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  1. #21
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Akucaen
    I really do like how SE gave PUP an abysmal H2H skill, but loads of weapons with tons of accuracy.
    Don't forget their lovely selection of Mage armor. :elmer:

  2. #22
    Ridill
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    I gotta ask, hundred fists with the NQ stun H2H? Anyone done it?

  3. #23
    Human Being
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by SathFenrir
    I gotta ask, hundred fists with the NQ stun H2H? Anyone done it?
    Quite a few old-school MNKs have done it on Maat.

    I don't remember anything phenominal about the proc. rate, but I fought Maat three years ago.

  4. #24
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Seyrr
    On the Stun Jamadhars, I think the real mistake is on the NQ, not the HQ. Note for all of the other H2H weapons that add a status effect (Stun Claws, Venom Katars, Acid Claws, etc.) the job selection is DRK/NIN/THF, same as for Stun Jamadhars +1.
    MNK can equip the whole Jamadhar range, DRK/NIN/THF none of them. The Stun Jamadhars +1 are the only exception I could find.

  5. #25
    Salvage Bans
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    Lakshmi

    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Acturus
    Quote Originally Posted by SathFenrir
    I gotta ask, hundred fists with the NQ stun H2H? Anyone done it?
    Quite a few old-school MNKs have done it on Maat.

    I don't remember anything phenominal about the proc. rate, but I fought Maat three years ago.
    Bought a pair of these a long time ago, hoping the stun effect would proc often enough to make these useful. How wrong I was....from dirty testing on Bugards in Misareaux Coasts, Bees in Lufaise and Spiders in The Boyada Tree, proc rate is around 5%.

    (Tested by counting hits and procs on my log after each mob fight and adding all up. Sample size was ~30 mobs --which is quite small-- but to be honnest but 0-1 proc per TW or EP fight make them obvious crap to me)

  6. #26
    E. Body
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    Ysera

    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Clearly, PLDs get Destroyers so those of us who are planning on leveling MNK can unlock them via /WAR Combo, and ding into them later. XD

  7. #27
    Old Merits
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    I unlocked my destroyers while capping my H2H on thief =>.>=

    There are many items in the game that have different jobs on NQ vs HQ.

    Coeurl Jerkin NQ
    LV 70 THF BST RNG DNC
    Torama Jerkin HQ
    LV 70 RDM THF BST RNG DNC

    who knows.

  8. #28
    BRP
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    I knew you'd say that, totally doesn't count. They made an exception on purpose just for PUP.

  9. #29
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Wasn't there a pair of knuckles back in the day where MNK wasn't listed on it but they were able to equip it anyways until it was ninja fixed? I forgot exactly which item it was.

  10. #30
    And they're spectacular!
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    http://images.wikia.com/ffxi/images/...neSubligar.jpg

    http://images.wikia.com/ffxi/images/...ligarPlus1.JPG

    The HQ is the only piece in the set that adds +2 def over the NQ instead of +1. I know that there's plenty of other HQ pieces that have > +1 to the base stat compared to the NQ, but this one seems pretty random.

  11. #31
    Nidhogg
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    It's always somewhat annoyed me that BLM AF hat upgraded to +1 loses the lightning resist. I think there's another stat on a different piece that gets lost in upgrade as well.

  12. #32
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Suiram
    It's always somewhat annoyed me that BLM AF hat upgraded to +1 loses the lightning resist. I think there's another stat on a different piece that gets lost in upgrade as well.
    body loses vit. a lot of pieces lose some stats when they're upgraded. for example, rdm af2+1 hat loses the wind resist. TANK AV NOW, BITCH! iirc, sam equip loses some of its resist on upgrade too.

  13. #33
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Cream Soda
    Quote Originally Posted by BRP
    Why, exactly, do RNG, BST, DRK, RDM, and PLD get these, but PUP is told 'nah, you don't need em, you have a automation!'
    PUP doesn't use knuckle/cesti-type h2h weapons, but RNG, BST, DRK, RDM, and PLD do. Simple as that.
    I think the point was more of why do rng bst drk rdm and pld use them (with 0 skill) and why don't pup use em >.>


    Edit:
    You were half correct
    http://images.wikia.com/ffxi/images/...s_Knuckles.gif

  14. #34
    Bagel
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Because SE knows it would make alot of Monks angry, myself included XD
    So SE used their good old SE logic and didn't add PUP on Destroyers.

  15. #35
    Banned.

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Duelist's chapeau
    * MP +14
    * Resist vs. Wind +10
    * Adds 'Refresh' Effect
    * Enfeebling Magic Skill +15

    Dueslist's chapeau +1

    * HP +14
    * MP +14
    * Mind +3
    * Enfeebling Magic Skill +15
    * Adds 'Refresh' Effect

    Goodbye wind+10 ; ;

  16. #36
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Appie
    Because SE knows it would make alot of Monks angry, myself included XD
    So SE used their good old SE logic and didn't add PUP on Destroyers.
    Why would a MNK care if PUP got Destroyers? They're not ~that~ good.

  17. #37
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by Appie
    Because SE knows it would make alot of Monks angry, myself included XD
    So SE used their good old SE logic and didn't add PUP on Destroyers.
    They'd still be 51 h2h skill and 3 martial arts traits behind monks >.> I really don't see a problem with letting them have destroyers.

  18. #38
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Quote Originally Posted by pchan
    Duelist's chapeau
    * MP +14
    * Resist vs. Wind +10
    * Adds 'Refresh' Effect
    * Enfeebling Magic Skill +15

    Dueslist's chapeau +1

    * HP +14
    * MP +14
    * Mind +3
    * Enfeebling Magic Skill +15
    * Adds 'Refresh' Effect

    Goodbye wind+10 ; ;
    upgrade it and lot another for that sexy wind resist

  19. #39
    CoP Dynamis
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    Who needs wind resist when you can melee with staff?

  20. #40
    A. Body
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    Re: I know the SE devl. team isn't the smartest, but damn >.>

    But...RDM melee with staff -needs- wind resist. They Baraeraed, it must be so!

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