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  1. #141
    Banned.

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    Patricia Lanvaldear
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Just woke up... only one thing there that I find to be TRULY badass and that's the fixing of the cure-lock... that's some sexy stuff there.

    Don't care what level the sneak Ninjutsu is, although I do kind of hope it's 38+ for the sake of alchemists everywhere.
    I'm not an alchemist.

  2. #142
    New Spam Forum
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    Bismarck

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Maybe you guys don't know what I am talking about. . . .

    Go start casting a spell, start running a little before it goes off, and see what happens.

    spoiler: you stop moving while the spell is going off (due to the animation)

    now, take out the animation with a gear swap and you will see that you can continue moving right through the cast.

    Maybe I am just jumping to conclusions by thinking this update applies to ALL animation lock, but if it does, it will be really good.

    And I'm sorry for insulting your dragon

  3. #143
    Nidhogg
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    They could just make the tools for it alchemy with skill cap the same as silent oil.

    And @acorn this is different, this lock they are fixing you can't gearswap out of.

    Edit: To elaborate, if you engage and are cured and gear swap at the same time, you are locked and immobile for the duration of the cure animation, and when it ends you'll blink out the gear swap and resume moving.

  4. #144
    CoP Dynamis
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    El fucking EL to Acorn head thinking he can run around spamming cures while in motion....

    I wonder if this will account for the Raise > Get up > WHM hits you with Cure and your body falls to the ground for 2 seconds. It is kind of funny though

  5. #145
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Popsiclestick
    El fucking EL to Acorn head thinking he can run around spamming cures while in motion....

    yeah thats not what I am talking about.. .

  6. #146
    CoP Dynamis
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    Thunderhorn

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Acorn
    Maybe I am just jumping to conclusions by thinking this update applies to ALL animation lock, but if it does, it will be really good.
    Quote Originally Posted by PlayOnline
    casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance.
    I think it's pretty clear which animation lock they're referring to.

    Kinda sad that it only refers to restoration magic though. I don't like it when I'm being smacked with black magic and locked either. D=

  7. #147
    Relic Weapons
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    Caitsith

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Suiram
    They could just make the tools for it alchemy with skill cap the same as silent oil.

    And @acorn this is different, this lock they are fixing you can't gearswap out of.

    Yeah, this is more of the "I'm standing up after being raised and someone cures me and my body slams back down to the ground like jabba the hut just sat on me, and I die in beseiged again due to being WAY too close to Gere, again." >.>


    Edit: Well, HOPEFULLY they get rid of all cure-lock, and not just specifically /attack cure-lock >.>

  8. #148
    Melee Summoner
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Acorn
    Maybe you guys don't know what I am talking about. . . .
    Go start casting a spell, start running a little before it goes off, and see what happens.
    spoiler: you stop moving while the spell is going off (due to the animation)
    now, take out the animation with a gear swap and you will see that you can continue moving right through the cast.
    Maybe I am just jumping to conclusions by thinking this update applies to ALL animation lock, but if it does, it will be really good.
    And I'm sorry for insulting your dragon
    Because it's talking about the lock from being casted ON by a mage when you press attack. It has nothing to do with casting animation from the caster. /Facepalm

  9. #149
    A. Body
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Septimus
    Quote Originally Posted by bercus
    Quote Originally Posted by Spira
    and all it took was 1 update note of win.
    I couldn't wait for the update before.. but now i REALLY cant wait for it to come.
    It´s always like that. The final stuff is the better stuff.

    Here we go some of the questions for the Interview are already solved . And there is more to come still .
    Yeah, we may luck out and get an update note on Saturday, but for the love of all things bright and beautiful, please don't hold your breath for it people. Don't expect it, just be glad if happens.
    The cycle of lose to win continues, as regular as the seasons, as unchanging as the tides, from the first teaser of an update to the version update itself.

    That being said, Scholar's getting some well-needed love, and I'm pondering what we'll see for BLU/COR later on.

    The contemplation has gotten much easier to sink my teeth into as of this, though.

  10. #150
    Nidhogg
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Acorn
    Maybe you guys don't know what I am talking about. . . .

    Go start casting a spell, start running a little before it goes off, and see what happens.

    spoiler: you stop moving while the spell is going off (due to the animation)

    now, take out the animation with a gear swap and you will see that you can continue moving right through the cast.

    Maybe I am just jumping to conclusions by thinking this update applies to ALL animation lock, but if it does, it will be really good.

    And I'm sorry for insulting your dragon

    They specifically said the lock that happens when a cure is cast on you.

    Learn to read.

  11. #151
    A. Body
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Spoony Bob
    Quote Originally Posted by Maxxthepenguin
    Hey, they made dread spikes work awesomely, maybe they would make endark work awesome for scythes.

    And maybe we'll be able to shit rainbows.
    Dread spikes was a myth. I have yet to meet a dark knight that uses the spell!
    My LS'es resident darkity-dark DRK does, more for soloing or BCNM's.

    It's actually hilarious when he pulls aggro on the Puk ISNM, it spawns copies, and they all hit him once before the sleep/Thundaga burns them away...and he barely needs a Cure II if that.

  12. #152
    Fake Numbers
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by Acorn
    Maybe you guys don't know what I am talking about. . . .

    Go start casting a spell, start running a little before it goes off, and see what happens.

    spoiler: you stop moving while the spell is going off (due to the animation)

    now, take out the animation with a gear swap and you will see that you can continue moving right through the cast.

    Maybe I am just jumping to conclusions by thinking this update applies to ALL animation lock, but if it does, it will be really good
    A character stopping to cast after it started running isnt really an animation lock... its a character stopping to cast >.>
    And they wont change that.

    Here, read this again

    casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete

  13. #153
    Sea Torques
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Just to further reinforce this because it's annoying at the people who have said "Wajaom" or "Tavnazia"

    viewtopic.php?f=2&t=28529
    I had forgotten about this thread.

    Blue Mage
    New spells will be added in the next Version Update. They will include abilities from monsters in the past.
    I guess this is as good as any of a confirmation. They dont usually state "in the next version update" unless its a sure thing.
    Puppetmaster
    New attachments will be added, and existing attachements will receive adjustments. High level Automatons will get new Weapon Skills. They are looking at more ways to improve the Automaton itself. Possibilities include a new frame.
    Im hoping these new attachments make it into this update. And heres to hoping this "planned" new Frame is a Great Axe wielding bad ass.

  14. #154
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    If it's cure only, then it's pretty gay. As a blm there are some times I need to get up instantly from resting to do something, except I'm being hit by ballad/refresh/rolls etc and can't do anything for a few seconds.

  15. #155
    E. Body
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    Caitsith

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Amazing! The only thing I hope for...is theyre not all 70k spells >_> lol...I can't go affording big spells for WHM,BLM,RDM ; _ ;

  16. #156
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    Bismarck

    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Anyone who is facepalming about what I said is a complete idiot. It is ENTIRELY possible (and likely) that all animation lock issues will be affected.

    Maybe not, we will just have to wait until early march to find out. There is no use fighting about it. I wish I was more clear in my initial post so this thread wouldn't have gone down hill so fast... just go back to being happy about the update and forget it.

    to Aphelidia: see my post (the one you just quoted) the stop is due to the animation

    not going to reply anymore have fun being happy

  17. #157
    Sea Torques
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Anyone who is facepalming about what I said is a complete idiot. It is ENTIRELY possible (and likely) that all animation lock issues will be affected.
    Sounds like it applies more to you then anyone else...

  18. #158
    Fake Numbers
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    the stop is due because the character is doing another action. Its not an animation lock.

  19. #159
    Relic Weapons
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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    Quote Originally Posted by LD
    (I wonder if JPs go to SE HQ and throw stuff)
    This made my morning visualizing this.

    I know I like the little things in life lol.

  20. #160
    DEUS VULT
    FITE ME

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    Re: Job and Battle System Adjustments (03/06/2008) (FUCK YEAH)

    All in all, I approve. Now tell us when the update is, goddamnit!

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