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  1. #21
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    Re: 1up's: A day in the life of Nobuo Uematsu

    Quote Originally Posted by Charla
    If you think about it, FF changed more between 1 and 4 than it did between, say, 8 and 12. And in a way, the reason it won't get stale is because it'll keep changing like that, even though people will complain that it's not FF anymore.
    1-5 didn't change that much in my opinion because the sprite, movement, and battle menu remained almost the same. 7-10-11-12 were the bigger change. Either way, I agree with you, those changes is what prevent it from becoming stale and keep thing fresh. I sincerely prefer this over a series like Dragon Quest who tries too hard to keep thing old school.


    One thing I miss about older game is the world map/village separation. I understand why they do this (technological constraints most of the time), but it make the world feel way too linear or fragmented. I miss the world map and the unexplored "white dot" everywhere.

  2. #22
    ٩๏̯͡๏)۶

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    Re: 1up's: A day in the life of Nobuo Uematsu

    Quote Originally Posted by Kaylia
    stales

    stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale stale

  3. #23
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    Re: 1up's: A day in the life of Nobuo Uematsu

    Having a bad day? I fixed it for you before you mijin on the forum.

  4. #24
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    Re: 1up's: A day in the life of Nobuo Uematsu

    Quote Originally Posted by Kaylia
    1-5 didn't change that much in my opinion because the sprite, movement, and battle menu remained almost the same. 7-10-11-12 were the bigger change.
    We might be talking about different kinds of change, but I think the transition from a static party of 4 nameless characters that never speak to a developed and memorable cast outweighs the change from sprites to polygons. Also, turn-based battles to... less turn-based battles. 4 and 5 had just as much character development and plot twist as 7, 8, 9 and 10, they just didn't use cutscenes for it.

    Now if you don't count the NES ones and instead measure the 4-6 changes against the 7-12 changes, it's a lot harder to call.

  5. #25
    Official THE Alpha and Omega
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    Re: 1up's: A day in the life of Nobuo Uematsu

    Quote Originally Posted by BRP
    Nobuo's point has nothing to do with Final Fantasy series quality dropping, but rather that the concept belongs to Sakaguchi so it should stop when he says so or is no longer involved. This conflict has been around since forever though.
    What, respect the creator? No fucking way.

  6. #26
    ٩๏̯͡๏)۶

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    Re: 1up's: A day in the life of Nobuo Uematsu

    Quote Originally Posted by Kaylia
    Having a bad day? I fixed it for you because you mijin on the forum.
    Nope, just get annoyed on that consistent mistype of the word despite the fact everyone around you was typing it correctly.


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