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  1. #21
    Relic Shield
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    Re: Silver Sea Remnants Time Markers

    Time check:

    Route: hammerblow>dekka>GG1>GG3>CC


    hammerblow dead @20min mark
    dekka dead @35
    GG1 &imp dead@55
    GG3dead@65
    CCdead@90

    gives 10min for screw ups

  2. #22
    Wincest Princess
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    Odin

    Re: Silver Sea Remnants Time Markers

    Quote Originally Posted by mdkuser
    Time check:

    Route: hammerblow>dekka>GG1>GG3>CC


    hammerblow dead @20min mark
    dekka dead @35
    GG1 &imp dead@55
    GG3dead@65
    CCdead@90

    gives 10min for screw ups

    Very useful for when we pick up some speed thank you.

    If anyone's interested we did our run and fought Hammerblow for the first time. Our first attempt to kite the mobs and lose aggro with 12% movement speed didnt seem to work. Those mithras dont like to give up so easily apparently ><.

    Spectacular deaths from that try but this time we did Sandstorm Desert Boots on the THF super-kiting to all 4 corners of the room with the Red mage curing him. This worked flawlessly and we had no deaths. I was able to keep sandstorm on the THF and main heal the party. The reason I decided to main heal the pt instead of the RDM was because I keep stoneskinga up and it's phenomenal on first floor mobs.

    Also if anyone's interested Hammerblow is a joke with Phalanxga up. Because of the spectacular wipe we only had time for 3 NMs, but now that we got a working Hammerblow strategy that everyone performed flawlessly on we'll be including Citadel Chelonian.

    Today we're gonna go romp around in Bhaflau thickets again *groan*. Just NM farming though because I really don't think we're ready for LBC.

    Thanks for all the tips

  3. #23
    Puppetmaster
    Join Date
    Sep 2007
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    Re: Silver Sea Remnants Time Markers

    Quote Originally Posted by Arthars
    Quote Originally Posted by tymora
    1F - Clear entire Hammerblow wing including side rooms - 20-25 min
    Skipping side rooms to save time is a general misconception I think. At least for my group, slowing down in the later floors due to a lack of cells is not my idea of efficiency. Having mnk tanks near to fully unlocked means they can tank 3 fomors at once(With Phalanx 2) to pop Hammerblow
    All depends really
    if your 6, and gotta do 2SE, clring sides of 1F is time wasting 20-25 mins for 1F is way too much. clearing maximum 1 sides should be enough to gear you up for 6 man to deal with hammerblow fast.
    however if your 9, yes, its good to clear the sides especially if your doing 2NW imps since that route lack cells until gears. 9 people can eventually speed up the overall run.

    as for wiping to LAC, kinda wierd tho, according to your post, you have 20 mins, that more than enough to play safe. only way i can think of wiping to LAC is:- rushing, which you dont have to XD

    kill more LAC post more pic of usu boots and make people /waist ftw XD
    Opening Chest + 1 Fomor + 6 in Hammerblow room.

    Does this give you enough cells to kill the Powderkeg room? Those fomor's hit prolly 5x harder than the 1f fomors and if you link it can be a pain. Do you think light farming like this is enough for your group to balance between saving time on 1f and trying to kill efficiantly/fast on 2f? We have been doing full clears on the east side (which has way more cells to begin with) and we realize it's too much, but trying to get a handle on what would be a good number. we typically go in with 7-12.

  4. #24
    Puppetmaster
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    Re: Silver Sea Remnants Time Markers

    Quote Originally Posted by Arthars
    4F East
    1.Thf uses flee and warp at 3F
    2.catches up train, aggro and bring back

    3.kill all
    4.flee again and aggro mid room, 4 peelers of ramparts.
    5.Thf fanatic drink + logout (use dusty rr if no fanatic)
    6.kill ramparts + NM
    7.thf flee, pull chariot, main tank peel chariot, thf flee to warp
    8.hit 5F with 12-15 mins spare
    He can get them before the cross over the gear/rampart area? Do they ever de-aggro when he is bringing them back? Could be extremely easy to do these gears the same as above poster describes Hammerblow fomors.

  5. #25
    Salvage Bans
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    Asura

    Re: Silver Sea Remnants Time Markers

    4F mobs lose aggro in about 2 rooms worth of distance if you have flee on.

    We wiped last time on LAC with 6 because I (only RDM) was the last one charmed and it opened with Discharge on the MNKs while I was still charmed. No cures + no shadows (and can't put up) = dead MNKs

    -------
    I don't see much difference in time in clearing the side rooms with 6 or with 9 since most of the damage come from the 2 MNKs in the main party. Of course it depends on drops, but I like having the MNKs with a good portion of stats and equipment unlocked. Makes life a lot easier out of 1F.

    -------
    I tried opening chest + 1 fomor + 6 and the speed wasn't great. 20 min 2F becomes 40 min (Morrigan route.) Might be a bit lower now because we're more experienced but again I don't see the need to skimp too much on 1F.

  6. #26
    Nidhogg
    Join Date
    Jan 2006
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    3,701
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    Re: Silver Sea Remnants Time Markers

    Quote Originally Posted by fuergrissa
    Quote Originally Posted by Arthars
    Quote Originally Posted by tymora
    1F - Clear entire Hammerblow wing including side rooms - 20-25 min
    Skipping side rooms to save time is a general misconception I think. At least for my group, slowing down in the later floors due to a lack of cells is not my idea of efficiency. Having mnk tanks near to fully unlocked means they can tank 3 fomors at once(With Phalanx 2) to pop Hammerblow
    All depends really
    if your 6, and gotta do 2SE, clring sides of 1F is time wasting 20-25 mins for 1F is way too much. clearing maximum 1 sides should be enough to gear you up for 6 man to deal with hammerblow fast.
    however if your 9, yes, its good to clear the sides especially if your doing 2NW imps since that route lack cells until gears. 9 people can eventually speed up the overall run.

    as for wiping to LAC, kinda wierd tho, according to your post, you have 20 mins, that more than enough to play safe. only way i can think of wiping to LAC is:- rushing, which you dont have to XD

    kill more LAC post more pic of usu boots and make people /waist ftw XD
    Opening Chest + 1 Fomor + 6 in Hammerblow room.

    Does this give you enough cells to kill the Powderkeg room? Those fomor's hit prolly 5x harder than the 1f fomors and if you link it can be a pain. Do you think light farming like this is enough for your group to balance between saving time on 1f and trying to kill efficiantly/fast on 2f? We have been doing full clears on the east side (which has way more cells to begin with) and we realize it's too much, but trying to get a handle on what would be a good number. we typically go in with 7-12.
    Going with 6, 7 at most, what we've found works best seems to be going right for hammerblow room if we get 2 prae cells from chest or from chest + first fomor, and if we only get one then clearing a side room until we get another or after 4-5 mobs. That way when we hit powderkeg room both MNKs have shadows, as do I, the puller, which lets me pull preemptively and hold as the current one is dying since they don't sleep. However spending any longer on first floor seems to be too redundant, the only other benefit is getting an extra STR in advance, and lessening the chance that you get screwed on some equip cells (last run I did only one MNK had waist cell until the 2nd-to-last gear in Gyro3 room lol).

  7. #27
    Salvage Bans
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    Re: Silver Sea Remnants Time Markers

    Suiram's SSR style doesn't fit my group because of several factors (makeup, equips, the people)

    *Tried before*

  8. #28
    Fake Numbers
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    Re: Silver Sea Remnants Time Markers

    For Hammerblow, don't forget the nice easy alternative of Hermes Quenchers, available at an Auction House near you. It's a 5k gil alternative and works for low number groups.

    Pop quencher, aggro, run straight out of the room. Everyone else stays in the room and pulls 2 off the train. The fomors will lose aggro pretty quickly because they are completely retarded when it comes to stairs, but it usually takes them a while to reset.

    This works without movement speed too, but the faster you move the less likely you are to die. Sac pulls don't have to end in death.

  9. #29
    Relic Shield
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    Re: Silver Sea Remnants Time Markers

    I've seen many strategies used on Hammerblow:

    #1: Go directly to the NM room and fight 1 ( 2 if two magic cells droped from the chest, in this case your rdm kites the second fomor), while thf kite-loose aggro. Fomors aggro to JA at 20' so they have THF use silent oils and flee to aggro and loose them fast.

    #2: Kill 1 room of fomorsx4 then do the NM room with kite-loose aggro method. First leg to THF for powder boots, if we get a leg cell, and in that case THF don't get JA.

    #3: Kill 2 rooms then to fomors, and kite-loose aggro ( more cells, faster kills).

    #4: Kill 2 rooms of fomors then sac pull the 6 fomor. The two sac pullers scout chests before, for dusty rr3 scrolls.

    They all work. What matters is not your method but the time it takes. 20 minute or less is a good time.

    #1 and #2 take 20-25 minutes most of the time ( less cell= slower kills). The first fomor especially will be hard to kill, with only 1 magic. The JPs I've gone with that do that, take time to empty chests with silent oil on, to stock up on healing items, before starting fighting. Giving first abi or boots to thief just for flee is a waste imo too...

    #3 is hard to achieve under 20mn, but possible ( down time being hunting down the kited fomors).

    #4 Is always less than 20 minutes, and you get extra cells from 8 fomors. Odd enough, two of the four times the usukane head droped was when we were very fast (~17 minutes).


    Edit: never take the east path, random drops = bad. West path has guarranted 3 body, 3HP 4magic 4JA 4SJ 3MP 5WPN, under 20 minute. Add to that random equip and stats from the 9 initial fomors.

  10. #30
    Chram
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    Re: Silver Sea Remnants Time Markers

    just to set a fact straight about east path: the final 8 fomors on east path have fixed drops (and drop 5 cells fixed instead of 4 cells fixed)

    *if* you are genuinely capped out on 35 usukane head drops and have a large group or want to fight just a subset of the final room (since these have normal linking rules and are more spread out) then east path might be for you. - it isn't particularly time saving in terms of getting to 2F but if you're doing it with the intent of needing less farming on later floors it can be a smart route to take.


    since hammerblow's drop rate is beyond poor there isn't really a reason to expect most groups to be in the above situation. for groups smaller than 10-11 members there isn't really any opportunity cost doing west route unless you skip 2F farming entirely.

  11. #31
    Relic Shield
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    Re: Silver Sea Remnants Time Markers

    On topic, we just did a silversea run on the other route.

    Route: hammerblow> powerdeg>GG3>CC>Boss

    Hammerblow dead@18
    Powerdeg dead@44
    GG3dead@57
    CCdead@81
    Boss dead@98 ( a bit rusty on the boss >.>)

  12. #32
    Black Belt
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    Arthars Menethil
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    Re: Silver Sea Remnants Time Markers

    silver sea seem to get a lil easier

    gears and rampart dont have that much HP they used to have from my observation O_o

    usually have to play really well with 6 people to get 1W 2NW 3Mid+E 4E and eventually kill boss with just enough time

    did 2 runs these 2 days and ended up able to kill everything pretty fast from 3F onwards, and eventually kill boss and much time left from 2NW route

    anyone felt the same? gears and rampart only tho, fomor seem to be still the same.

  13. #33
    Relic Shield
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    Re: Silver Sea Remnants Time Markers

    hmm this looks cool. We always have only 10 minute left when doing this path, so any extra time is welcome.

  14. #34
    Black Belt
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    Re: Silver Sea Remnants Time Markers

    did 1F hammer, 2F NW route today, hit 3F GG1 and GG3 and 4F turtle and still left 23 min on boss
    did with usual group

    i can confirm this zone sure became easier

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