
Originally Posted by
Kaylia
In the current state of things the beastmen have absolutely no chance of taking any area at all, not even close. Invincible Shield takes like 1 minute to kill any Quadav NM, Elivira takes probably less. The Mithra NPCs suck a bit more though >>;
Either way, there's also no reason to actualy wanting to defend the forts. So let's say they improve beastmen (hope not, i like the mobs how they are) or limit the number of NPCs in the area, or lower their HP or better yet, NPCs are just sent to areas where there's less than X players in them participating. Even if they do that and even if there's a chance to lose an area, there's still no point in defending it or recovering. What's the deal, so we can get more stupid Ops? Whatever, if that's the only thing coming from winning or losing a campaign area, there really is no point to it. (Disclaimer: I do have fun with it, i just think it needs a reason to be apart from getting exp)