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  1. #201
    Hayleystrator
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    Bahamut

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Yayyyyyy! MY APPROVAL IS YOURS, SE.

  2. #202
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by layoneil
    Quote Originally Posted by Not Kuno
    >.> Am I the only one that doesn't want the new warps to be to the past? I want a warp that sends you to home nation since, you know, that would actually be useful.
    why would that be more useful when people can simply HP at their Home Nation?

    if the Warp was for Home Nation, i would probably HP in Jeuno again.
    Because theres nothing to do in past nations? In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.

  3. #203
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    I misread at first and thought they were getting rid of the system of losing target when you blink, but this is still a good step in a good direction!

    I'm still dreaming for the blink patch someday.

  4. #204
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    There isn't a set of gear that I can put on, point too and say "this recolored is opaline" in it's entirety.

    So yes, taru boys can use the .dat, but that doesn't negate my point that they could just add a female taru .dat to go with the male taru .dat, the body it's going on isn't different, but the gear could be, and then tagged M or F, just like the Opaline set is.

  5. #205
    Little Mother
    Join Date
    Nov 2005
    Posts
    3,246
    BG Level
    7

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Yes the Taru M and Taru F swimsuits are different. The boys have a sash and the girls have the skirt like all the other races do. If they're able to do the same with DNC and SCH af, well, that's what I'm waiting to see.

    I'm going to be severely dissapointed if we dont' get skirts though. I love SCH but that will just be something that will always piss me off.

  6. #206
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    I was thinking about that, I remembered the color being different, but knew taru girls had the little trunks too, but yeah the skirt is an example of M/F different gear and oh, hay..

    Swimsuits share designs with the Dancer AF at least.

  7. #207
    Puppetmaster
    Join Date
    Jun 2007
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    50
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    2
    FFXI Server
    Valefor

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by RKenshin
    I misread at first and thought they were getting rid of the system of losing target when you blink, but this is still a good step in a good direction!

    I'm still dreaming for the blink patch someday.
    Still waiting on that myself. Mobs don't lose target when we eq swap, why must we?!

  8. #208
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
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    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    [quote=Not Kuno]
    Quote Originally Posted by layoneil
    Quote Originally Posted by "Not Kuno":ggl8f72r
    >.> Am I the only one that doesn't want the new warps to be to the past? I want a warp that sends you to home nation since, you know, that would actually be useful.
    why would that be more useful when people can simply HP at their Home Nation?

    if the Warp was for Home Nation, i would probably HP in Jeuno again.
    Because theres nothing to do in past nations? In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.[/quote:ggl8f72r]
    I think an obvious motivation for SE to make "Timewarps" for BLM would be because they want people to do more campaign battles, and making it easier/faster to get there is a plus in their eyes.

  9. #209
    Sea Torques
    Join Date
    Jan 2006
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    530
    BG Level
    5
    FFXI Server
    Asura

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    hey, at least we can use the previous update to /dance1 at this update.

  10. #210
    Ridill
    Join Date
    Jul 2006
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    12,621
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    Ramuh
    WoW Realm
    Kilrogg

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Cantih
    :rocl:

    Quote Originally Posted by Tomiko
    Sneak Ninjutsu - This'll cost a pretty penny if it isn't sold by an NPC. Prepare for a shitload of bitching if it's 38+.
    pleasenopleasenopleasenopleasenopleasenopleaseno

    I wonder if they'll make Shinobi-Tabi used for the new sneak spell. I've never got how ninja socks, that go on your feet, make you invisible, yet not stop footsteps.
    Ever since ToA they stopped having key spells/ect be solely dropped off Mob's and not from an NPC as well. And knowing SE... they will be too lazy to make a new type of tool for sneak, so 90% chance tabi will now do both (wouldnt be surprised if Tonko does both functions now)

  11. #211
    Banned.

    Join Date
    Jul 2007
    Posts
    1,203
    BG Level
    6

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    After all the cocktease, dance animation outside of dancer job, emperor band, chariot band, fellowship npc update, easter egg hunt update, battle music updates...
    We get the real stuffz man (The stuff above were already mentioned at the fanfest omg SE kept their word YAY)! The Spell-Lock reduction makes this HANDS-DOWN ONE of the BEST updates of all time.

    I'm sure there will be more information next week on the day of the update, HOPEFULLY like(some more stuff mentioned at fanfest):

    The DNC and SCH Dice for Corsair, Corsair Quick Draw timer charges being stored like.

    BLU's 5 New spells (As seen in the WOTG dats/Altana Viewer: Asuran Claws, Insipid Nip, Seed Spray, Spiral Spin, Corrosive Ooze).

    Maybe the new Drk spells that are Dark Knight Specific (I'm just hoping for Bio III-IV and shits like that).

    Mnk Kick Stance (increased dmg in kicks and frequency of kicks (go nice with Vishnu Cesti)).

    Warrior's Revenge Strike counter ability.

    Maybe the two new Avatar for SMN hopefully to go with this spirits ability that has been confirmed?

    Paladin Shield-Reflecto Dmg Spell.

    Bard Ability that turns AoE buff songs into single target.

    RDM combat spells (This attack up spell that's in the dats is labeled as "Berserk" but in past Final Fantasies it's called "Temper" raises RDM's Attack Power by a %. SE mentioned at the Fanfest that they were introducing spells to RDM that increased their frontline battle power. So this spell fits the match.)

    Wyvern Bloodpacts for Dragoon.

    Beastmaster new pet foods/jugs.

    Oh and Samurai's mini-Meikyo Suisui Move that allows you to automatically self skillchain as long as the ability is up.

    So far though, the job adjustments are very promising, and SE has kept their Fanfest word, but hopefully we'll see some of these other ones they promised that I listed above here.

  12. #212
    A. Body
    Join Date
    Jan 2006
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    4,008
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    7
    WoW Realm
    Area 52

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    don't worry, smn will still be lol even after the update :D

  13. #213
    Nidhogg
    Join Date
    Feb 2008
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    3,790
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    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    About the taru skirt. They probably re-worked the .dat to change the AF before release. The one without the skirt was probably preliminary and Taru F will have a skirt in the final AF. Wouldn't be hard to send us a new AF .dat in the update.

  14. #214
    DAKPluto
    Guest

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Still waiting for my THF Perfect Dodge update promised at the first Fan-fest

  15. #215
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    [quote=Not Kuno]
    Quote Originally Posted by layoneil
    Quote Originally Posted by "Not Kuno":p9mvuuyr
    >.> Am I the only one that doesn't want the new warps to be to the past? I want a warp that sends you to home nation since, you know, that would actually be useful.
    why would that be more useful when people can simply HP at their Home Nation?

    if the Warp was for Home Nation, i would probably HP in Jeuno again.
    Because theres nothing to do in past nations?[/quote9mvuuyr]
    Assuming we set renewing medals (or w/e) aside, if they did add something worthwhile to past cities, it would be incredibly tedious.

    In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.
    I still don't understand the problem here. The same day wildcat warps were released, I set my HP to windy woods. I can get to Whitegate or any outpost in under 90 seconds, plus I have access to furniture storage,

    Even if you still set your HP in Whitegate, why would you want to waste a request for more transportation spells on a home city warp spell when 1 silverpiece will already accomplish that today?

  16. #216
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Katlan
    Quote Originally Posted by Cantih
    :rocl:

    Quote Originally Posted by Tomiko
    Sneak Ninjutsu - This'll cost a pretty penny if it isn't sold by an NPC. Prepare for a shitload of bitching if it's 38+.
    pleasenopleasenopleasenopleasenopleasenopleaseno

    I wonder if they'll make Shinobi-Tabi used for the new sneak spell. I've never got how ninja socks, that go on your feet, make you invisible, yet not stop footsteps.
    Ever since ToA they stopped having key spells/ect be solely dropped off Mob's and not from an NPC as well. And knowing SE... they will be too lazy to make a new type of tool for sneak, so 90% chance tabi will now do both (wouldnt be surprised if Tonko does both functions now)
    I'm hoping it's a new one made with glass sheets since I've got a ton muled.

    Quote Originally Posted by DAKPluto
    Still waiting for my THF Perfect Dodge update promised at the first Fan-fest
    You didn't hear about Ambush?

    Quote Originally Posted by Spider-Dan
    Assuming we set renewing medals (or w/e) aside, if they did add something worthwhile to past cities, it would be incredibly tedious.
    People realize that SE could easily make the top tier medal not expire, right?

  17. #217
    The God Damn Kuno
    Join Date
    Dec 2004
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    Kuno Sedai
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    Gilgamesh
    FFXI Server
    Bahamut

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Spider-Dan
    In Home Nations you have storage + AH + Outpost + Signet guy (emp band) + Some guilds/GP items and probably more stuff Im forgetting too. If you can warp there then what's to stop people from setting HP in random ass spots since you can just get a blm to d3 you back to your nation and from there easily go anywhere you want.
    I still don't understand the problem here. The same day wildcat warps were released, I set my HP to windy woods. I can get to Whitegate or any outpost in under 90 seconds, plus I have access to furniture storage,

    Even if you still set your HP in Whitegate, why would you want to waste a request for more transportation spells on a home city warp spell when 1 silverpiece will already accomplish that today?
    And by that logic reaching old areas takes 2 seconds, just run outside and go to maw. I'm asking for a warp spell that brings you to somewhere useful - The old nations don't take long to get to from your hometown. Not to mention you can HP wherever you want, nor blow through your IS using coins all the time.

  18. #218
    New Merits
    Join Date
    Oct 2007
    Posts
    208
    BG Level
    4

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Past nation warps are more needed than present nation warps.

    Say whatever you want but its still faster to reach your home nation in the present than to reach your past nation. Not only that, but you also have more reason to leave your home point in your present nation anyway since you have fast access to Whitegate and outpost warps there.

  19. #219
    New Merits
    Join Date
    Aug 2007
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    247
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    Lakshmi
    WoW Realm
    Aegwynn

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    I'm just wondering what level the new Warp and Teleport spells will be. I really don't want to have to lvl WHM and BLM higher to get them, but I'll bet that they will both be >37. And I just sold off all my WHM gear.

    Anyway cure lock reduction is sweet and the PUP WS have me hopeful once again. Please don't crush my dreams SE.

  20. #220
    Relic Shield
    Join Date
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    Odin

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Where is "somewhere useful" if not your home nation?

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