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View Poll Results: Which predicted addition is most exciting?

Voters
1082. You may not vote on this poll
  • Dancer and Scholar AF

    137 12.66%
  • Dancer and Scholar Limit Break Quests

    4 0.37%
  • New Areas in the Past

    237 21.90%
  • Adjustments to Campaign

    31 2.87%
  • More Sigil Bonuses

    19 1.76%
  • Pixies in the Present

    55 5.08%
  • Job Adjustments

    410 37.89%
  • Higher Rank Items to Buy with Campaign points

    102 9.43%
  • I hate this game and I hate all of you for liking it

    87 8.04%
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  1. #81
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    Re: Version Update Hopes and Dreams (Dengeki)

    You know, everyone tells me that COR shouldn't get Relic because none fought in the Crystal War.

    That is an outright lie.

    I fought in the Crystal War! You're trying to tell me that out of the hundreds of Adventurers that were COR that joined the ranks of the Allied Forces, none of them worked up high enough to warrant Hydra Corps armor? BS.

  2. #82
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Suteru
    You know, everyone tells me that COR shouldn't get Relic because none fought in the Crystal War.

    That is an outright lie.

    I fought in the Crystal War! You're trying to tell me that out of the hundreds of Adventurers that were COR that joined the ranks of the Allied Forces, none of them worked up high enough to warrant Hydra Corps armor? BS.
    They could always add Dynamis in ToAU areas, if my memory serves, there was nothing in the story that says the 15 "old" jobs didn't come to Aht Urhgan in the past, so they could just add say.. several more Dynamis zones in ToAU areas(depend how many they can fit in, I would say 5 is a minimal). The new ToAU Dynamis zones will drop the 15 "old" jobs' AF2 as well as the ToAU jobs. Though, I am not sure how they can fit the AF2-1 and accessory in, as we don't really have that many zone that look possible to do Dynamis in. And I pray they don't make it 3-6/1-18 people(seems their recent magic number is 3-6 or 1-18), my shell already have problem fitting everyone in Dreamworld zones. ;_;

    Story-wise, this wouldn't cause any complication as to why there would be "old" jobs AF2 dropping in ToAU-Dynamis; gameplay-wise, it aids the problem of everyone camping Xarcabard and Beaucidine for the good AF2.

  3. #83
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    Re: Version Update Hopes and Dreams (Dengeki)

    They should just create a Vana'diel Tribune story of BLU/COR/PUP/DNC/SCHs participating in the Crystal War due to the future we've changed by messing with the past. For BLU/COR/PUP items drop in dynamis that create the relic back in Aht Urhgan and for DNC/SCH the armor is now there.

    The BLU npc says the magus jubbah set is only 'normal quality', The PUP npc speaks of 'different' armor and the COR npc would be more than happy to whip up a custom set of armor granted you bring the yada yada materials.

    I think thats the easiest way to introduce new relic armor.

  4. #84
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    Re: Version Update Hopes and Dreams (Dengeki)

    requiring only one person to have all 9 feathers for Odin's chamber is a great idea. ideally, my ls could do Odin once every 5-6 weeks. but going back for reclears for people who missed certain chambers really sucks.
    if SE really added alternate ways to obtain Ridill and Defending ring, which doesn't require camping, that'd be enough for me personally.

  5. #85
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    Re: Version Update Hopes and Dreams (Dengeki)

    What I'm immediately excited for:

    Job adjustments and new areas.

    What I will be excited for in the long term: Job adjustments and Campaign adjustments

  6. #86
    Bitchfist
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Suteru
    You know, everyone tells me that COR shouldn't get Relic because none fought in the Crystal War.

    That is an outright lie.

    I fought in the Crystal War! You're trying to tell me that out of the hundreds of Adventurers that were COR that joined the ranks of the Allied Forces, none of them worked up high enough to warrant Hydra Corps armor? BS.
    GTFO MY BG, SUT!

  7. #87
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Shassira
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by ronin sparthos
    In its current state you waste like 5mins getting in the chamber, stupidity that could be fixed by just warping everyone in.
    Currently the system only supports taking 18 people in, due to them being in the same party. There's nothing the game can use that tells it there are others who are in the same area who want to join with you.

    If they were to do an item where it warps everyone into the zone "So long as you have the item" then it'd be ok, but it'd have to be unique for each group, and I'm not sure if they can do that.

    Ofcourse they can do this. It's their game, they program it, they have the base code, they decide how it works. I'm going to assume you have little experience in this matter and as such i'll just explain a simple solution to this, based on the current system. Let's call it, Alliance Lamps.

    How would it work:
    - Leader of Alliance #1 buys a lamp at X NPC. When the time comes for the run to start, the lamp is traded to the spawn point (door, or whatever); once this happens, the spawn point returns two items: Lamp 1 and Lamp 2.

    - Leader of Alliance #1 trades Lamp 2 to Leader of Alliance #2.

    - Leader of Alliance #1 uses his lamp, which warps everyone in his alliance to the battle field.

    - Leader of Alliance #2 uses his lamp, which warps everyone in his alliance to the battle field.


    You have just effectively reduced the time it takes to trade 36 lamps into the time it takes to trade 2 lamps and this without even making a huge overhaul to their (amazingly naive) system. Let me note there that there is better ways of doing this, but this is one that they definitely can do without even having to modify the system much.

    Why aren't they doing it? Because either their programers fail amazingly hard (doubt it, i honestly just think their programin team is small and that's why their software is so poor) or their software designers really suck (this is quite likely, that or their designer is also part of the programing team and as such is over worked).

    As i said though, there's much better ways of implementing this, but this is probably that which applies closer to the current framework they use.

    I honestly think people need to realize that in a game the programers can do anything they wish, they just have to envision non disruptive ways of defining the groups allowed to enter an instanced battle. Individual items is probably the worst choice they could make as it is the most chaotic way of doing things, taking precious time from the event itself. It is poor design, there is seriously no other way of labeling this. They can fix it; they just won't.
    That's similar to what I thought of months ago:

    Step 1: Leader buys the lamp in Nashmau.
    Step 2: The lamp is split and distributed.
    Step 3: Leader trades the master lamp to the entry, and everyone holding a lamp gets warped inside.

    They should also put the time extension on killing the boss rather than popping the chest.

  8. #88
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    Re: Version Update Hopes and Dreams (Dengeki)

    At this point I am just excited for there to be an update, and that it's not like .

  9. #89
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    Re: Version Update Hopes and Dreams (Dengeki)

    *said a long time ago*

    "So, if it's time travel, then I bet the reason for the shitty dynamis drop rates, is because we only brought a limited amount of AF back with us and died, leaving the AF for ourselves to find later when we did dynamis... OH SHIT! PIME TARADOX!"

    Course, it isn't actually a paradox, but hey.

    As for the idea of using ridiculous amounts of AN to buy Abjurations, I likey.

    Using Einherjar Ampoules to buy Abjurations (even just head/legs/feet shit) would get me pushing for Einherjar in my shell asap.

  10. #90
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    Re: Version Update Hopes and Dreams (Dengeki)

    PUP/BLU/COR relic armor doesn't need to be the same as other job's Relic. It can be near eastern and work out fine. Some Dynamis monsters drop a rare/ex material(1 of 15) with same drop rate as relic. You trade that material to a NPC Aht Urhgan, wait a game day, and you get your Relic.

    Now what really messes up Dynamis is SCH and DNC. You can't divide two jobs between the four first accessible dynamis areas evenly like you can with three jobs. I guess they could always stick all of the above into only CoP dynamis, that ought to be interesting.

  11. #91
    Bitchfist
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    Re: Version Update Hopes and Dreams (Dengeki)

    Haha, bloody murder would be screamed. Better yet, put them both in Tav.

  12. #92
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    Re: Version Update Hopes and Dreams (Dengeki)

    The reason story wise that blu/cor/pup had nothing to do with the previous game, was "Aht Urghan cut all ties" blah blah blah. Now they specifically wrote when ToaU came out, that Imps took a role in the war.

    Dynamis might not be possible in WotG , because you're taking place in the war in the present, and to my knowledge, the events that made someone turn into the Dynamis Lord haven't taken place yet, not has Pso Xja been found.

    Present day, they could have easily added dynamis to ToaU, Dyna Reef, Dyna Mamook, Dyna Halvung, and final Dyna inside Nyzul, and have it fit into the story that the monsters were assisting.

    Now they can also in the past, add a link between the imps and the main lands, giving AF2 to all WotG and ToaU jobs, not necessarily dynamis, they could even add it after a strenuously long amount of quests and fights. Imagine the scenario of "You have been chosen to train for the XXX Army, they are currently recruiting BLU COR PUP DNC SCH due to the sudden appearance of adventurers with these jobs, they would like to create tailor made armor for these jobs so you are to be studied" or something, then after doing stuff forever, you get an AF2 piece for your work.

  13. #93
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    Re: Version Update Hopes and Dreams (Dengeki)

    they could even add it after a strenuously long amount of quests and fights. Imagine the scenario of "You have been chosen to train for the XXX Army, they are currently recruiting BLU COR PUP DNC SCH due to the sudden appearance of adventurers with these jobs, they would like to create tailor made armor for these jobs so you are to be studied" or something, then after doing stuff forever, you get an AF2 piece for your work
    Imagine the scenario of "the people who want AF2 for those jobs pay 1 million gil to reserve an instanced battlefield the size of a zone with their linkshells and fight an onslaught of very powerful level 80-90 beastmen who have astronomically low chances of dropping a piece of the desired armor" like the rest of us.

  14. #94
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Lordwafik
    The reason story wise that blu/cor/pup had nothing to do with the previous game, was "Aht Urghan cut all ties" blah blah blah. Now they specifically wrote when ToaU came out, that Imps took a role in the war.
    Imps are not exactly part of the Aht Urghan empire. It was stated in the description of the Imps before ToAU even came out that they served the Shadow Lord during the war.

    Dynamis might not be possible in WotG , because you're taking place in the war in the present, and to my knowledge, the events that made someone turn into the Dynamis Lord haven't taken place yet, not has Pso Xja been found.
    When did these events happen? I wasn't quite clear on the time line on this.

    Present day, they could have easily added dynamis to ToaU, Dyna Reef, Dyna Mamook, Dyna Halvung, and final Dyna inside Nyzul, and have it fit into the story that the monsters were assisting.
    But then you'd need to have Diabolos be involved in it somehow, and so far SE has been steadfast against having two expansions be involved with each other so as to not disadvantage the tiny minority of customers who buy subsequent expansions without buying earlier expansions.

  15. #95
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    Re: Version Update Hopes and Dreams (Dengeki)

    SPOILERS IN THIS POST SPOILERS IN THIS POST SPOILERS IN THIS POST

    If you bitch about that and failed to read the massive text, well you can just bitch about failling to read.

    Dynamis happened because you defeated the Shadow lord. Thats why you have to be @ least rank 6 to flag the CS for it. Half his energy was stored 'in another state' in the north, but the NPC's that warp you into dynamis required you to prove you where strong enough before assisting you to there (thats why its Citys> Glacier > Xarc)

    So there's no story link (yet) that would explain why dynamis exists in the past, since it drops gear from the hydracorps who where sucked into dynamis in the past.

    As for the 'causes' of it, you caused it to exist in its current state in the present by defeating the shadow lord.
    For CoP Dynamis, Diabolos says that someone else cooked up those zones, and he doesn't know who. I assume you find out after dyna-tav, which i haven't/probably wont beat.

    WoG dynamis is possible, it would just be a while if (ever) before its implemented.

  16. #96
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Apelila
    As for the 'causes' of it, you caused it to exist in its current state in the present by defeating the shadow lord.
    For CoP Dynamis, Diabolos says that someone else cooked up those zones, and he doesn't know who. I assume you find out after dyna-tav, which i haven't/probably wont beat.

    Lion I believe. While she is in the crystal(end of RotZ) and before she wakes up in Apoc Neigh apparently. It's wacky and kind of plot-holey. There are like 4 or 5 cutscene endings for Dynamis tav because of it.

  17. #97
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    Re: Version Update Hopes and Dreams (Dengeki)

    Spoilers for Dynamis-Tavnazia cutscene below. Don't copy and paste unless you want it ruined~!


    The cutscene made it sound like it was prishe. (Very crappy cs btw. not worth the effort).

  18. #98
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    Re: Version Update Hopes and Dreams (Dengeki)

    I'm pretty sure we're in october of 862 which is 6 months into the crystalwar because this already happens in the bastok missions.

    10.862 The Head of Military Affairs, Berner, is killed by a Tonberry assassin.


    Next month the hydra corps corps is formed.
    11.862 – A mutli-national high echelon of fighters, the “Hydra Corps,” is formed.


    Dynamis shouldn't happen according to this timeline until august of 863
    8.863 – The Hydra Corps disappear without a trace.

    I would say at this point anything is possible until we get up to the point of when the hydra corps vanish into Dynamis if we don't somehow interfere with the whole thing happening.

  19. #99
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    Re: Version Update Hopes and Dreams (Dengeki)

    Quote Originally Posted by Zealot
    We are the Hydra Corps.
    *cue dramatic music*
    I can actually see this being quite viable I suppose as long as we are placed in the correct timeline.

  20. #100
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    Re: Version Update Hopes and Dreams (Dengeki)

    Well we're currently moving along according to the timeline correctly, we could easily be inserted into the Hydra Corps and fight along side them before they get sucked into Dynamis. That'd easily explain how/why all the people who participated in the Crystal War 'died' (us) and why we were lost in the pages of history -but- that'd write us out of participating in the siege of Tavnazia which happens after the Hydra Corps died right?

    Well... now i think of it, it wouldnt since the 3nations would consider us 'dead' (in the Hydra Corps expedition) but Tavnazia would have no idea who the hell we are and we could be writted out as 'dead' again once Lightbringer was unsheathed. (granted they let us go to Tavnazia at all.) Im starting to wonder if we'll have any part in the actual taking down of the Shadowlord, if we did it'd be silly since we *know* everyone in the present who participated but they simply dont remember the person who helped take down the greatest evil in all Vanadiel? It could be written away many ways, but who knows.

    So we'd technically have no ties to the past and at the same time the timeline would continue as normal even if we did interfere with alot of things. (Things that wouldnt have happened if we didnt go back from the future to begin with.) This is if something drastic doesnt happen like alternate futures because we fucked something up big time or if we dont have someone trying to change the future (beastmen?)

    I really hope the Walk of Echoes is like this games 'End of Time'. The potential for many little BCNMs where players take part in key events in time would be cool - (Battle of Garliage Citadel and Tavnazia jump out as big ones)

    Time Travel, Serious Business.

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