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  1. #61
    PUP Power!
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    Sylph

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Edit: 10$ on Toth living in a fucking rainbow wallpapered room with smiley faces everywhere, there's looking on the brightside of things then there's just being retardedly optimistic about the bag of flaming shit someone just handed you.
    No I just prefer to have a positive outlook on things and not be all depressing and emo.

  2. #62
    New Spam Forum
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I could really care less about the battle music being a mage. I play with the sound off and usually have the TV running. Although I've been putting off playing on our xbox because I don't have my macros on there. I guess I can't use that excuse anymore.

  3. #63
    Queen of the Pity Party
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Rocl
    seriously thought the first bit was a joke
    Oh it's a joke alright, just not the way you're thinking.

  4. #64
    Bagel
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    At this point, I don't think they'd be doing something like this macro save functionality just to snag Windower users. They have to know that a good portion of their dedicated user base uses them and would probably leave the game if they got cockblocked somehow.

    Me though, I think this will be great. I have two consoles and I hate mirroring changes on the one I use less often... not to mention my wife plays on PC and I never log in over there due to having no macros at all. Maybe now I can see how the other half lives!

  5. #65
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I don't think anyone denies that it has uses in and of itself, but it does seem to be a 'kill two birds with one stone' sort of thing.

  6. #66
    Banned.

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Sorry to piss on your cheerios Ryko, three pages late.
    Best update ever, maybe now SE can confirm I use windower and send me to oblivion. Improvements they say...

  7. #67
    I'd tap that turian!
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    You know, I like it. RDM & WHM were boring as hell with no music, or I'd get lulled to sleep in the thickets or caedarva. (That and I really like all the party-battle music.)

    With that said, if this macro thing is a trick to get rid of windower macros/wave the banstick, then you can say goodbye to me. RDM was hell without them, BLU is a fucking dream with them.

    There's something really nice about 1 macro swapping 10 pieces, having the CA/WS/spell go off, then my haste/acc put on for TP'ing in. I used to have 4 macros to do the same thing, and that was at 50~ when I didn't have the gear selection I do now.

  8. #68
    assburgers
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Lyramion
    Quote Originally Posted by kayn
    You guys just don't appreciate good suspense building

    SE behaving like a woman during sex now - been rubbing her for 4 month and she still doesnt climax
    Man, she must be raw, got any lube?

  9. #69
    Failed Sex Ed
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    putting /console exec and // commands in ffxi macros is not the proper way to do windower macros, the keys themselves are normally bound to aliases which are then assigned to text files to execute what gearswaps/spells that you have. so its not going to affect the majority of windower macro users. the few that do put /console exec in their ffxi macros, will just start making key binds


    Code:
    bind ^1 ctrl1;
    bind ^2 ctrl2;
    bind ^3 ctrl3;
    bind ^4 ctrl4;
    bind ^5 ctrl5;
    bind ^6 ctrl6;
    Code:
    alias ctrl1 exec whm/cureiii.txt;
    alias ctrl2 exec whm/cureiv.txt;
    alias ctrl3 exec whm/curev.txt;
    alias ctrl4 exec whm/regenii.txt;
    alias ctrl5 exec whm/regeniii.txt;
    alias ctrl6 exec whm/erase.txt;
    i will expound :D

    Code:
    input /ma "Cure IV" <t>;
    wait 0.1;
    lstaff;
    enmity;
    wait 2.6;
    idle;
    Code:
    alias mana exec whm/mana.txt;
    alias mnd exec whm/mnd.txt;
    alias mon exec whm/mon.txt;
    alias moff exec whm/moff.txt;
    alias enmity exec whm/enmity.txt;
    alias wde exec whm/wde.txt;
    alias div exec whm/div.txt;
    alias sdiv exec whm/sdiv.txt;
    alias curep exec whm/curep.txt;
    alias curevp exec whm/curevp.txt;
    Code:
    alias astaff input /equip main "Auster's Staff";
    alias estaff input /equip main "Earth Staff";
    alias dstaff input /equip main "Dark Staff";
    alias fstaff input /equip main "Fire Staff";
    alias wstaff input /equip main "Water Staff";
    alias lstaff input /equip main "Apollo's Staff";
    alias istaff input /equip main "Aquilo's Staff";
    alias tstaff input /equip main "Thunder Staff";
    alias wand input /equip main "Mythic Wand +1";
    though akll of this is made obsolete by spellcast ; ;

  10. #70
    New Merits
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    In game sound @ 50%, in game music 0%, iTunes/xmradio @ 25%, and ventrillo full-bore. *sometimes* I'll turn on the game music, b/c there are zones that I like such as saruta[s] and zitah, but otherwise it's pretty much just off. I thinks it's probably a worthwhile change for those that like 'the feel' of final fantasy where all of the sudden "oh crap, a fight!" but if this is initiated by character actions and not engaging the enemy, it might as well just be another BGM.

    I want to see how that macro utility works, and if it does 'upload' it for you automatically w/o you instructing it to do so, I'll be patiently waiting for an adjustment to windower that blocks it or sends out blank macro pallettes instead.

  11. #71
    ٩๏̯͡๏)۶

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by SathFenrir
    Edit: 10$ on Toth living in a fucking rainbow wallpapered room with smiley faces everywhere, there's looking on the brightside of things then there's just being retardedly optimistic about the bag of flaming shit someone just handed you.

    I just pretend he's not real. I was told santa clause doesn't exist, same with the tooth fairy, yet I was so certain he was real. Now I am wishing Toth away.


    PS here is how scholar works :

    http://img101.imageshack.us/img101/2...oucandofa7.jpg


    They should have put notes about this instead!

  12. #72
    Corwens a slot
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    At least you can save macros on ps2 lol.

  13. #73
    Bagel
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    Valefor

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Lordwafik
    I guess it's nice to know if i got aggro or if a party member gets aggro and the monster is getting close or something.
    I think it's based on your proximity to a party member with a drawn weapon.

  14. #74
    E. Body
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    Bro Teampill
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    Gilgamesh
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    Ifrit

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    AND now it's time to play!

    http://img152.imageshack.us/img152/1594/fffeudoo8.jpg

    http://img155.imageshack.us/img155/7622/blanksrj0.jpg

    Ok people welcome to Final Fantasy Feud! We have our contestant Sage Sundi here. Let's get the ball rolling! Name something that will make players of Final Fantasy XI incredibly happy.

    Quote Originally Posted by Sage Sundi
    Battle Music! Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead. The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by our players. Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now. For the next version update, however, our programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game. While it may not be possible to account for all scenarios, due to the nearly limitless ways in which battles can be initiated; we believe this will improve things significantly.
    http://img138.imageshack.us/img138/2415/sundi1xu8.jpg

    Sundi says Battle Music! Show me Battle Music!

    http://img255.imageshack.us/img255/1821/1rednz0.jpg
    BZZZZZZZZZZZZZZZZT

    Aww. sorry Sundi, that doesn't look like it was very exciting. Let's try again. Name something that will make players of Final Fantasy XI incredibly happy.

    Quote Originally Posted by Sage Sundi
    Monster Name Text Color! A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple.
    http://img337.imageshack.us/img337/6029/sundi2vs1.jpg

    Ok Sandi, sorry, Sundi wants to see Monster Name Text Color. Survey saaaaaaaaays?

    http://img169.imageshack.us/img169/5844/2rednz5.jpg
    BZZZZZZZZZZZZZZZZT

    Hmm, these players seem to be pretty finicky, Sundi. You've got one more shot! Name something that will make players of Final Fantasy XI incredibly happy.

    Quote Originally Posted by Sage Sundi
    Macro and Marker Data. Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!
    http://img524.imageshack.us/img524/1651/sundi3ir8.jpg

    He says Macro and Marker Data! Shoooow me Macro and Marker Data!

    http://img152.imageshack.us/img152/8005/3redbj6.jpg
    BZZZZZZZZZZZZZZZZT

    Aww, that's too bad, Sage Sundi. Looks like you and SE won't be going home with any rewards. Maybe you can get it right on another show. That's all for now, see you next time, on Final Fantasy Feeeeeud!

    Quote Originally Posted by Sage Sundi
    Wut?
    http://img135.imageshack.us/img135/9707/sundiwuttb7.jpg

  15. #75
    ٩๏̯͡๏)۶

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    ROFL

  16. #76
    Puppetmaster
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    Bahamut

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I like the macro saving personally. You can create macros without windower swapping more than 6 items. I have already adjusted to using the /macro Book swap command they added awhile ago. You just have to tap the same maco 2+ timees for however many books you use.

    Not as clean as using windower macros but is an option.

  17. #77
    House Azazael
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    Fenrir

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I am really happy to see the macro thing, this means I can play on my 360 finally. Assuming you can chose when you sync your macro books, I will just remove the files that have my windower stuff sync, then replace.

  18. #78
    Relic Weapons
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Well played Fhqwghads. Well played.

  19. #79
    Relic Weapons
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Fhqwghads just won at least 4 or 5 internets

  20. #80
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    2 weeks after I just bought a new 360 and spent 4 fucking hours making macros...awesome.

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