
Originally Posted by
aurik
Hmm. Certain types of breath damage are physical damage. For example, Ice Roar from Gigas will interrupt spells.
Maybe "Breath" is just a method for calculating base damage, and the damage type goes through the proper damage-type method of reduction? (TMDA/resistance, TPDA/evasion)
Thus the types of base damage calculations would be:
Breath, based on HP, ignores shadows
Magic, based on MAB/MDB -- single-target checks shadows, multi-target wipes shadows
Ranged, based on FSTR2, ranged PDIF function -- checks shadows before evasion [except fomors], ignores guard/parry/block
Melee, based on FSTR, melee PDIF function -- checks shadows after parry/evasion
And the types of damage would be:
Physical
Elemental (8 flavors)
Non-elemental (such as chi / spirits / diabolos)
?