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Thread: Einherjar Wing II advices     submit to reddit submit to twitter

  1. #21
    Cookiez n Leechez
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    Ryphen Darconel
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    Re: Einherjar Wing II advices

    If you get the Soulflayer boss and he puts up Immortal Shield, keep nuking him anyway. Eventually you'll break through it since it acts like Rampart. I'm not sure how much damage it takes. Make sure to keep his Immortal Mind buff dispelled if you want to do any decent magic damage to him.

  2. #22
    RIDE ARMOR
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    Re: Einherjar Wing II advices

    Having Einherjar scheduled on monday last maintenances kept us away from Wing II for a while but we finally got there!!!! :D Got single+triples bats and Golem boss, went in with 24 but timed out with about 25% left on each golem ; ; Killed KV right before so not everyone had their 2hr up, it's what slowed us down

    We have about 30 ppl with access now but gotta repeat a bit more chambers to have our most active members access as well (repeating really sucks ; ; )

  3. #23
    Cerberus
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    Re: Einherjar Wing II advices

    I just kind of glanced through this thread and didn't see this so here's another suggestion. If you are taking close to the 36 that can enter, u might consider doing 2 assist as opposed to one. We made this transition about 2 months ago, and have done a lot better. You have to consider the mobs when doing this, but if you take the time to do the research, this can help you tremendously imo.

  4. #24
    RIDE ARMOR
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    Re: Einherjar Wing II advices

    Thanks a lot was thinking about trying that strat but for some reason they are a bit scared to try ^^ However we usually have about 25-30 ppl going only happened once to have 36 going Gonna try for this wing and the next tho cause we're still a bit slow to get rid of mobs before boss :/

  5. #25
    E. Body
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Jaybar
    Dahak
    Uses typical Dahak moves, including Thornsong and Body Slam. Be very wary of Body Slam (stunnable) and rebuff your melee after Nullsong. I can't remember if this one does Chaos Blade (Tier 3 Dahak waves can), but if it does, be sure to cursna your melee/mages quickly and cure them up. A Chaos Blade followed by an unstunned Body Slam could result in a wipe.
    Nullsong does damage based on the amount of buffs you have on, so I would suggest not rebuffing people after it. We generally tell people to take everything off, and for the bards to not use songs. It did somewhere in the neighborhood of 700-1k damage to standard-buffed melees. It also uses Chaos Blade, though I've never seen anyone die from the lowered HP (unless if they weren't in my alliance, which is possible).

  6. #26
    Kaeko
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    Re: Einherjar Wing II advices

    Would BLU headbutt spam be effective on Dahaks? Just throwing an idea that someone's probably tried before out there.

  7. #27
    Old Merits
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    Re: Einherjar Wing II advices

    Quote Originally Posted by MarkM.
    I just kind of glanced through this thread and didn't see this so here's another suggestion. If you are taking close to the 36 that can enter, u might consider doing 2 assist as opposed to one. We made this transition about 2 months ago, and have done a lot better. You have to consider the mobs when doing this, but if you take the time to do the research, this can help you tremendously imo.
    We did this too, and even around 25-30 people it can help a lot. As mentioned, you definitely want to switch to single-assist for certain mobs (we tried 2 assists on slimes and did not enjoy it).

  8. #28
    Electric Six groupie
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Eliseos
    Quote Originally Posted by Jaybar
    Dahak
    Uses typical Dahak moves, including Thornsong and Body Slam. Be very wary of Body Slam (stunnable) and rebuff your melee after Nullsong. I can't remember if this one does Chaos Blade (Tier 3 Dahak waves can), but if it does, be sure to cursna your melee/mages quickly and cure them up. A Chaos Blade followed by an unstunned Body Slam could result in a wipe.
    Nullsong does damage based on the amount of buffs you have on, so I would suggest not rebuffing people after it. We generally tell people to take everything off, and for the bards to not use songs. It did somewhere in the neighborhood of 700-1k damage to standard-buffed melees. It also uses Chaos Blade, though I've never seen anyone die from the lowered HP (unless if they weren't in my alliance, which is possible).
    Thank you for this information. Will edit it in.

  9. #29
    The Once and Future Wamoura
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Ryphen
    If you get the Soulflayer boss and he puts up Immortal Shield, keep nuking him anyway. Eventually you'll break through it since it acts like Rampart. I'm not sure how much damage it takes. Make sure to keep his Immortal Mind buff dispelled if you want to do any decent magic damage to him.
    I just want to stress this, and the fact that the magic shield does not make him immune to Stun. It acts exactly like Rampart, it's a stoneskin that only absorbs Magic Damage, and can be broken.

  10. #30
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Rocl
    Quote Originally Posted by Ryphen
    If you get the Soulflayer boss and he puts up Immortal Shield, keep nuking him anyway. Eventually you'll break through it since it acts like Rampart. I'm not sure how much damage it takes. Make sure to keep his Immortal Mind buff dispelled if you want to do any decent magic damage to him.
    I just want to stress this, and the fact that the magic shield does not make him immune to Stun. It acts exactly like Rampart, it's a stoneskin that only absorbs Magic Damage, and can be broken.
    I see. I will update the Soulflayer, then. I'm pretty sure he must build a resistance, then, for after a while mages were unable to stun his -agas.

  11. #31
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    Re: Einherjar Wing II advices

    Most bosses in Einherjar resist stun after a decent length of time. The only reason why my group was unable to kill the Marid back when it only spammed the healing trunk move was because it resisted stun outright at like 18% Everything else we've fought starts to resist stun towards the end (usually around 25% of its life, depending on what we're fighting and how many people are actually stunning it). Diffusion of responsibility usually kicks in if I say "Stun the Ga moves" or "Stun this move", so we'll just give a stun order of 3 people to make sure whatever needs to be stunned, is.

  12. #32
    RIDE ARMOR
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    Re: Einherjar Wing II advices

    We usually have the blms and rdm/drk set a stun order for the nasty stuff or -ga spells and save Chainspell Stun for the last ~30-40% of the boss, we had no troubles with resists with that method untill now, only the marid started to resist when the second rdm started chainspell to finish it off but we were fine by then (and it was already fixed so no p shower spam, just a lot of Chigoes).

  13. #33
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    Re: Einherjar Wing II advices

    Marid is known to build resistance to stun. Nothing new. And that's wing 1, this is wing 2.

    But yes, there should always be a stun order, and on some things (Like Dahak) throw random stuns. Our last Dahak boss got stunned on Chaos Blades and Body Slams randomly which was definitely a glorious thing!

  14. #34
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    Re: Einherjar Wing II advices

    I'll remember that if we get him monday Thanks Jay ^^ (and damn ppl who stop coming when we need to repeat 1 more wing I chamber to move on to wing II for good ; ; )

  15. #35
    Puppetmaster
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Flight_93
    Quote Originally Posted by Jaybar
    Poroggo
    <snip>if you have crimson or herald's or trotters or skadi, have fun<snip>
    As discussed in the ZR thread, this isn't correct information- you don't retain movement+ while charmed.

    Are we reading the same Zhayolm thread? It was agreed you -do- retain movement when charmed, both + and - .
    If you do retain movment speed down while charmed, what about using the walk button before engaging a mob that can charm? Do you still move at walking pace?

  16. #36
    Yoshi P
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    Re: Einherjar Wing II advices

    Logi (Bomb) mobs suck, by the way.

  17. #37
    Hydra
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    Re: Einherjar Wing II advices

    Quote Originally Posted by Therin
    Logi (Bomb) mobs suck, by the way.

    lol that they do.. that they do.

  18. #38
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    Re: Einherjar Wing II advices

    Use the superkite method, they really aren't that bad when you can pick them off one by one. They have low HP and their spells don't do that much damage to the kiter if one happens to get off.

  19. #39
    RIDE ARMOR
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    Re: Einherjar Wing II advices

    Bumping this thread a little again

    I just wondered, for the successful groups out there that tend to clear zones whatever is being thrown at them, what tactics do you use to clear the waves of mobs for Tier 2 and Tier 3?

    We usually have 1 /assist but these past few Tier 2 runs, we've been getting 2 waves of mobs and can't seem to get through them quick enough. For example, today we had 28 people, and a lot are well geared (Ridills/Adaberks etc) but we timed out on the boss after getting 12 Skeletons, 12 Slimes, 12 Bats and the Flan mega-boss. I hope that it isn't just a case of "Hope you get better mobs next time" as I want to be able to clear each zone every time or at least come very close, at the moment we're far from clearing the chamber.

    Is it worthwhile to split into 2 separate alliances and kill 2 mobs at a time with 2 assists? Is there any other tips that can help us get through the initial waves faster? We tend to have no trouble with the bosses.

    I get really frustrated when we lose, so that being said, any kind of help that can help us get through this little slump would be appreciated! 8)

  20. #40
    E. Body
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    Re: Einherjar Wing II advices

    36 mobs is very manageable. If you have over 10 BLM's, I recommend timed -ga3 while the melee kill like usual. Sleeper's have to be on the ball for this. Also, BLU and PLD tanks are highly effective (If done right) to control the large crowds of mobs so all the BLM's don't get massacred after ga3.

    If you have less than 10 BLM's, just have them assist the melee and use IV nukes. By the time you get to tier3, you'll have enough experience to rip waves of mobs apart in less than 5 minutes. The only time you are really fucked is if you get Bombs/Soulflayers/Ahriman/Frogs/Dragons/Behemoth boss all in one chamber. If you get that, sorry about your luck, everything in Tier2 is very manageable though.

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