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  1. #81
    Relic Weapons
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I laughed so hard, everyone in my lecture just looked at me.

  2. #82
    Banned.

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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Seigfried Of Pandy
    Fhqwghads just won at least 4 or 5 internets
    =D>

  3. #83
    Old Merits
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Toth
    It said "Battle System Improvements", not "Job Adjustments", people >.> Nce tidbits for a day that normally does not get an teaser.

    I like them all and am personally overjoyed at the sharing of macros via Playonline. I can finally play the game on my XBox360 now
    How were macros stopping you from playing? lol, you're just too lazy to rewrite them!

  4. #84
    Puppetmaster
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Meloria
    I could really care less about the battle music being a mage. I play with the sound off and usually have the TV running. Although I've been putting off playing on our xbox because I don't have my macros on there. I guess I can't use that excuse anymore.
    "Couldn't care less", "Couldn't"

    http://incompetech.com/gallimaufry/care_less.html

    ps. not an attack against you, just your post was the 9000th time I've read it said wrong, and I cracked.

  5. #85
    Master of blackface Range Rover beer bottle throwing.
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    If it is mandatory to upload macros, Like Shaddix said, you could always bind keys and still use windower macros. Although when I tried this, it always froze up my POL, my comp seemed to dislike it so I just used aliases. Granted it isn't as safe as binding but: "//rdm-mnd" is a little less suspicious than "/console exec rdm-mnd.txt"

    But I do welcome the BGM change!

  6. #86
    E. Body
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    Caitsith

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Redshift
    I laughed so hard, everyone in my lecture just looked at me.
    Me too...why do I keep reading when I should be paying atten...hey look >_>

    In all seriousness, that was pure win lol FF Feud, omg...rofl

  7. #87
    ¯\(°_o)/¯
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Thanks to ally claim being a different color, I can now tell that we didn't tag [[HNM]] that much faster! Thanks SE!

  8. #88
    Sea Torques
    Join Date
    Jan 2008
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    5

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    OMG! They didn't tell me something to make me happy, personally! HOW DARE THEY! They should know by now to fuckin' please me! How dare they make improvements that other people like! I'm the only one in the world that matters.

    DAMN YOU SE FOR DOING THINGS THAT OTHER PLAYERS, THAT AREN'T ME, LIKE!

    Seriously. Check your cheerios in the morning before you eat them. It'll help lower your blood pressure.

  9. #89
    Yoshi P
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    Fitz Everleigh
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    Excalibur

    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    With all the garbage they've been giving us in these updates notes, the stuff they don't tell us about better be fucking incredible

  10. #90
    Hydra
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    Mar 2007
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    we still have a week or two for SE to show us the real meat of this update, so i'm trying to keep optimistic. they couldn't have needed 4 months to create this bullshit. maybe they are saving the best stuff for right before the update to look like heroes? like their update last year.

    btw. alliance claim color should be orange :3

  11. #91
    Puppetmaster
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Toonshady
    we still have a week or two for SE to show us the real meat of this update, so i'm trying to keep optimistic. they couldn't have needed 4 months to create this bullshit. maybe they are saving the best stuff for right before the update to look like heroes? like their update last year.

    btw. alliance claim color should be orange :3
    Uhm...

    Isn't the call for help color orange?

    Oh wait, I GET IT!

  12. #92
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I can forgive this crap, it just seems like it could have been omited. Though maybe they were really proud of the music thing, technological hurdle and all that. It's just they started off with something really interesting, new campaign elements and the mega destroyer mechs. Anyway, they have next week to blow our balls into the next level of existance, lets hope we don't get more sloppy seconds.

  13. #93
    Chram
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I dunno. Some of you guys are overreacting and taking this as such a huge slap in the face (as do most of you EVERY update) and in this case I really dont understand why.

    Small changes that are really irrelevent to me = Dont care, let them do it. I personally dont see much wrong with it. I dont feel the current battle system (job/attribute issues aside) is in that much need of fixing, but of course I could be overlooking something.

    Quote Originally Posted by Dense
    I was praying for:

    "Your character will no longer be locked for 2-3 seconds while a spell/song is being cast upon your character, if you decide to engage/disengage"

    This is one thing that would have been nice to see. Maybe Im crazy but I dont think our char's always froze. Back when I started, I could have sworn it wasnt that way, then one day I was like "whoa! why am I freezing!?!?!"

  14. #94
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by Intense
    I dunno. Some of you guys are overreacting and taking this as such a huge slap in the face (as do most of you EVERY update) and in this case I really dont understand why.
    Because no matter what anyone says, the first thing that came to everyone's minds when they read "Battle System Improvements" was something that actually had to do with fighting.

  15. #95
    Chram
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by LD
    Quote Originally Posted by Intense
    I dunno. Some of you guys are overreacting and taking this as such a huge slap in the face (as do most of you EVERY update) and in this case I really dont understand why.
    Because no matter what anyone says, the first thing that came to everyone's minds when they read "Battle System Improvements" was something that actually had to do with fighting.
    Then you read it and think "Ok, its not" and get over it. Its not worth getting all /wrist "Im gonna quit" about it..

  16. #96
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    I don't see anyone pulling the quit card (yet) and the point is it's a reasonable reaction.

  17. #97
    Ridill
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    Sath Fenrir
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    Cactuar
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    And the fact that if the macro upload is mandatory, about 90% of posters on this board will face potential bannings?

    Maybe people are a bit upset about that?

    I don't give a flying fuck that you're too lazy to re-write your macros for your ps2/xbox/whatever, that's being lazy, thats much different from the vast majority of PC players facing action for not wanting to hit 4 macros every time they do something that occurs about every 20 seconds, and have them not even fire off right half the time because of the terrible lag when using normal SE macros, so you end up TPing in half heca and mashing a button that doesn't want to work.

  18. #98
    Chram
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Quote Originally Posted by LD
    I don't see anyone pulling the quit card (yet) and the point is it's a reasonable reaction.
    I think its a reasonable as crying over spilled milk.

    Sath: The way I read the macro thing was that saving macro's server side was an option. But who knows until it actually happens...

    EDIT:
    Quote Originally Posted by idunno
    Macro and Marker Data

    Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!
    Implies that its optional to me.

  19. #99
    Ridill
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    Sath Fenrir
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    If they're server side, then fantastic, it's a good update for a good amount of people and let's give everyone candy, if it's not, which as of right now isn't clear, a little indignation isn't exactly misplaced.

  20. #100
    LD
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    Re: Battle System Improvements (02/22/2008) - (Nothing good)

    Well, that's your opinion, and in my opinion, if I poured milk in a non-spill cup and it spilled, I would be particularly angry, because that's false advertizing.

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