Warning: long-winded, anecdotal and facepalming.
I like to craft -- therefore, I enjoy pain. Because I enjoy pain, I want to post my thoughts about guild furnishings here, even after spending 2 weeks reading through swathes of vaginal abrasiveness and skeetaru facepalms. If I'm gonna get utterly destroyed, verbally castrated, and chased away with torches and pitchforks, well, it may as well be by the folks here who've garnered a great deal of respect from me.
That being said, I'd like to share an idea I have about guild furnishings that I've not seen/heard/read about anywhere yet. Odds are, however, this is nothing new to you folks here.
I got my golden fleece a few years back, and had no clue why it gave ice - of all things. Wouldn't dark or earth make more sense for a tanner? Then I looked at what all the other guild furnishings gave. Light for GS, wind for cooking, dark for bonecraft, etc...very bizarre; some made logical sense (the anvil) while others didn't.
I took a 2 year break, came back with a fresh mind, and was examining a renkei chart to brush up on things...and then it hit me. Everything is elementally connected.
There is now no question in my mind why my golden fleece give me ice, and my cordon bleu set gives wind.
In the world of VD, what does ice do? Induration. What does that mean? "To harden, or lithify". Hm. Then the thought of tanners throughout the ages hardening their leathers in the sun came to mind. So, naturally, the rest followed:
tanning = ice = induration, ergo, tanning = induration (harden)
smithing = fire = liquefecation, ergo, smithing = liquefecation (smelting)
cooking = wind = detonation, ergo, cooking = detonation (no microwaves in VD, haha)
goldsmithing = light = transfixion, ergo, golsmithing = transfixion (oooooh...shinnnnney...)
fishing = water = reverberation, ergo, fishing = reverberation (sublimely genius)
woodworking = earth = scission, ergo, woodworking = scission (to divide, cut or *carve*)
clothcraft = earth = scission, ergo, clothcraft = scission (to divide, *cut* or carve)
alchemy = lightning = impaction, ergo, alchemy = impaction (smash unrelated things together!)
bonecraft = dark = compression, ergo, bonecraft = compression (I'm sure a dentist would get this one)
Further inferrence is left as an excersize to the reader.
I posit that crafting has nothing to do with crystal vs day vs swing-a-dead-cat-over-your-head-on-a-full-moon in a blue shirt with an olive pit in your navel, but that ther IS something going on with the elements that permeates the ENTIRE game.
I absolutely refuse to believe that crafting is all 100% random (insert facepalm here). However, I will submit that at least 99% of it is. Looking at the lunar calendar, it's no coincidence that skillchains work the way they do and the calendar is formatted the way it is.
The nerdlords at squeenix put in a great deal of perversed elegance into the calendar, the skillchains and the elemental connectivity between them. They have un undebatable connection that leads me to believe in that 1%, and if you don't believe me, I'll put my lunar calendar back up online so you can see for yourself.
Thoughts?
I now prostrate myself to you, oh, gentle community, and await my smashing like a behemoth hide on a lightsday.
Kargath,
~ Fenrir
XI Wiki

but most people can probably get half of them.
