Melee Instructions:
1. PLDs use Spirits Within only, space out the Spirits like a Stun sequence (20 sec interval).
a. No one is to use Flat Blade or other stun WS...etc since they do nothing on Staff at least.
2. 3 Ninjas have Mijin sequence to interrupt Warp - Have a good chance of interrupting.
3. 3 DD Melee with high damage WS store TP to interrupt Warp - Have a good chance of interrupting with a high damage WS.
a. 2 DD melee and 1 Ninja will go at each Warp attempt.
b. 1 DD melee will store TP for Warp only. The other 2 DD melee alternate between storing and using.
4. The others will proceed with regular TP spam on Staff - Strongest WS only.
(Feel free to use LS Chat for the sequences)
Mage Instructions:
RDMs make a CS sequence for T3 (not T2, T1) spells.
BLMs continue as usual, nuke like crazy. No stuns, no rebuffs, just attack when we start. Manafont when you can.
WHMs continue to stay out of range to avoid Breakga.
BRDs SV before entry, if nothing better to do, use Wing and pop Spirits Within too.
Others:
1 THF use ranged to pull at start RIGHT AFTER BLMs start time-nuke (single target AM2), after everyone pulls out weapons and locked on to staff.
Poison Potions for everyone and I. Wing for melee and DD food.
EVERYONE needs to filter chat such that only LS Chat, party chat and what the Animated Staff says and your damage shows. Especially for the 3 NIN and 3 DD melee who needs to interrupt warp.