Yayyyyyy! MY APPROVAL IS YOURS, SE.
Yayyyyyy! MY APPROVAL IS YOURS, SE.
Because theres nothing to do in past nations? In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.Originally Posted by layoneil
I misread at first and thought they were getting rid of the system of losing target when you blink, but this is still a good step in a good direction!
I'm still dreaming for the blink patch someday.![]()
There isn't a set of gear that I can put on, point too and say "this recolored is opaline" in it's entirety.
So yes, taru boys can use the .dat, but that doesn't negate my point that they could just add a female taru .dat to go with the male taru .dat, the body it's going on isn't different, but the gear could be, and then tagged M or F, just like the Opaline set is.
Yes the Taru M and Taru F swimsuits are different. The boys have a sash and the girls have the skirt like all the other races do. If they're able to do the same with DNC and SCH af, well, that's what I'm waiting to see.
I'm going to be severely dissapointed if we dont' get skirts though. I love SCH but that will just be something that will always piss me off.
I was thinking about that, I remembered the color being different, but knew taru girls had the little trunks too, but yeah the skirt is an example of M/F different gear and oh, hay..
Swimsuits share designs with the Dancer AF at least.
Still waiting on that myself. Mobs don't lose target when we eq swap, why must we?!Originally Posted by RKenshin
[quote=Not Kuno]Because theres nothing to do in past nations? In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.[/quote:ggl8f72r]Originally Posted by layoneil
I think an obvious motivation for SE to make "Timewarps" for BLM would be because they want people to do more campaign battles, and making it easier/faster to get there is a plus in their eyes.
hey, at least we can use the previous update to /dance1 at this update.
Ever since ToA they stopped having key spells/ect be solely dropped off Mob's and not from an NPC as well. And knowing SE... they will be too lazy to make a new type of tool for sneak, so 90% chance tabi will now do both (wouldnt be surprised if Tonko does both functions now)Originally Posted by Cantih
After all the cocktease, dance animation outside of dancer job, emperor band, chariot band, fellowship npc update, easter egg hunt update, battle music updates...
We get the real stuffz man (The stuff above were already mentioned at the fanfest omg SE kept their word YAY)! The Spell-Lock reduction makes this HANDS-DOWN ONE of the BEST updates of all time.![]()
I'm sure there will be more information next week on the day of the update, HOPEFULLY like(some more stuff mentioned at fanfest):
The DNC and SCH Dice for Corsair, Corsair Quick Draw timer charges being stored like.
BLU's 5 New spells (As seen in the WOTG dats/Altana Viewer: Asuran Claws, Insipid Nip, Seed Spray, Spiral Spin, Corrosive Ooze).
Maybe the new Drk spells that are Dark Knight Specific (I'm just hoping for Bio III-IV and shits like that).
Mnk Kick Stance (increased dmg in kicks and frequency of kicks (go nice with Vishnu Cesti)).
Warrior's Revenge Strike counter ability.
Maybe the two new Avatar for SMN hopefully to go with this spirits ability that has been confirmed?
Paladin Shield-Reflecto Dmg Spell.
Bard Ability that turns AoE buff songs into single target.
RDM combat spells (This attack up spell that's in the dats is labeled as "Berserk" but in past Final Fantasies it's called "Temper" raises RDM's Attack Power by a %. SE mentioned at the Fanfest that they were introducing spells to RDM that increased their frontline battle power. So this spell fits the match.)
Wyvern Bloodpacts for Dragoon.
Beastmaster new pet foods/jugs.
Oh and Samurai's mini-Meikyo Suisui Move that allows you to automatically self skillchain as long as the ability is up.
So far though, the job adjustments are very promising, and SE has kept their Fanfest word, but hopefully we'll see some of these other ones they promised that I listed above here.![]()
don't worry, smn will still be lol even after the update :D
About the taru skirt. They probably re-worked the .dat to change the AF before release. The one without the skirt was probably preliminary and Taru F will have a skirt in the final AF. Wouldn't be hard to send us a new AF .dat in the update.
Still waiting for my THF Perfect Dodge update promised at the first Fan-fest![]()
[quote=Not Kuno]Because theres nothing to do in past nations?[/quoteOriginally Posted by layoneil
9mvuuyr]
Assuming we set renewing medals (or w/e) aside, if they did add something worthwhile to past cities, it would be incredibly tedious.
I still don't understand the problem here. The same day wildcat warps were released, I set my HP to windy woods. I can get to Whitegate or any outpost in under 90 seconds, plus I have access to furniture storage,In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.
Even if you still set your HP in Whitegate, why would you want to waste a request for more transportation spells on a home city warp spell when 1 silverpiece will already accomplish that today?
I'm hoping it's a new one made with glass sheets since I've got a ton muled.Originally Posted by Katlan
You didn't hear about Ambush?Originally Posted by DAKPluto
People realize that SE could easily make the top tier medal not expire, right?Originally Posted by Spider-Dan
And by that logic reaching old areas takes 2 seconds, just run outside and go to maw.Originally Posted by Spider-Dan
I'm asking for a warp spell that brings you to somewhere useful - The old nations don't take long to get to from your hometown. Not to mention you can HP wherever you want, nor blow through your IS using coins all the time.
Past nation warps are more needed than present nation warps.
Say whatever you want but its still faster to reach your home nation in the present than to reach your past nation. Not only that, but you also have more reason to leave your home point in your present nation anyway since you have fast access to Whitegate and outpost warps there.
I'm just wondering what level the new Warp and Teleport spells will be. I really don't want to have to lvl WHM and BLM higher to get them, but I'll bet that they will both be >37. And I just sold off all my WHM gear.
Anyway cure lock reduction is sweet and the PUP WS have me hopeful once again. Please don't crush my dreams SE.![]()
Where is "somewhere useful" if not your home nation?