No speculation here, but to those who have fielded it, how much wind resistance gear do you need to be effective against the AG4's? Is Carol needed as well?
No speculation here, but to those who have fielded it, how much wind resistance gear do you need to be effective against the AG4's? Is Carol needed as well?
being a ranger main job...ll add in that if you know it's a set time u can have 2-3 rangers in main( or rotate then in one at a time) and Shadowbind him for 45 sec with AF gloves. That would let everyone leave and not worry about sac'ing any tank.Originally Posted by ismarc
I went to OtherWiki, and added up all the gear PLD can use and the total came to about 130 (not counting Assault Breastplate). Is 130 rly enough to warrant wearing it? Tiamat requires like 20-30 more resist to be useful from my experience (I usually sit at around 160 fire resist in gear when I do Tiamat). And I would imagine AV would be harder to resist than Tiamat, maybe not though. I was thinking about just buying a lot of -magic% dmg gear to cap out at the 25%. If someone wants to try a wind resist setup build for AV during chainspell, that would be cool. I'd like to know how well it works out overall.Baraera and wind kit makes chainspell a joke.
Yeah, never tried it personally mainly cos, w/e little wind resistance NIN can get, it doesnt seem to be enough.Originally Posted by Soraan
EDIT: also the fact that I dont think carol is the best song to have on AV, only during chainspell will it be any good at all.
if the brd comes in to toss carol on the tanks, after chainspell has gone off will prob result in a dead brd and no carol.
It's prob safe to say you won't have it
Edit: Thinking more about it. Now that we know the time on 2h's, the brd could safly come in shortly before the 2h mark and put it up on the tanks.
then it uses meiku shisui insteadOriginally Posted by AsuraSoup
I haven't seen anyone post about a successful resist rate against AV's Chainspell. Based on his listed level he should be at least as hard to resist as CoP wyrms, I would guess probably harder. It might be possible still, just pointing out that if anyone has reported a successful resist rate build against him (not MDD/MDT-, wind resist), I haven't seen it.
However, a full MDT- setup has been proven to work (the first Demo video), and that didn't even include any MDB, which could reduce the damage further. Of course its still a lot of damage so you need cure spam like there's no tomorrow, but Aeroga IV radius isn't that big, healers can cure tanks without being in range.
Do you have some screenshots to prove that? I still have some trouble believing that it's possible to resist AV spells with a Baraera setup...Originally Posted by SathFenrir
250 wind resist shouldn't be too hard to hit.
I doubt you'd see more than 60% resist rate at 250 though.
AV is technically lower level than Tiamat, so it would be reasonable that it requires less resistance to resist him.
What level is it exactly?
I've seen 84 on the OtherWiki and like 95 on BGWiki >_>
If it is in fact only level 84 it should be fairly easy to resist.
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I think AV is something like level 85ish actually... didn't he only give like 40-50 experience to a full alliance?
Hundred Fists can be dealt with through Shadowbind, and if that fails, Sentinel.If we call Hundred Fists, Manafont, Chainspell, Astral Flow and Mijin Gakure tank killers, that's 5/15, or 1/3 chance of killing off the tanks.
Chainspell is probably a lot less painful with fully merited Barspells, Shell V, Cleric's Pantaloons and a good wind resist set. I'd like to see some solid numbers though.
Astral Flow only affects Wynavs.
Mijin Gakure, I'm a little uncertain of. Does AV himself actually use Mijin Gakure, or just his Wynavs? It doesn't seem to be a very huge threat from what I've read.
Mighty Strikes, Blood Weapon and Eagle Eye Shot can be blink tanked. Invincible and Perfect Dodge are annoyances at best. Call Wyvern is something that can be dealt with, and I don't think anyone cares about Familiar.
That leaves Benediction, Meikyo Suishi, Manafont and (to a lesser extent) Soul Voice as being the truly bad 2HRs. Meikyo Suishi and Manafont - being the two "wipe" two hours.
I wonder what effect countering a manageable two hour (besides Invincible or Perfect Dodge) with a fuckton of SAMs making a fuckton of skillchains with Meikyo Suishi and a fuckton of BLMs making a fuckton of magic bursts with Manafont would have...
Last year before we killed it twice with the wynav glitch lock we tried using full +wind setups with Baraero+Carol and saw pretty craptastic results. We saw so few resists, the tanks just scrapped it and used strictly -magic/MDB gear every time after which does work decently well.
Wynav glitch?
Kill the wynavs repeatedly and AV would eventually seize using 2 hours and/or only use melee attacks.Originally Posted by Tricen
It was the only way people have killed AV other than using the wall trick.
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Now playing: Soilwork - The Chainheart Machine
For the LB/BBQ attempts we were using full Bar (+125), Wind Carol (+50-ish?) and full Shell V. The results can be seen on the several videos that I posted earlier in this thread. The spells that Absolute Virtue casts still hurt quite a bit, but there is a little damage taken off because of the protective buffs.Originally Posted by Francisco II
I'm going to get hideously fucking flamed for this but it's just a thought.
What if the 2hrs elements that are spammed during AV's 2hrs lower its stats or invisibly raise the stats of the alliance?
For instance, Manafont is a water based 2hr. Perhaps by using it, you affect AVs ability to inflict damage with magic.
Originally Posted by Breathing
Good info Breathing, do you have a log of what 2 hours AV used -before- those 2 players possibly reset his 2 hour timer back to 0 (if it really is on a ~1.15 sec recast).
Determining if the 2 hour alterted the next 2 hour to be used, in addition to resetting his 2 hour timer back to 0 would be super.
If that is true, he could have a set order of 2 hours to be used, wether due to player actions or just programming, and using the correct player 2 hour just resets this order and either randomly picks another 2 hour or forces another into the que.
Good find.
That's one of the best observations I've seen.
My first thought when I read your post:
Does a 2HR counter not lock any 2HR, but extend the time until AV 2HRs again?
I am not sure but:
[20:27:40]Absolute Virtue uses Invincible. - 1:18
[20:28:58]Absolute Virtue uses Chainspell. - 2:03
Wasn't the PLD frapsing this Video use Invicible exactly here? Or was it the 2nd Invincible?
I just remember... "Your fight speed is wrong"
Ninja Edit: nvm
Ok, I just checked the SE Video logs again:
12:10 - 14:42 = 6,08 Earth Minutes. 7 2HRs used.1. Iceday 12:10, Call Wyvern (from English Video, part 3)
player 2hrs used: blm, pld, smn, drg (call wyvern), rdm, brd, blm
14:42 - 16:15 = 3,68 earth minutes2. Iceday 14:42, Soul Voice (from Japanese Video, part 1 and German Video, part 2)
player 2hrs used: blm, smn, blm, drg, brd, brd, sam, whm, blm, drk, blm, rdm
This is where theory fails first time...3. Iceday 16:14, 100 Fists (from French Video, part 2)
player 2hrs used: blm, brd, blm, brd, smn, rdm