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Thread: Nyzul isle.     submit to reddit submit to twitter

  1. #61
    Sea Torques
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    Re: Nyzul isle.

    It's very possible to low man the runs, like 4-5? Climbing's not difficult, and if your members are well geared and have a clue as what to do, you can do it. You might want to snag 6 for boss runs. Just remember you may get some floors that are acting like SE doesn't want you to win that run.

  2. #62
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    Re: Nyzul isle.

    Quote Originally Posted by Septimus
    I think that it took my one group 12 or more times to get 1 Goliard. (Several Askars though.) Remember, the Fun Inhibitor Engine™ can sense who wants what the most, and will deny that piece of armor from dropping... This is your key to getting the items that you want, find someone who wants something else even more.
    How true, I have been doing Nyzul since last May 7 tags per week, and have been Goliard 4/5 since October. In our group, I have not seen the Saio drop. Plenty of Askar and Denali bodies, and 3 Goliard chapeaux, but never a Saio. The game knows how much I coveted it. :D

    One of our discholders retired from the game recently (disc at 96 + key item), and the other holder is on the point of doing the same, so I guess that's that. Nevermind.

    With regard to low-manning Nyzul, we've occasionally done it with 5, and one rather fluky time we managed it with 4 (NIN WHM SAM BRD), but I don't think I'd make a habit of it. For example, lamps with 4 can be a dealbreaker if you get the wrong pattern or conditions.

    Hope this helps. ^^

  3. #63
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    Re: Nyzul isle.

    Quote Originally Posted by Kainstryder
    It's very possible to low man the runs, like 4-5? Climbing's not difficult, and if your members are well geared and have a clue as what to do, you can do it. You might want to snag 6 for boss runs. Just remember you may get some floors that are acting like SE doesn't want you to win that run.
    well, it still possible to run with 5ppl, and also in floor 20 and 40. I didn't try 5man on 60/80 boss since I'm not feeling comfortable without a good setup on those boss.

    sometimes when one of our set member not able to online, while we can't get any replacement that we can trust with, we will just 5man it.

  4. #64
    Ridill
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    Re: Nyzul isle.

    Quote Originally Posted by Not Kuno
    Slightly off topic but didn't want to make a new thread:

    Can you low-man Nyzul with the goal of just getting to floor 100? Or is 6 people practically required?
    Or alternatively, you would wait for one of the two groups in the linkshell either at or close to 100 to ask for a 6th member. (It happens more often you think!)

  5. #65
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    Re: Nyzul isle.

    Sorry, I didn't see this asked a couple days ago, but in my view I think it depends on what you mean by "low man". We 5-man it anymore since our 6th has more or less stopped playing FFXI, and in my opinion it works better that way than getting a random 6th person who isn't as familiar with how it goes. On our most recent climb to 100 we actually had 3 tags where we managed to hit 10 floors on one tag with just us 5, just because we're all so accustomed to what we're supposed to do that we were able to capitalize on some lucky floors.

    We go MNK MNK BLU RDM BRD, although since one of the MNKs has become our dedicated warper for the last few weeks since he's back at Fl. 95 with the key item and a lot of 75 jobs, and he's been coming on whatever job the rest of us want weapons for 3 runs out of 4. So it ends up being MNK BLU RDM BRD or MNK MNK BLU BRD for the bosses (he warps at the start of the floor rather than even risk resetting his disk), which has been an actual challenge especially when we get Hydra, but so far we haven't lost. We stock up on meds for it though, since we have a lot of tokens, I think I spend like 2k tokens for the 4-man bosses just to be safe.

  6. #66
    CoP Dynamis
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    Re: Nyzul isle.

    Quote Originally Posted by Reapz
    Quote Originally Posted by Sydneysam
    Sydneysam wrote:
    My static has used ONLY a war/nin tank since we started and we have had nothing but success plus the advantage of having a tank that can actually do damage with ease.
    Seconded
    Thirded. Mind you, the holding hate isn't perfect, but since 99% of people are going to have at least 1 /nin around, it's good to share.

    Quote Originally Posted by Osede
    Quote Originally Posted by Kainstryder
    It's very possible to low man the runs, like 4-5? Climbing's not difficult, and if your members are well geared and have a clue as what to do, you can do it. You might want to snag 6 for boss runs. Just remember you may get some floors that are acting like SE doesn't want you to win that run.
    well, it still possible to run with 5ppl, and also in floor 20 and 40. I didn't try 5man on 60/80 boss since I'm not feeling comfortable without a good setup on those boss.

    sometimes when one of our set member not able to online, while we can't get any replacement that we can trust with, we will just 5man it.
    Seconded! Actually, this is precisely what my group does as well. Luck willing, 20s and 40s should be fine. 60s and 80s are doable with a refined group. We've done 100s as 5 (well, 4ish since warp and a lawlTHF...) a few times but it was practically suicidal. The sorts of tags you win but know you didn't actually deserve to... or the sorts of tags you work your asses off on and win with 10 seconds left.

    Just know you won't win every tag. Trying progress with 4 is pushing your luck because if you get nasty NM groups in #s of 4-5 or lamps, you're screwed. Hell, you can't even do 5x same time lamps. I'd say maybe 40% chance of progress success with 4 people. An experienced group can probably win boss floors 80%+ of the time with 5. Do any floors 81+ with 5 and all bets are off.

    Overload on temp items. Don't be shy using 2hrs. Pray for khimmy.

  7. #67
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    Re: Nyzul isle.

    Quote Originally Posted by Aymee
    Overload on temp items. Don't be shy using 2hrs. Pray for khimmy.
    And pray if it isn't Khimmy that they don't spam Pyric Bulwark or Magma Hoplon. Seen too many Hundred Fists wasted on that crap.

  8. #68
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    Re: Nyzul isle.

    Hi, slight derail here. Is it just me or all NM floors pretty much 100% stun-resistant? (I'm a drk btw)

    I use AF+1 helm, AF2 leg, Crimson hands, Dark torque, Balrahn's ring for stuns.

  9. #69
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    Re: Nyzul isle.

    Quote Originally Posted by Obev
    Quote Originally Posted by Aymee
    Overload on temp items. Don't be shy using 2hrs. Pray for khimmy.
    And pray if it isn't Khimmy that they don't spam Pyric Bulwark or Magma Hoplon. Seen too many Hundred Fists wasted on that crap.
    Loading up on the left head of Hydra and wailing on it ASAP can chop it off ~50% of the time and prevents it from being used. Rampages and Asurans are what I'm used to seeing, but I see no reason other WSes wouldn't help. I'd think WSes with critical hit variation or extreme critical dmg would help (this is the normal hydra behavior). Mighty Strikes is just win regardless on that for all the criticals. If we ever do bosses undermanned it's just assumed we'll go all out and blow 2hrs on the things (100s, at least), just so there's no uncertainty. Set an order about who goes when so people can pop fanatics as their turn starts since it's a fair assumption that things like WAR MNK or SAM 2hrs are going to get hate eventually. WAR and SAM are particularly brutal and make the ~1k of stoneskin on cerb look like nothing.

    Melee Temp items:
    Body boost, fanatics, dusty wing, monarch's, bravers, barbarians, rr. 1200 tokens. If you're lazy @ start or they're fast, they can nab a few others, too. Like 90sec max in the start room, and don't buff in there.
    It's pretty hard to fail if you have 3 melee using all those in an order. ...If it's a 100 save one of the melee dmg turns for 40% and under to try to blow past the nasty TP stuff, though if you're really fast (~2-3min) they sometimes won't dive into them at all. All their attacks are considered physical though. Mmm fanatics...

    <3 Khimmy though since he's my test subject for ridiculous-looking Calamities. I'm stuck around 2350ish (my static uses no brd).


    Quote Originally Posted by Kaope
    Hi, slight derail here. Is it just me or all NM floors pretty much 100% stun-resistant? (I'm a drk btw)
    Not 100%, but a lot. A lot of the stuff is dark-based and it makes it hard. It's the same issue as dispels. On the other hand, BLUs have no troubles stunning or dispelling, and you can ghettostun with lullaby with a good brd (NM groups mostly--the 1 leader NMs are ... unsleepable? At least I haven't seen it pulled off in 8 months of nyzul). Do note that some of the mobs have fastcast/instacast-type things, or a lot of resistance to spell interrupt... like a 5/5 hit rampage won't always save you from that blizzagaIII. Flayers, flans and frogs also have some TP moves I don't even understand the results of. Also, a flayer leader NM can't be stopped during MF.

    Don't beat yourself up if you can't get a stun to land with DRK, I guess is the general idea I'm trying to get across.

  10. #70
    Nidhogg
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    Re: Nyzul isle.

    I thought he meant against 60/80/100 Cerb/Khim whose regular counterparts are stunnable. To which I'm pretty sure I never had success stunning them when I came BLM, either.

  11. #71
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    Re: Nyzul isle.

    you can stun cerb fine. Since I'm usually use nin/drk for those floor. However, I'm never or barely see khim/hydra stuned by me.

  12. #72
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    Re: Nyzul isle.

    I actually changed it up and went BLM today for some reason (instead of PLD) and our BRD changed to SAM, and I stunned Khimaira just fine...

  13. #73
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    Re: Nyzul isle.

    Quote Originally Posted by Sydneysam
    Quote Originally Posted by vagus
    Quote Originally Posted by Curcio
    Everyone seems scared about using the WAR/NIN to tank.

    Does he need Survivability gear? I'm pretty sure it would help out a lot, but how would he fair tanking in a DD setup?
    A War/Nin will end up tanking at some point if he has any decent gear. If you have the mage support, war/nin can tank.
    My static has used ONLY a war/nin tank since we started and we have had nothing but success plus the advantage of having a tank that can actually do damage with ease.

    We are on floor 80 atm farming bodies which has only seemed to have produced 1 askar and 5 golliard /wrists!

    i'll see your 5 goliard bodys and raise you 10 askar bodys... shit i'll have to take a SS of us tossing them and lotting a new one the next time we do floor 80 farming.

    strolling back to topic, honestly if your rdm is the weak link that is preventing you from climbing to the next level, talk to them or tell them to hit the road. my first static went strong for 6months until 2 members decided making the other 4 wait hrs past our scheduled times of meeting. of course they got mad at us for confronting them on it lol. but you gotta think whats best for everyone imo. if the rdm wants to put the effort into it, then keep him. but if he gets defensive over the issue, kick from static.

    setup is:
    war/nin
    sam/war
    blu/nin
    thf/nin
    brd/whm
    rdm/whm

    makes for easy boss wins, except when cerberus using that stoneskin move 13x in the last 30%..... stupid fucking 3headed dog....

  14. #74
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    Re: Nyzul isle.

    Quote Originally Posted by elphaba
    k, because i can't find it:

    when you kill lv 100, does the person holding the disc have to warp out before or after death of the monster to protect their disc from being erased?
    Before

  15. #75
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    Re: Nyzul isle.

    Quote Originally Posted by Eddard
    strolling back to topic, honestly if your rdm is the weak link that is preventing you from climbing to the next level, talk to them or tell them to hit the road. my first static went strong for 6months until 2 members decided making the other 4 wait hrs past our scheduled times of meeting. of course they got mad at us for confronting them on it lol. but you gotta think whats best for everyone imo. if the rdm wants to put the effort into it, then keep him. but if he gets defensive over the issue, kick from static.

    setup is:
    war/nin
    sam/war
    blu/nin
    thf/nin
    brd/whm
    rdm/whm
    Well, I bolded the reason you have no trouble with bosses. I can see how with that setup that a lone rdm healer could work, especially with xarc hat and/or dalm so they'd get 10mp/tick with all spells up and assuming they have Balrahn's... or 12 if your brd has spammed enough other assault for storm fife. WHM subbed brd makes erase duties tolerable. BLU tossing fruit can also completely save your ass in some situations.

    As for the cerb issues, The second you see him use it the first time <1/3rd or so, have your SAM pop 2hr and carve through what's left before he gets a chance to use it repeatedly. First WS should kill the stoneskin--have him save med for this and you've still got 3 WS... which combined with the BLU manaburning what they have left should finish it... unless maybe you have a 15000hp version (vs the weaker ones). I've got 2 MNKs in my group and I always have at least one of them save hundred fists for after disc user warp on 100 in case annoying crap like this happens. Make sure the SAM carries a fanatic's, so that GoH/Fulm/Nerve gas doesn't do anything.

  16. #76
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    Re: Nyzul isle.

    k, because i can't find it:

    when you kill lv 100, does the person holding the disc have to warp out before or after death of the monster to protect their disc from being erased?
    If the disc holder uses his firefly before you complete floor 100, the disc won't be erased. A death then HP also works. Lol. Completing floor 100 without the disc holder gives you a chance at a weapon and a head piece. A completion with disc holder the drop rate is the same. Weapon drop rate is much higher then head piece. The type of weapon dropping is completly random, unless its a 2nd floor 100 completion. Then the weapon is based on the job that disc holder is on.

    As for the poster that is having problems with the rdm. This is why I prefer to have 2 real healers for floor 100. A brd/whm & rrdm/whm is just too risky for the bosses. You might want to consider getting the brd to change for boss floors.

  17. #77
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    Re: Nyzul isle.

    Quote Originally Posted by vagus
    As for the poster that is having problems with the rdm. This is why I prefer to have 2 real healers for floor 100. A brd/whm & rrdm/whm is just too risky for the bosses. You might want to consider getting the brd to change for boss floors.
    I'd agree with that for anyone having issues with heals. But I get a lot of people who ask me if you can win with a RDM main healer in most circumstances...and the answer is a qualified yes. The qualification is, the RDM needs to be a damn good main healer. I'm the RDM for my group while we spam Floor100, but my first and foremost experienced job is as an HNM WHM. If you have a non-conventional tank (mine is a MNK/NIN) and you're an "OK" main healer on RDM, you will have "OK" results.

    I also have the luxury of a very cure-happy BRD as well as BLU and BLM assisting with cures as needed when we do Floor100...but it hasn't always been that way, and if the tank dies, it's still my ass XD As added security, I usually pop a mana boost so I have max MP at start and don't have to take the risky time to convert mid-battle. It's usually dead before I run out of MP. Sometimes the buyable items are just as good as having a 7th person XD

  18. #78
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    Re: Nyzul isle.

    rdm can do main heal fine. And your sub healer need to be smart when to toss a curega or cure3 or helping parana, erase and etc.

    since for my group, I'm duoboxing rdm main heal+nin as tank. And we can clear any boss floor w/o any problem, unless the khimmy not happy and keep using the knockback tp move >.>


    but our case we got cor+brd for boss floor thought

  19. #79
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    Re: Nyzul isle.

    Quote Originally Posted by vagus
    Completing floor 100 without the disc holder gives you a chance at a weapon and a head piece. A completion with disc holder the drop rate is the same. Weapon drop rate is much higher then head piece. The type of weapon dropping is completly random, unless its a 2nd floor 100 completion. Then the weapon is based on the job that disc holder is on.
    Maybe I'm not reading that right, but here's total clarification--

    Win 100 with disk holder out of zone: No reset, always 1 weapon, whatever random % of a hat.
    Win 100 with disk holder IN zone: Resets, always 1 weapon, always a hat (random). This was updated to 100% drop in a Summer 2007 patch.
    Win 100 with Runic Key (key item for first completion) as disc user and out of zone: No reset, weapon of the holder's job, whatever random % of a hat.
    Note: The runic key doesn't 'proc' if there's someone with it at kill but it's not their disk. The weapon will be random.
    Win 100 with Runic Key as disc user and in zone: Resets, always weapon of holder's job, always a hat (random).

    Quote Originally Posted by vagus
    As for the poster that is having problems with the rdm. This is why I prefer to have 2 real healers for floor 100. A brd/whm & rdm/whm is just too risky for the bosses. You might want to consider getting the brd to change for boss floors.
    When in doubt, play it safer. Everyone grabbing the standard 4-6 melee temp items will give almost the same bonuses as having the BRD there, so you're not particularly gimping yourself to have the 2nd mage. With practice do whatever is most comfortable/lets you be as lazy as possible.

  20. #80
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    Re: Nyzul isle.

    Quote Originally Posted by Aymee
    Win 100 with disk holder out of zone: No reset, always 1 weapon, whatever random % of a hat.
    Correct except for the quote above. My group, as well as others, can verify that the weapon is not 100% drop on a non-reset disc. It's really really high, like probably 95%+ or something...but I had a Hydra that dropped absolutely nothing and in another thread someone even posted info about the boss dropping a hat and no weapon with it. Very strange and rare, but thought I'd mention it since the consensus is that weapons are 100% even though they are not.

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