It only every restricted movement, calling it terror is hyperbole.
It only every restricted movement, calling it terror is hyperbole.
The mob has to be conveniently right in front of you in order to do that. Cure locking makes you incapable of moving, on top of the immobility of the "draw weapon" animation as well, not necessarily an actual restriction on doing anything... In merit parties and burn-style events, I frequently get chatlog confirmation that I'm hitting a mob while I'm still frozen from cures/song and far before I even draw my weapon. I don't think cure-lock even interrupts your ability to use job abilities. It's pretty much only a mobility issue, I think.Originally Posted by evilpaul
It's really an animation issue, but the game will work around a failed animation (switching gear during a casting animation makes the spell show up in the log faster, for instance) for everything except movement.