
Originally Posted by
Madrone
Some new stuff has come into the picture for Ninja nuking... gear sidegrades and upgrades and the meritable San Spells.
Seems like a Nin could make nuking effective at level 75 where most parties don't have a single tank. By then there are many MAB and INT and skill options. Subbing RDM would give MAB I trait as well as Fast Cast II. Dropping the recast timers and adding some San spells, a NIN/RDM could probably skip the elements his target is prone to resist the most and do a partial Ni wheel followed by a partial San wheel and perhaps have low enough recasts to just keep repeating.
FC II is 15% spell recast reduction. So is the Haste spell, and they stack.
Some MAB items I'm thinking of specifically are:
Magic Attack Bonus I trait +20
Moldavite Earring +5
Uggalipeh Pendant +8
Denali Keks (lvl 40 Nyzul Isle Assault drop) +3 also +3 M. Acc
Koga head +5
There's another earring that's +7 MAB but um good luck getting it.
Then HQ staves for nuke accuracy and +15% damage.
Then there's plenty of +skill and +INT items for NIN to fill the gaps in other slots. I'd think they'd be able to do close to 300 with Ni's and maybe like 400 with Sans. Ni still > San as far as DOT goes, but San would just be there to fill the gaps when Ni recasts are not up yet, so you would only have to stop nuking in order to cast shadows.