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  1. #41
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Hurray for macro master

  2. #42
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    As optimistic as I am for the update, all of this is useless to me. I play melee jobs, even if I were in alliances often, who the fuck cares about the color, and I always play the same character on the same comp.

    Where the fuck are my job adjustments?

  3. #43
    Ridill
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Darkyrm
    Even if its a lol-update (was expecting MB update seeing at the image) and I understand could be a great concern for those who use Windower macros but this can be quite useful to the people that doesnt use them.

    This could potentially be very interesting if this could be a pre-update to increase macro lines since I would think that uploading them means SE can have less concerns/problems allowing longer macros.

    Wild thinking in the end, but who knows...
    Unless they change the current 6 lines, to oh say...30+ nobody who uses windower macros will touch them, and people not using windower macros will still be at a disadvantage.

    If you factor in the /waits, /echos, and gear swaps, I'm pretty sure every WS macro I have is 25+ lines.

  4. #44
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    It said "Battle System Improvements", not "Job Adjustments", people >.> Nce tidbits for a day that normally does not get an teaser.

    I like them all and am personally overjoyed at the sharing of macros via Playonline. I can finally play the game on my XBox360 now

  5. #45
    Bagel
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Listening to battle music while on my BLM will be lots of fun for the amount of time Campaign music was fun, then it will piss me off and I will mute FFXI

  6. #46
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Toth
    It said "Battle System Improvements", not "Job Adjustments", people >.>
    When people think battle system, they think battle mechanics. I'm sure more than a few people expected a def adjustment or something like that, but we got this superfluous aesthetic crap. Not that I don't appreciate that some people might enjoy these changes, but it doesn't change how the game is played, and with a title like that, that's what everyone expected.

    Also, my demand for job adjustments has nothing to do with the content of this update.
    Where. The Fuck. Are They?

  7. #47
    the whitest knight u' know
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I think they key word is "improvements." They've never called changes in calculations/jobs/etc "improvements," that would be "adjustments" because they usually don't like to imply that it should have been that way all along. These, however, are small additions that they think should have been there from the start.

  8. #48
    ٩๏̯͡๏)۶

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by LD
    Quote Originally Posted by Toth
    It said "Battle System Improvements", not "Job Adjustments", people >.>
    When people think battle system, they think battle mechanics. I'm sure more than a few people expected a def adjustment or something like that, but we got this superfluous aesthetic crap. Not that I don't appreciate that some people might enjoy these changes, but it doesn't change how the game is played, and with a title like that, that's what everyone expected.

    Also, my demand for job adjustments has nothing to do with the content of this update.
    Where. The Fuck. Are They?
    There's content in wings of the goddess? ahahaha nice one.

  9. #49
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Well said, Mioko. If anything, these improvements would save a lot of people in lower parties that accidentally pull a mob that another is about to pull. People that do not engage would also be aware that a battle is actually happening.

  10. #50
    assburgers
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Toth
    Well said, Mioko. If anything, these improvements would save a lot of people in lower parties that accidentally pull a mob that another is about to pull. People that do not engage would also be aware that a battle is actually happening.
    Making it even easier for mages to afk.

  11. #51
    Melee Summoner
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    if our macro store on the server, will they able to tell who's using windower macro?

  12. #52
    Ridill
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Do all you people seriously play with the music on?

    Between vent, TV, and other shit, I don't give two shits about what music may or may not be playing in FFXI on perma-loop for the 9000millionth time.

    I think last time I turned on the music was when we did Alexander BC on the night it was released and it was all epic.

  13. #53
    New Spam Forum
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I can't believe how many people actually listen to the in game music, sure it's great the first time you're in a zone, but when you've been there for hours on end it gets rather irritating, I haven't played with the music on for a long time so that part doesn't affect me.

    The ally name colour change will indeed be nice as that can be confusing at times.

    I think the macro backup feature will be optional and since I only use one PC (and if I do backup my macros I backup my whole user folder) it doesn't affect me either.

  14. #54
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    So the only shit they'll 'improve' are things most people don't care about? Awesome. Also, I call bullshit on that point Toth; from the wording, it seems the puller would have to be engaged and at least somewhere near the other party members, neither of which is always the case.


    And wafik, I mean the content of this news bit, you baawing simp. When are you people gunna get off your mounted TOA-dildo and quit bleeding all over the place when you're off it? Oh, you wanna say it was only a joke? This news bit isn't JUST for WotG.

  15. #55
    Ridill
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    It's really not that hard to establish keyboard bound macro palettes and never have to use Windower's /console command. I know I did it in part because less of what's literally accessible by FFXI, the less conspicuous potential investigation would be. Only downside to my little system is it'll sometimes POL error in congested areas when disabling a palette and putting myself back into "selection" mode.

  16. #56
    Relic Horn
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by kayn
    You guys just don't appreciate good suspense building

    SE behaving like a woman during sex now - been rubbing her for 4 month and she still doesnt climax

  17. #57
    Hydra
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Darkyrm
    Even if its a lol-update (was expecting MB update seeing at the image) and I understand could be a great concern for those who use Windower macros but this can be quite useful to the people that doesnt use them.

    This could potentially be very interesting if this could be a pre-update to increase macro lines since I would think that uploading them means SE can have less concerns/problems allowing longer macros.

    Wild thinking in the end, but who knows...
    Unless they change the current 6 lines, to oh say...30+ nobody who uses windower macros will touch them, and people not using windower macros will still be at a disadvantage.

    If you factor in the /waits, /echos, and gear swaps, I'm pretty sure every WS macro I have is 25+ lines.
    I was about to switch to Windower macros seeing as my Sorcerers "Piano" macroing could use that, but just of curiosity since all equipment can be changed in about 13 lines why are WS macros that long? (I only have mage jobs) something like [WS gear] (ws) wait [tp gear]?

  18. #58
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Think of it this way:

    An improvement is an addition, fluff or not, that often has no effect on previously defined mechanics.

    An adjustment changes the mechanics for the better, and sometimes, for the worst.

  19. #59
    Ridill
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Darkyrm
    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Darkyrm
    Even if its a lol-update (was expecting MB update seeing at the image) and I understand could be a great concern for those who use Windower macros but this can be quite useful to the people that doesnt use them.

    This could potentially be very interesting if this could be a pre-update to increase macro lines since I would think that uploading them means SE can have less concerns/problems allowing longer macros.

    Wild thinking in the end, but who knows...
    Unless they change the current 6 lines, to oh say...30+ nobody who uses windower macros will touch them, and people not using windower macros will still be at a disadvantage.

    If you factor in the /waits, /echos, and gear swaps, I'm pretty sure every WS macro I have is 25+ lines.
    I was about to switch to Windower macros seeing as my Sorcerers "Piano" macroing could use that, but just of curiosity since all equipment can be changed in about 13 lines why are WS macros that long? (I only have mage jobs) something like [WS gear] (ws) wait [tp gear]?
    You hit 1 macro, it echo > change to WS gear > WS > Change back > echo TP

    Edit: 10$ on Toth living in a fucking rainbow wallpapered room with smiley faces everywhere, there's looking on the brightside of things then there's just being retardedly optimistic about the bag of flaming shit someone just handed you.

  20. #60
    The Once and Future Wamoura
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    seriously thought the first bit was a joke

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