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  1. #1
    I am a Cockwhistle
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    New Campaign Elements (02/07/2008)

    New Campaign Elements (02/07/2008)

    Since the release of the Wings of the Goddess expansion pack, countless adventurers have enjoyed serving their nations in the Campaign theater. Occurring in higher frequency than their Besieged counterparts, Campaign battles offer a more readily available venue, where players may take on more varied and rewarding roles.

    As a result, we recognize the need to make adjustments and introduce new content in order to prevent repetitiveness in the gameplay and enemy AI.
    Following in that vein, the next version update will herald in a number of alterations and additions to Campaign.
    We would like to take this opportunity to introduce four of the new elements that will be incorporated:

    Beastman Strongholds

    http://www.playonline.com/pcd/topics...806/2806_3.jpg

    Strongholds will be introduced in association with each Beastman controlled territory. Campaign battles will occur when the Allied Forces of Altana come to hold sway over any territory lying on the outskirts of said Beastman strongholds.

    Belfry

    http://www.playonline.com/pcd/topics...806/2806_6.jpg

    Available to both the Allied Forces of Altana as well as the Beastman Confederate, the belfry will become available to armies attacking regions not under their influence once their technological means have reached a predetermined level.
    Since they house a "war bell" capable of calling forth reinforcements, it is imperative that players not only protect the belfries of the Allied Forces tooth and nail, but also demolish those of the Beastman Confederate as quickly as possible.

    Mantelet

    The mantelet is also available to both sides, and will be placed at a location that an army is defending once their technological means have reached a predetermined level.
    The mantelet's benefit derives from its ability to restore the HP of friendly players within its vicinity. As such, much like the belfry, they must be defended or destroyed accordingly.

    Siege Turret

    http://www.playonline.com/pcd/topics...06/2806_12.jpg

    Available only to the Beastman Confederate are siege turrets, which will appear when an army's technological means reach an incredibly high level while attacking an area not under their influence.
    Capable of repeated long-range attacks, in addition to spawning ferocious enemies, the siege turret is widely considered to be the Beastman Confederate's most powerful and deadly weapon.

    In addition to the items detailed above, further enhancements will be made to freelances, Campaign Ops, individual unit information and adjustments, and more!
    Look forward to a richer, more complex Campaign!

  2. #2
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: New Campaign Elements (02/07/2008)

    Woot, there we go with mah Campaign updates. Glad to see it'll become more refined, and not just mindless mob bashing every 20 mins.

  3. #3
    Old Merits
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    Re: New Campaign Elements (02/07/2008)

    That warmachine looks fucking awesome.

  4. #4
    They're just like us
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    Re: New Campaign Elements (02/07/2008)

    Miyazaki presents Howls Moving War Machine, Tonight @ 8 in Davoi.

  5. #5
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    Re: New Campaign Elements (02/07/2008)

    Well i guess they finally moved to use something from the original opening movie. Wonder if it'll be hard to destroy or its gonna be another Jagibod's Rapemachine +1 D:

  6. #6
    Puppetmaster
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    Re: New Campaign Elements (02/07/2008)

    I can't wait to lay seige to the Northlands!

  7. #7
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by Spoony Bob
    That warmachine looks fucking awesome.

  8. #8
    The Once and Future Wamoura
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    Re: New Campaign Elements (02/07/2008)

    I want to let the beastmen win just to see that warmachine

  9. #9
    Ridill
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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by Rocl
    I want to let the beastmen win just to see that warmachine
    Was just going to say this haha

  10. #10
    Hydra
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    Re: New Campaign Elements (02/07/2008)

    Sounds like quite an improvement to the current goings on.

  11. #11
    ٩๏̯͡๏)۶

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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by Apelila
    Miyazaki presents Howls Moving War Machine, Tonight @ 8 in Davoi.
    LOL

    That warmachine looks way awesome.

  12. #12
    Old Merits
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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by Apelila
    Miyazaki presents Howls Moving War Machine, Tonight @ 8 in Davoi.
    lmao I thought the exact same thing. We should pit this newcomer and Jagidbod's or whatever his name is against each other. I wonder who would win?

  13. #13
    Bagel
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    Re: New Campaign Elements (02/07/2008)

    this basically means the 3 strongholds won't introduce anything new.
    I was hoping for SE to handle them differently, giving something on the lines of Salvage runs but meh

  14. #14
    Bagel
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    Re: New Campaign Elements (02/07/2008)

    Warmachine looks awesome.
    Edit: Didn't see
    Quote Originally Posted by Infini
    Well i guess they finally moved to use something from the original opening movie. Wonder if it'll be hard to destroy or its gonna be another Jagibod's Rapemachine +1 D:
    D:

  15. #15
    PUP Power!
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    Re: New Campaign Elements (02/07/2008)

    Very nice. I wonder how Belfries will change campaigns battles (ie will battles continue until belfries are destroyed, do NPCs only show up when a belfry is present, etc).

  16. #16
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by Infini
    Well i guess they finally moved to use something from the original opening movie. Wonder if it'll be hard to destroy or its gonna be another Jagibod's Rapemachine +1 D:
    Makes me wonder if orcs will eventually get Behemoths >.>

  17. #17
    Sandworm Swallows
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    Re: New Campaign Elements (02/07/2008)

    Did anyone else notice that the update almost sounds like an apology? Like "Hey guys, yeah, we know, Campaign was really shallow, and this is what it should have been like at launch, but since we needed to get it out by Christmas... anyway, this is the cool stuff you always wanted!" Anyway, this looks like a really good start to the update.

  18. #18
    The Once and Future Wamoura
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    Re: New Campaign Elements (02/07/2008)

    Are those blue leeches in Oztroja? You can make out Rafflesias but those blue things are weird

  19. #19
    Relic Shield
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    Re: New Campaign Elements (02/07/2008)

    Quote Originally Posted by ringthree
    Did anyone else notice that the update almost sounds like an apology? Like "Hey guys, yeah, we know, Campaign was really shallow, and this is what it should have been like at launch, but since we needed to get it out by Christmas... anyway, this is the cool stuff you always wanted!" Anyway, this looks like a really good start to the update.
    Yeah I'm glad they didn't put this in as the last announcement.

  20. #20
    Fake Numbers
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    Re: New Campaign Elements (02/07/2008)

    This update looks interesting, I just hope it is. And for the love of Altana SE, nerf the damn NPCs, they're too strong. If two sets of NPC armies are in one area, it's pretty much a why bother situation since they will waste a wave in a matter of minutes.

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