Turban, Sable Cuisses, Homam hands, Homam body, hands, feet, Speed belt; then you can also do something else other than Blitz Ring.Originally Posted by RKenshin
It's what I use for more beneficial stats.
Turban, Sable Cuisses, Homam hands, Homam body, hands, feet, Speed belt; then you can also do something else other than Blitz Ring.Originally Posted by RKenshin
It's what I use for more beneficial stats.
I actually forgot about Sable Cuisses, for the longest time they completely didn't exist on my server. Funny you mention that too, there's actually a pair on AH now! I'm going to go steal it.Originally Posted by Xrave
I can't think of a reason why Sable cuisses would be better than Wally/Gloom/Homam Legs... Maybe if for some reason you want to make that DMG value matter using your body slot I guess but usually that's just not worth it.
If you're using chopper, the TA proc chance is better I think. I was thinking sticking with Gloom and use Ares' Flanchard for 2% more DA and 2% HP, of course assuming you have either dusk+1 or speed belt, would be nice too.
Theyre saying if you can cap haste w/o homam legs. Swapping sable cuisses for homam and homam body for gloom your gaining 2 hp, 12 acc and the triple attack.Originally Posted by Maxxthepenguin
Thats best possible setup. Even if you dont have homam body and have speed belt you could go w/ askar body for 2% DA too.
Three options, all just involve using gear around which piece you use to enhance Souleater:
1. Chaos Burg+1 + Homam Body + Homam Legs + Blitz Ring + Dusk+1
2. Gloom Breatplate + Walahra Turban + Homam Legs + Homam Hands + Bloodbead Ring
3. Sable Cuisses + Walahra Turban + Homam Body + Homam Hands + Bloodbead Ring
All can accomplish 26% haste cap assuming you have the perfect gear available (Speed Belt, Homam Feet, etc). But what separates them is different bonuses you get in using them... HP, Acc, and a chance to TA.
Comparison looks like this:
1 vs 2 vs 3
86 HP, 18 Acc, 2.5% TA vs 126 HP, 6 Acc vs 128 HP, 18 Acc, 2.5% TA
Of the three, I'd rank it #3 > #1 > #2.
2.5% TA over 50 hits will essentially add at least another two hits, which will result in more damage than an extra 40 HP would. Not to mention the lower accuracy.
So yeah, assuming you have ideal gear in other places... Sable Cuisses > Chais Burg+1 > Gloom Breatplate.
(assuming I didn't miss any gear pieces or miscalculate something, made this post in a rush)
EDIT: Just to clarify, all the other gear minus what I listed is consistent between the three sets of gear I compared above. Which would look something like this:
Main: RC
Sub: Pole or Sword Strap
Ammo: Bomblet or whatever!
Neck: Peacock or HP
Ear1: Brutal
Ear2: Cassie
Ring2: BQ Ring
Back: Gigant
Feet: Homam
I need 26% haste? I am lvling drk next for zerg setup and was gonna use:
Rune Chopper = 9%
Homam hands/feet = 6%
Turban = 5%
Swift belt = 4%
Blitz ring = 1%
= 25%
Using Homam body and other obvious stuff everywhere else...
Do I really need that extra 1% (As in will I not cap haste with the above gear)?
I could swap in homam legs and use the Soul eater body instead, and that would put me over cap, and remove the need for blitz ring. But would lose acc/total hits. Hmmm.
Yes, you need 26% to cap haste. Use homam legs/gloom body, and use another HP ring for now. You still get extra swings through brutal and pole strap, but until you get a speed/v.belt or dusk gloves +1, that's the best way to do it i think.
Could grab a Happy Egg coming up this Easter. That or kill Fenrir for 30 HP during daytime zergs.Originally Posted by RKenshin