev is more consistent with the rest.

  13. #193
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,289
    BG Level
    10

    Re: Devil May Cry 4

    Holy smokes, too much to read.

  14. #194
    Ridill
    Join Date
    Dec 2005
    Posts
    11,713
    BG Level
    9
    FFXIV Character
    Exoduso Fenice
    FFXIV Server
    Midgardsormr
    FFXI Server
    Bismarck

    Re: Devil May Cry 4

    It's just a list of all of Nero's attacks and how to activate the instant reving on each of them.

    Read it or don't, not my problem.

  15. #195
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,929
    BG Level
    9

    Re: Devil May Cry 4

    So there isn't any special key to figuring it out? You just have to know when/where to hit Rev for every attack?

  16. #196
    Ridill
    Join Date
    Dec 2005
    Posts
    11,713
    BG Level
    9
    FFXIV Character
    Exoduso Fenice
    FFXIV Server
    Midgardsormr
    FFXI Server
    Bismarck

    Re: Devil May Cry 4

    It's all about timing... yes that guide is long, but it'll make your reving a lot easier. Took me about 30 mins to master all the attacks completely.

  17. #197
    Nidhogg
    Join Date
    Oct 2005
    Posts
    3,612
    BG Level
    7
    FFXIV Character
    Glick Wick
    FFXIV Server
    Ultros
    FFXI Server
    Bahamut

    Re: Devil May Cry 4

    It actually works just like FF8 haha, you rev as soon as your blade comes in contact with the enemy. That guide just simplifies the process a bit by giving you the exact frames when contact occurs.

    Note that you have to purchase the skill (5200 proud souls iirc) to quick-rev in the full version of the game

  18. #198
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,929
    BG Level
    9

    Re: Devil May Cry 4

    If you have to purchase it, what are the random revs that I get when I button mash LT while im fighting? Im only on level 6 lol.

  19. #199
    Ridill
    Join Date
    Dec 2005
    Posts
    11,713
    BG Level
    9
    FFXIV Character
    Exoduso Fenice
    FFXIV Server
    Midgardsormr
    FFXI Server
    Bismarck

    Re: Devil May Cry 4

    Actually it's really not like FF8... some attacks are, but not all. Sometimes you have to rev AFTER the contact is over to nail it, it really depends.

    And I guess if you mash it enough times you'll nail some of them eventually, right?

  20. #200
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,929
    BG Level
    9

    Re: Devil May Cry 4

    Quote Originally Posted by Exoduso
    And I guess if you mash it enough times you'll nail some of them eventually, right?
    im just curious cause Misterbob said u had to purchase it, but I'm still saving for air jump and havent bought any such thing. But I still get instant revs.

Page 10 of 21 FirstFirst ... 8 9 10 11 12 20 ... LastLast

Similar Threads

  1. DMC (Devil May Cry Reboot)
    By Askari0 in forum Gaming Discussion
    Replies: 932
    Last Post: 2015-06-24, 04:04
  2. Devil May Cry(1-3) HD Collection PS3/360
    By Tobi in forum Gaming Discussion
    Replies: 103
    Last Post: 2012-04-08, 20:25
  3. Devil May Cry 5
    By Kyo in forum Gaming Discussion
    Replies: 23
    Last Post: 2010-04-14, 05:03