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Thread: Nyzul isle.     submit to reddit submit to twitter

  1. #21
    Melee Summoner
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    Re: Nyzul isle.

    Figured id share as well on what works with the nyzul isle static im in:

    First of, while our PT configuration tends to change from run to run b/c sometimes not everyone can make it, the set up below tends to be our basic set up:

    MNK/NIN (has BB)
    WAR/NIN (me)
    BLU/NIN
    THF/NIN (TH4)
    RDM/WHM
    WHM/WHM

    The last slot is what tends to be the job that changes the most, sometimes we go RDM & RDM (trust me, it works), or RDM and BRD. I myself prefer RDM and WHM over RDM & BRD or dual RDM myself, but either one of the 3 works. Its always good to have at least WHM or a BRD as well to possess some way of sleeping undead (bones, mainly), but dual RDM is a great option as well imo. In the, however, having a WHM there can prove invaluable should you face mobs that can potentionally petrify you (Lizards, Dahaks, Ahrimans).

    Aslo, i have a fully merited SAM as well (just as my WAR is) so you may be wondering why i chose that over coming as WAR over SAM. Well i have been playing around in Nyzul isle for a while now and i just prefer the DoT that WAR provides over SAM, not to mention having at least one voker there is a must imo.

    Most types of floors are easy to handle, so ill go over the ones that tend to give ppl headaches:

    "Eliminate specified enemies"

    Most of the time (if not all the time) a soulflayer floor can mean the difference whether you clear that run or not, this is where your melees having cleric's drinks proves to be invaluable. Also, this is when having a BRD tends to speeds things up, since they can dispel the ice spikes with relative high success. There is no secret to beating these floors, just suck it up, and zerg em as fast as possible, this is one of the main reasons where having a BLU present can be a life-saver (head-butt) b/c of the fact they tend to spam -ga crap.

    Order lamps:

    When i first started doing nyzul isle, this was the main reason we would always run out of time, once you get the hang of it, though, its easy, even if it is a case of just trial-and-error.
    Whenever you find the amount of lamps (3-5), you just give out an order (for example, lets say its 4 lamps, players A, B, C, and D) you would just try a random order (D, C, B, A, for example) and just go through orders until you find which person belongs in which order until you eventually find the correct combination. Thankfully the cool down time on trying orders is nowhere near as long as "same time lamps" which makes this less stressful then you think it is. Of course, things like mobs around lamps can and will complicate things, this is when you should send whatever mages/etc that can sleep mobs to w/e lamp that is and let them handle that lamp.

    Boss floors (20/40)

    This is simple, if you are a melee, get fanatics/HP drinks. If you get turtle you are SOL b/c it will dispell the HP boost sooner or later, Faffy/Behemoth cant, so that makes the fight against those much eaiser. Even without HP boost, Turtle is a joke, especially if you have a BRD there to elegy it. Against the turtle, just zerg it down and dispel the DEF boost crap whenever it does and the fight should be over within 5 minutes, Behemoth is almost the same deal except that it can wipe your shadowns and stun you as well, which can get annoying, but it dies just as fast as turtle does, so as long as someone pulls hate early in the fight and pops a fanatics, this becomes a piece of cake, just zerg it down and it should be dead within 5 minutes as well.

    Faffy, ultimately, is the one that can be a pain-in-the-ass. Even with the HP drink, terror can kill someone rather quickly if others in your PT cant pull hate from you, so i usually as WAR immediately rampage it, pop a fantatics, switch to Perdu Voulge, use dusky wing (gives 300 TP), use Warrior's Charge, then use Steel Cyclone for an easy 1600+ damage spike, this makes the mob attack me for a while, while taking no damage while the others in the PT zerg it down with no danger at all. Of course, when it gets down to 20% life, this is when you wanna kill it asap, as the barrage of Hurricane wings can wipe a PT with full life rather quickly. No tricks here, if you manage to get it to this point, it should be no difficultly getting it down to 0 now, but its always nice to have a WHM for this if ever the need for benediction should come, this can be a run saver imo.

    Anyways i gtg to work, ill edit this later or w/e, to the OP i hope this helps and gl

  2. #22
    CoP Dynamis
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    Re: Nyzul isle.

    have the pld/war come /nin at least or ditch him for a DD
    my static goes on boss floors.
    thf/nin sam/nin war/nin war/nin rdm/whm whm/blm

    for floors going up we generaly use
    rdm/whm brd/whm nin/war nin/war nin/war nin/war or sam/nin

    all nins use stun katana's, its pretty nice on custard nms or psyche flayers. all melee should do the basics, have ranged to pull with, have sneak and invis, echo drops etc.

    using ventrillo can help your static very much, if you don't have it get it. my biggest advice is to being in a constant state of hurry, using body boost and fanatics drink on boss floors is also extremely helpful.

  3. #23
    Sea Torques
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    Re: Nyzul isle.

    there's a TON of useful info and particulars in the event strategies forum, go over there and check those threads out also.

  4. #24
    THIS IS BREGOR'S STORY
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    Re: Nyzul isle.

    Our static's setup:

    THF/NIN (me)
    BRD/WHM
    WHM/BLM
    BLM/WHM
    BLM/WHM for climbing, NIN/WAR for boss floors
    MNK/NIN for climbing, RDM/BLM for boss floors

    You really don't need a tank unless you're going for a boss, and even then, floors 20 and 40 can be cleared fine with two DD/NIN. We only lost once with a MNK/NIN tank when Faffles got wing-happy, so we decided to bring a NIN for those floors from now on. The reason we like having 2x BLMs is for the puddings we see all too often on "defeat specified enemies." For "defeat all enemies" floors we generally split up into two groups.

    Just to echo what others have said, BRD is probably the most important job to include in any static setup.

  5. #25
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    Re: Nyzul isle.

    Quote Originally Posted by Eldelphia
    If you're a good WHM and they're a mediocre RDM then poke the RDM to shape up or ditch them.

    PLD/NIN can work if gear well but if you have the option, WAR/NIN is fine. In fact, WAR IMO beats NIN and PLD in Nyzul hands down.

    When I've been WHM and had a RDM along, we've had them bring gear for nuking and sub BLM rather than take a BLM. So that we can have some cures, hastes, dispel etc but can if we need to throw some magical damage in there.

    It's difficult when you run up against stuff like this, but you'll be jeopardising your shot at decent runs if you don't find a group that works well together.

    I'm biased - keep the WHM, tune the RDM and bring a BRD
    The problem is when he nukes it's not enough "oomph," especially on amourphs. Hell, we 2houred KB and he tried to Chainspell nuke, but stopped two nukes through because he was getting resisted rediculous.

    He's most often found in his nuke setup, and while it isn't complete crap, it is a bit below standard.

    In all honesty I don't want to drop him. It's a LS perma, and he makes the runs (Unlike some people). I think I'll try a different set up involving him main healing, and I'll just let him borrow MP gear from me.

  6. #26
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    Re: Nyzul isle.

    Quote Originally Posted by Bregor
    Our static's setup:

    THF/NIN (me)
    BRD/WHM
    WHM/BLM
    BLM/WHM
    BLM/WHM for climbing, NIN/WAR for boss floors
    MNK/NIN for climbing, RDM/BLM for boss floors

    You really don't need a tank unless you're going for a boss, and even then, floors 20 and 40 can be cleared fine with two DD/NIN. We only lost once with a MNK/NIN tank when Faffles got wing-happy, so we decided to bring a NIN for those floors from now on. The reason we like having 2x BLMs is for the puddings we see all too often on "defeat specified enemies." For "defeat all enemies" floors we generally split up into two groups.

    Just to echo what others have said, BRD is probably the most important job to include in any static setup.
    I *knew* there was a forum for this thing... I remember seeing it at a time and trying to find it again, but having no luck. I must have really passed over it. Thanks for the info, we're going to have our PLD go BRD for 1-40. Our RDM will most def main heal and our WAR tank. From 60~ I'll have the PLD go /NIN and I'll go BRD.

  7. #27
    E. Body
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    Re: Nyzul isle.

    Quote Originally Posted by Donjarfi
    on boss runs I got PLD/NIN and use DD gear until boss floor or if we get a kill all w/ stupid NM.
    This is the correct answer for PLDs in Nyzul Isle. In fact, just go PLD/NIN DD build, period. Bring with you shield /nin build just in case, but it's doubtful you'll need it (boss floors being the exception).

  8. #28
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    Re: Nyzul isle.

    I've gone with a couple of different set ups for nyzul and it seemed like the difference between winning and losing was the brd puller and for the love of god don't be cheap with silent oils and stuff.

    Current Set up:

    War/nin (ridill)
    War/nin (ridill)
    Rdm/whm (dalm/af2head)
    Brd/whm
    Blu/nin
    Mnk/nin (Thf for th)

    i honestly cant remember the last time we lost a floor set took us a while to get the right party working for us so still on 60 just find what works for your group obviously lots and lots of set ups work

  9. #29
    Ridill
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    Re: Nyzul isle.

    Quote Originally Posted by Curcio
    Quote Originally Posted by Eldelphia
    If you're a good WHM and they're a mediocre RDM then poke the RDM to shape up or ditch them.

    PLD/NIN can work if gear well but if you have the option, WAR/NIN is fine. In fact, WAR IMO beats NIN and PLD in Nyzul hands down.

    When I've been WHM and had a RDM along, we've had them bring gear for nuking and sub BLM rather than take a BLM. So that we can have some cures, hastes, dispel etc but can if we need to throw some magical damage in there.

    It's difficult when you run up against stuff like this, but you'll be jeopardising your shot at decent runs if you don't find a group that works well together.

    I'm biased - keep the WHM, tune the RDM and bring a BRD
    The problem is when he nukes it's not enough "oomph," especially on amourphs. Hell, we 2houred KB and he tried to Chainspell nuke, but stopped two nukes through because he was getting resisted rediculous.

    He's most often found in his nuke setup, and while it isn't complete crap, it is a bit below standard.

    In all honesty I don't want to drop him. It's a LS perma, and he makes the runs (Unlike some people). I think I'll try a different set up involving him main healing, and I'll just let him borrow MP gear from me.
    If you can't/won't drop him, then have a discussion with him about his gear. If he wants to get better, send him here, we will be as gentle as possible with a RDM boot camp. If he doesn't want to get better, just find someone else- in something like Nyzul just taking someone because he/she is there can be more of a detriment than going with 5.

  10. #30
    Bagel
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    Re: Nyzul isle.

    We've used backlines of RDM+BRD or RDM+WHM+BRD, and either is viable. For the RDM+BRD, you have to make sure you have enough healing for boss floors (manaboost+dusty ether+clerics, pay attention to Ballad and Refresh, maybe have a BLU along, and/or maybe have some of the melee go /NIN). For RDM+WHM+BRD, you need to make sure you still have enough damage output to get the job done - can either go tankless, or make sure your tank can dish out their fair share (eg DD NIN).

    BRD is indeed good at Finale'ing flayers' spikes, I think in all the times I've been in Nyzul it has not been resisted even once.

    We have found that RDM can be pretty effective on some of the bosses, especially if well geared and merited, with items and double INT etudes. Also very effective on amorphs, flans and so on - speeds things up a lot but they don't get to nuke as much in a backline of only RDM+BRD.

    Hope this helps. Good luck. ^^

  11. #31
    Ridill
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    Re: Nyzul isle.

    Quote Originally Posted by Midnightjade
    We've used backlines of RDM+BRD or RDM+WHM+BRD, and either is viable. For the RDM+BRD, you have to make sure you have enough healing for boss floors (manaboost+dusty ether+clerics, pay attention to Ballad and Refresh, maybe have a BLU along, and/or maybe have some of the melee go /NIN). For RDM+WHM+BRD, you need to make sure you still have enough damage output to get the job done - can either go tankless, or make sure your tank can dish out their fair share (eg DD NIN).

    BRD is indeed good at Finale'ing flayers' spikes, I think in all the times I've been in Nyzul it has not been resisted even once.

    We have found that RDM can be pretty effective on some of the bosses, especially if well geared and merited, with items and double INT etudes. Also very effective on amorphs, flans and so on - speeds things up a lot but they don't get to nuke as much in a backline of only RDM+BRD.

    Hope this helps. Good luck. ^^
    Another thing that really helps with curing on Boss floors is Body Boosts for all of the melee. I can chuck out Cure V's like they are candy while not worrying about hate.

  12. #32
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    Re: Nyzul isle.

    Body Boosts are a must for boss floors, especially if you don't plan to use 2hrs. Fanatics drink is something you also might want to consider.

  13. #33
    Bagel
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    Re: Nyzul isle.

    Quote Originally Posted by vagus
    Body Boosts are a must for boss floors, especially if you don't plan to use 2hrs. Fanatics drink is something you also might want to consider.
    Yup yup, both of those are also highly recommended. Good way to keep everyone upright while you stick it to the boss.

  14. #34
    CoP Dynamis
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    Re: Nyzul isle.

    Before anything else, I'm going to say that practice and refinement result in at least half your potential in nyzul. I saw at the bottom you said you had 6-7min for bosses... by contrast, my well-oiled machine of a group after substantial practice can get to floor100 bosses with over 10min to spare--and even that feels 'slow' now. Nyzul takes a really long time to remember every last detail of. There are too many tiny time-saving or slightly-more-dmg tips for me to ever possibly list, so just keep going at it. The fact you can even get to 20 and kill something there means you're better than most of the groups that ever try nyzul. Practice practice practice.

    I've been running my group for nearly 9 months, our setup is the following:
    WHM/SMN
    RDM/WHM
    WAR/NIN [me]
    MNK/NIN
    MNK/NIN [2 taru melee!]
    BLU/NIN

    Though the BLU has THF, we hate whoring her for TH and thus she comes at whatever. We're mostly looking for weapons now, so TH doesn't matter anyway. In your case, since it's a lot of progress yet, TH won't matter there either.

    We're not all decked endgame people, either. Yes we're entirely familiar with our jobs and have them meritted out, but past that we just have the pretty standard sky stuff and our nyzul drops.

    Quote Originally Posted by Curcio
    1.) Gears. No matter what it is, we get like, a Specified enemy floor with 15 gears in our way. A floor that should take 1 minute endsu p taking 8.
    Bad luck. /shoot pull, sleep pull or voke pull (watch JA aggro on others) the gears. I'm going to assume you have at least -someone- in the group with potential +movement speed, so let them kite the crap if you're that desperate. In 9 months of nyzul I've never run into a situation where a pull was completely impossible, except multiple flayer NMs stuck in a dead end corner (since they'll link no matter what).

    Quote Originally Posted by Curcio
    2.) Specified Enemies. No matter what it's goign to be some hard to kill family, spread out on a big floor, like psycheflayers. Not only this, but our RDM has problems landing dispel. Does everyone have problems landing dispel on these? Or does he need better enfeebling gear? This can easily be 15 minutes for us, and it's rediculously annoying.
    Bad luck. The floor size, type of NM, and # of them (2-5) are all entirely random. Only BLU can dispel the flayers, or aura steal works if you're extra desperate (leader NM usually).

    Quote Originally Posted by Curcio
    3.) Ordered Lamps. No matter what, we go through EVERY combination until only the LAST one possible works.
    Bad luck. The order is entirely random upon entering the floor. Make sure you have a set strategy--your # of attempts is at MOST equal to the # of lamps, since you can just cycle ABC to BCA CAB, etc.. Make sure the group is disciplined and can communicate their going in turn and on/off quickly. This is where most time on order lamps is lost.

    Here's how little talking should be required on order lamps:
    --Leave one of your mages @ rune
    --Scout for lamps and kill any truesight/sound crap near. Hopefully just a rampart at worst, which any DD can solo.
    --Call "1, 2, 3, 4" (or whatever number--as people discover they just add one)
    --"Who has?" (wait for 4x /, including yourself if you have)
    --"Ok, RISC" (or whatever the first 1-2 letter of each member's name is)
    --All give a / or . or 'go' after their turn
    --All give 'on/off'
    --Remake order to ISCR or hold any that stay on. If you can't do this in 2-3 seconds, refer to my comment on practice/refinement.
    --Win
    --"gj all"
    --Rune

    Quote Originally Posted by Curcio
    Now, my question is, is it possible for a RDM to main heal Nyzul (Including HNMs) on a PLD tank? I really think if it could I would be better off going BRD or BLM for these runs.
    I can't stand BLMs in nyzul... every time my group has caved and tried it for a few tags it just ends up looking stupid. Unless for some reason you end up with 5 floors full of flans and oozes, I don't think they're worth the slot. Don't ever, ever use PLD on boss runs unless you're absolutely forced to by setup or absences. Not that PLD is a horrid choice, but since you have at least 1 WAR/NIN there's just no point. Since you should never being doing a boss run without at least body boost and fanatics, the WAR is stealing the PLD's thunder. Fanatics = PLD 2hr in just a temp item. Honestly, you should never be going without a wing and bravers/monarchs/barbarians unless you're that paranoid about time. Seriously though, if all your melee get those 6 temp items, any of the bosses should be dropping in <2min except bad luck hydras and 100s... the sheer time saved on the boss means spending an extra minute at the vending box is actually saving time. Going back to your PLD, on the assumption you're smart enough to load on temp items, he's just going to be standing there whiffing with a sword with no hate.

    Quote Originally Posted by Curcio
    The only problem with this is that our RDM's gear, well, sucks. I don't know if he has an MP set up for this crap, but his gear includes Royal knights belt, which I think is fairly useless for this. His other gear is mediocre, and could definately be improved for not much work at all. I really don't think at this point he can main heal with 600mp on a PLD for all the floors.
    If you're using WHM, the RDM's gear shouldn't really matter, besides landing enfeebles on NM sets and Leaders. If the RDM is a lone mage, yea ok that's bad. I'd be more worried about being able to keep the tank + rest of the pt alive on bosses than just normal floors. It can get really freaking hard to keep curing the tank, curagaing everyone else, and keep para off them all at once alone, especially if you're questionable on him. Everyone having fanatics helps, but even then you'd have to bounce so that people can actually hold hate while theirs is in use (otherwise it's either wasted phydmg null or wasted MP).

    Quote Originally Posted by Curcio
    In all honesty, I feel like my spot and the RDM's are a waste of potential. Am I correct in this assumption? Should he get more MP gear and I switch to BLM? It'd help with aquan floors, that's for sure.
    My group uses a RDM and WHM and we've never once ever had mp issues, even on long boss fights. After fanatics wears off on your tank it's going to just be tons of pain no matter what tank you use--the higher bosses hit ridiculously hard (crits for 500 on a WAR... well, on me at least) and constantly throw crap at you. As I mentioned earlier, BLM is almost lawlable 90% of the time, especially since you're using heavy 2-handed melee.

    Quote Originally Posted by Curcio
    HNMs we kill in a reasonable ammount of time. We've killed 2 adamantoises, but lost time on both Fafnir and Behemoth around 19%. We started with about 6-7 minutes on each fight.
    Temp items, temp items, temp items. Actually this comment surprises me since I find adam to be way more obnoxious than the other two. He might dispel crap, but he's so freaking slow and predictable. 5min is usually the limit of being safe on a boss... in my group we engage immediately at 10 so that even if we wipe by some fluke we have time to recover.

  15. #35
    Sea Torques
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    Re: Nyzul isle.

    I prefer a RDM + WHM backline for more guarantee of win even on the bosses that choose to spam their worst TP move. BRD + RDM is possibly the most efficient MP battery but on a Fafnir that chooses Hurricane Wing for every TP move, or a Hydra/Cerb that draws out the fight significantly longer than normal by not taking physical damage frequently, the enmity of a single healer becomes incredibly strained. The latter fights go long past the amount of time that a Fanatic's can help and one interrupt on a shadow is usually at least 400 dmg taken by the target on ToA bosses.

  16. #36
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    Re: Nyzul isle.

    RDM/BLU is badass for main healing if you have someone else /whm to cover status removal (brd/whm or blm/whm).

    BRD and BLU can dispel flayer spikes. They're just dark-resistant.

  17. #37
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    Re: Nyzul isle.

    My usual setup is:
    SAM/WAR
    SAM/WAR
    SAM/WAR(THF/NIN on boss floors)
    PLD/NIN
    BRD/WHM
    RDM/WHM

    Granted, we have the luxury of being able to go daily and always having 2hrs for boss floors. Soul Voice Minuets + 2x Meikyo/Dusty Wing utterly destroys the bosses, pld wears DD gear for the way up and helps with healing when we get nastier floors.

  18. #38
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    Re: Nyzul isle.

    Quote Originally Posted by Curcio

    The problem is when he nukes it's not enough "oomph," especially on amourphs. Hell, we 2houred KB and he tried to Chainspell nuke, but stopped two nukes through because he was getting resisted rediculous.

    He's most often found in his nuke setup, and while it isn't complete crap, it is a bit below standard.

    In all honesty I don't want to drop him. It's a LS perma, and he makes the runs (Unlike some people). I think I'll try a different set up involving him main healing, and I'll just let him borrow MP gear from me.
    Attendance counts for a lot - it just sounds like his gear is dated. Maybe help him improve that? Penitent rope is from an easy BCNM, hierach's is cheap. Ele torque isn't but is nice for nuking I guess. Yigit can be nice but you may not have the tags. How are his merits - that might help a bunch too...

    Admittedly we took a taru RDM/BLM with excellent gear but even now when we take our hume friend occasionally (static dissolved for the most part so 3 of us try and take peeps from our shell who have been before) he does ok.

  19. #39
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    Re: Nyzul isle.

    nearly everything was said but something in addition when you wnat to keep this PT setup:

    let the rdm use that Mp*2 or was is +50% idk drink for only 200 tokens at the first room chest before teleporting and selecting floor. If you are the disc holder and don't plan the rdm to be a 2nd disc holder he should use his tokens eg. for the double-MP/+50% drink, together with some ethers. this makes even the crappiest rdm to a MP bomb

    dont know how long that sticks on the char though

  20. #40
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    Re: Nyzul isle.

    Not sure if it's 10 or 15min, but you can always get two as well, just by getting it, using it, and then getting another. I do that with dusty RR, since I have tokens coming out of my ass and I don't like buying an earring every 3 days, but don't really want to risk that occasional bad run.

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