
Originally Posted by
Lordwafik

Originally Posted by
ronin sparthos
In its current state you waste like 5mins getting in the chamber, stupidity that could be fixed by just warping everyone in.
Currently the system only supports taking 18 people in, due to them being in the same party. There's nothing the game can use that tells it there are others who are in the same area who want to join with you.
If they were to do an item where it warps everyone into the zone "So long as you have the item" then it'd be ok, but it'd have to be unique for each group, and I'm not sure if they can do that.
Ofcourse they can do this. It's their game, they program it, they have the base code, they decide how it works. I'm going to assume you have little experience in this matter and as such i'll just explain a simple solution to this, based on the current system. Let's call it, Alliance Lamps.
How would it work:
- Leader of Alliance #1 buys a lamp at X NPC. When the time comes for the run to start, the lamp is traded to the spawn point (door, or whatever); once this happens, the spawn point returns two items: Lamp 1 and Lamp 2.
- Leader of Alliance #1 trades Lamp 2 to Leader of Alliance #2.
- Leader of Alliance #1 uses his lamp, which warps everyone in his alliance to the battle field.
- Leader of Alliance #2 uses his lamp, which warps everyone in his alliance to the battle field.
You have just effectively reduced the time it takes to trade 36 lamps into the time it takes to trade 2 lamps and this without even making a huge overhaul to their (amazingly naive) system. Let me note there that there is better ways of doing this, but this is one that they definitely can do without even having to modify the system much.
Why aren't they doing it? Because either their programers fail amazingly hard (doubt it, i honestly just think their programin team is small and that's why their software is so poor) or their software designers really suck (this is quite likely, that or their designer is also part of the programing team and as such is over worked).
As i said though, there's much better ways of implementing this, but this is probably that which applies closer to the current framework they use.
I honestly think people need to realize that in a game the programers can do anything they wish, they just have to envision non disruptive ways of defining the groups allowed to enter an instanced battle. Individual items is probably the worst choice they could make as it is the most chaotic way of doing things, taking precious time from the event itself. It is
poor design, there is seriously no other way of labeling this. They can fix it; they just won't.