luigi is a douche, his NAir is annoying. In melee i combo'd nicely from slaps and other gentle taps, and all luigi does is NAir to break a combo, gotta be rough with that fagfacekinda like fighting jigglypuff
luigi is a douche, his NAir is annoying. In melee i combo'd nicely from slaps and other gentle taps, and all luigi does is NAir to break a combo, gotta be rough with that fagfacekinda like fighting jigglypuff
Co-op target tests:
http://www.youtube.com/watch?v=9lRSgvU-bq0
Some King Dedede love:
Beast takedown vs Olimar
http://ca.youtube.com/watch?v=97pLNdNnOEk
Awesome Dedede vs Dedede
http://ca.youtube.com/watch?v=1M8uggYCKEM
EDIT: Perfect DK final smash
http://ca.youtube.com/watch?v=n7UvTc4jWEc
While this vid was good and all the one thing that keeps bugging me is how the two of them kept moving around in ways I'd best describe as spastic. I can understand the short hops but... I dunno, the game just doesn't come off as very straight forward like they're trying to focus on keeping themselves moving all the time as if they were playing Melee rather than just fight.Originally Posted by Zetah
Most epic co-op homerun ever.
http://ca.youtube.com/watch?v=ecuJ0o3uRwE
That was fucking sick.. I was wondering why the video was over 2 minutes. Now I see why.Originally Posted by BRP
Wtf Create-a-stage.
http://www.youtube.com/watch?v=IqgrK...eature=related
Makes Ike seem like he's capable of being alot faster, best Ike i've seen yet.
Ike is the new Marth, no?
Not exactly, it's a concious "effort" to make ike quick whereas with marth it's all about positioning.
Originally Posted by Bebopaloo
I hate this video more and more I see it because realistically, people aren't going to be stupid enough to fall for some of the things he did after a couple of weeks.
Originally Posted by Akanei
Well you can argue that it wasn't so much him setting people up for combos, but rather punishing them for their mistakes/finding openings in the their play styles which makes videos like these kind of inspirational since you can see things which people didn't think of an then apply it to your own play style which makes any of the characters in the game viable for almost any situation. Some people may catch on and, as you said, won't fall for some of the things he did, but that's when you change things up and throw them for another loop to further yours and even your opponent's skill levels.
This isn't even so much of a matter of mindgames/strategy/ptw.
He's playing against people who have no solid foundation in a game, since it's only weeks old.
http://www.sirlin.net/ptw/advanced-play ... ng-to-win/
Not to mention it's referred to as a combo video, when there's no "combos" to even point out, other than the obvious neutral crap.Early in a game’s life, players have not yet figured out which strategies and tactics are actually the best, though many players will claim to know all. Those players may very well know better tactics than other players of their time, but games evolve. New things are discovered that make old tactics obsolete. Usually, radically different and better tactics are discovered that put the old ones to shame. Sometimes, new counters are discovered that can entirely defeat the old “best” tactics.
I watched that video in the hopes that I could gain some new tricks to use against the people I play online but I have to agree with Akanei. The people he displayed them against were absolutely woeful; they didn't even look like ex-Melee players. Honestly, if they didn't have names above their heads I'd swear they were level 1 opponents. No one even half experienced is gonna let you pull half that shit off against them.
I was going to mention this. He didn't seem to do anything "special" except guarding the edge with the down-stab move and spiking people off the map. I mean.. I can't say anything as I haven't been able to play, but that didn't look too advanced. >.>Originally Posted by Russta
I partially disagree: There's no question that as far as ike's speed offensively goes the guy has it down to a science, it's a very very impressive video. The point of the people kind of falling into the combos instead of putting up a good shielding/dodge defense is somewhat apparent but that's not reed's fault. There's a lot you can learn from that video in terms of offense, the defense and safe approaches are a somewhat other story but there are plenty of videos ouit there of ike players right now (easily moreso than any other character by a long shot, zelda being second)
ike's game is gonna suffer when faster characters become more fleshed out gameplay-wise. the constant pressure of faster characters will leave ike players waiting for other chars to fuck up so he has room to counter with his strong, sweeping attacks. His jab combo will only take him so far, depending on how gameplay of fast chars (movement speed and attack speed) evolves against ike's generally slow movement and attack speed, as well as his invincibility frames (which could be huge.)
a more specific "we cannot tell at this time" deal![]()
Movement-wise will only be an extreme issue if you're stuck with someone who plays an insane game of keepaway (and only a few fast or small characters actually have the projectiles to pull that off, I think falco's is probably the biggest concern, then olimar's, then pit's), otherwise you could just bait them into approaching you and punish them for it. His attack recovery is pretty top notch, at least 3 of his arial attacks have no recover time, quick draw covers an insane amount of ground very quickly, and then there's a lot to be said for his grabs and tilt delay/range. I agree that with time there will be a lot of characters that can be fleshed out against ike, I feel dedede is probably gonna be one of the better ones against him actually, but I wouldn't go thinking that ike is slow by any means, only his smashes are (and his up and down smash are pretty ridiculous for the speed and area they cover for the damage they do).
sir, you are not a fast thinker
compared to other characters, he can just be shut down because of his attack and movement speed. as pressure tactics develop, slower characters suffer. and im not talking about ending lag animation, because its really meaningless when you've swatted away the person successfully. a good pressure game is a well-executed string of attacks that leaves an opponent unable to respond with an attack and simply cant keep up their defense. melee fox is a good example. fucker was fast, with fast attacks, and just assaulted you or your shield with a string of attacks that struck you, or eventually "shield poked" you down low. ike's startup on his moves is slow (except for the jab). im talking like, we both do a move at the same time, trying to catch the other, ike's will start a hair slower (and a hair is always just enough) that he will be interrupted. startup delay is paramount when punishing someone for a mistake, or simply going for the kill.
ike may prove to overcome this with retarded brute strength, seemingly decreased combo-ability in this game, and pseudo-invincibility frames (high percent approaches fucked with 0-knockback attack/defense, wtf man.) time will tell where this takes us![]()
It's not like I don't know what a fast character is, the ones with the shortest startups also have some of the smallest ranges to compensate for that (the biggest exception being marth, hell he might be one of the only exceptions [and no I'm not saying that with any real authority]), if you're dealing with 2 overly aggressive characters and one has the speed advantage then you compensate with the range you're afforded. Even a notoriously fast character like zero suit (looking at up to 3 attacks on a single jump alone), who actually has incredible range both on the ground and in the air and is more than fully capable of "swatting someone away" can be ranged by the disjointed hitboxes of some of the bigger characters, and it's pretty finicky to do so. Just because I prefer the heavy hitters at the moment doesn't mean I do not play faster characters or am incapable of knowing what they can do.
Originally Posted by Ryko
You're sure are making it sound like you're talking about ending lag being an important factor for getting a hit in, which is why I addressed it in my post.Originally Posted by Ryko