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  1. #221
    Bagel
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Therin
    Quote Originally Posted by sruon
    Quote Originally Posted by Therin
    Quote Originally Posted by Delayed
    Looking at the haste nerf in another light...
    What do you think it'll do to the difference between 1 handers and 2 handers in exp situations?
    Is it going to make 2handers stand out even more or will it make dual wielding more desirable again ?

    It's only effecting Runechopper and Apoc DRKs. It specifically says "maximum haste" limit, not haste before you reach the cap, therefore Kraken DRKs and everything else that uses haste is uneffected. It's not a "DRK nerf" as much as it is a "Runechopper and Apoc nerf".
    says him without even being able to log in game yet.
    Says you who apparently can't read English. It says it in the fucking update notes, lol.

    No, Izzy, I'm underwhelmed too.
    It actually says "the total amount of bonus attack speed" not "maximum haste", Vandyr.

    But yeah... I was just getting close to finishing my RC build, just needed to merit Desperate Blows. Good thing I held my merits on hand instead of spending them on DB right away.

  2. #222
    New Odin
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Spider-Dan
    Quote Originally Posted by kuronosan
    What more can MNK get?


    For that matter, what more does NIN need?
    QFFT.

    NINs and RDMs, in particular, should be breathing a joyous sigh of relief. Another update has come and gone, and you still haven't gotten hit in the face with a safe.

    P.S. I like how Sneak ninjutsu doesn't even count as a NIN buff.
    Everything comes down to how much damage you can do, when people dont see damage potential updates... its obvious its garbage.
    >.>

  3. #223
    Demosthenes11
    Guest

    Re: Mar. 11, 2008 (JST) Update Details

    am I the only one that read this and went "wtf is this shit"
    This is a mini-update at best with a small buff for a few jobs and a nerf to zerging - not worth it

    No adjustment of current content, no addition of new content. There better be some HNMs with non hydra lootpools or I'm gonna cut a bitch

  4. #224
    Sea Torques
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Izzy
    where the FUCK is my avatar that SE has been "OH SO FUCKING SECRET WE CANT SAY ANYTHING" about for the past fucking year and a half too?

    Thanks for the pokemon, mspaint, and rebuffing SAM update SE!

    On a positive note, the SCH stuff and the WAR trait are nice...
    Theyve been saying there "will be new avatars, but we cant reveal the details yet" since BEFORE ToAU came out lol

  5. #225
    Ridill
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    Re: Mar. 11, 2008 (JST) Update Details

    COUNTERBLAST

    Underwhelming update at the moment. 5 months since a content-less expansion and this is all we get?

  6. #226
    Bagel
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Demosthenes11
    am I the only one that read this and went "wtf is this shit"
    This is a mini-update at best with a small buff for a few jobs and a nerf to zerging - not worth it

    No adjustment of current content, no addition of new content. There better be some HNMs with non hydra lootpools or I'm gonna cut a bitch
    Sort of agree... .dat mining results will make or break this mofo.

  7. #227
    Physicist
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Talint
    Quote Originally Posted by Spider-Dan
    P.S. I like how Sneak ninjutsu doesn't even count as a NIN buff.
    Casting sneak and invisible in the middle of fighting, are we?
    Actually, THF gets hide, I think NIN should get some kind of instant sneak JA (vanish?)

    Calling it for the next update, actually. If Sneak:Ichi was 37+ I'd say no, but it should be a 60 JA since everyone can /NIN and get it.

    edit: I agree with those above me. SE blew their wad last week and then didn't really add too much more (except SCH), I feel guilty for it but I also feel underwhelmed. dat mining will tip the scales.

  8. #228
    Aldaris
    Guest

    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Izzy
    where the FUCK is my avatar that SE has been "OH SO FUCKING SECRET WE CANT SAY ANYTHING" about for the past fucking year and a half too?
    yup...

    :rip:

  9. #229
    New Odin
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    Re: Mar. 11, 2008 (JST) Update Details

    Unresisted Skillchains 95% of the time if the correct elements were used on a mob would be pretty sexy update to that lost art of the game.

  10. #230
    assburgers
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    Re: Mar. 11, 2008 (JST) Update Details

    Holy shit, I got a new JA?

    Wow, gotta find somewhere in my macro for it.

    *glee*

  11. #231
    Zoot
    Guest

    Re: Mar. 11, 2008 (JST) Update Details

    I like the versatility of the option of only stealing 25% hate, although I do wish it were on a seperate timer. I remember the first time I decided to get accomplice happy, and did it to a DRK when I was /DRK at genbu, and ate tortoise stomp to the face lol

    I think it'll help alot in certain situations where I want to steal hate but also be able to SA+WS, etc. Nyzul bosses being one of those times!

    All in all, I think this was a very good update. Time to level scholar!

  12. #232
    Sea Torques
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    Re: Mar. 11, 2008 (JST) Update Details

    lol at people already claiming the sky is falling.

    Haste cap just means you can plan for it, and focus gear toward improving other areas. Before, Haste was the be-all end-all. Now it's just one consideration. With Absorb-ACC, DRKs can focus on more strength in gear, for instance. You may not be hitting as fast, but you'll be hitting a lot harder. Hell, with enough haste to counter the Slow on Hecatomb, you could wear it full time. Bad for elitists, but gives a helping hand to everyone that isn't one.

    This is, of course, dependant upon where the haste cap is.

    RDMs are already very good. They don't need buffs per se. Likewise, MNKs are also very good. Kick attacks stance will be in the next patch, though (along with the "we want RDM to use their swords more" buff). I'm glad they gave priority to fixing so much in this patch, instead of, say, delaying some SCH buffs to get out RDM melee-buffs.

    The SMN ability is kinda like a mini-convert. Like RDM, it's a way to get back a lot of MP, so you can keep trucking. Remember, they said it will be based on day/spirit, so I'm assuming that on firesday, you'd get more MP back from draining a fire spirit. A reason to have each spirit, instead of 2-3.

    Nyzul weapons under the "New pieces of equipment have been added" bit, most likely. Though they might have delayed it.

    SAM ability goes along with the skillchain resist change. SAM is the SC master; this is to get more SC's offs. However, this might not get BLM's back into meripo yet; my hunch is that they are waiting to see the effects of BLM/SCH. Sublimation is lv35, and thus subbable. If it's enough MP back to have BLM keep up...

    THF ability is most likely subbable. Consider the new tank, WAR/THF. You counterattack more, thus dealing more damage. Pop Collaborator after someone does some burst damage. You'd make a prime tank on VT and below, especially, as you'd be pumping out more damage than a PLD. All depends on party makeup.

    The following changes have been made to fellows:
    -HP and MP recovery for fellows will now take less time when the /heal command is used.
    -Magic and other abilities you use on party members will now also benefit the fellow you summoned.
    -Fellows' equipment requirements have been changed.
    -Fellows can now use a greater variety of equipment.
    -The magic recast time for fellows has been decreased.
    -Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
    -Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
    -Certain fellow abilities have been strengthened.
    -Fellows no longer use the following weapon skills:
    Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher
    Lol to all those who thought the fellows changes mentioned before, we're all that was being implemented. SE's getting quite good at the cocktease.

    Edit: Wires crossed. Got names mixed up. Shows you how long it's been since I've gone to sky...

  13. #233
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Katlan
    Quote Originally Posted by Callisto
    Quote Originally Posted by Katlan
    Makes me want to lv SCH now as it seems to have gotten a great buff.
    Level what you want, we're still making you come BLM to everything.
    how am i not surprised, i'm gonna go on a blm recruiting hunt! I need to set up my comp to my new hdtv i got this weekend :D

    p.s: kinda like how u will always be rdm! hehe
    This is where I'd bitch about no RDM update, but in the end I'm just happy they didn't nerf our stupidly broken Bind.

  14. #234
    RIDE ARMOR
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    Re: Mar. 11, 2008 (JST) Update Details

    drk's shouldn't shit their pants as this update brings us the greatest change in gameplay since 2003!

    MAGES CAN NOW ENJOY THE BATTLE-MUSIC!

  15. #235
    Chram
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Therin
    Says you who apparently can't read English. It says it in the fucking update notes, lol.

    No, Izzy, I'm underwhelmed too.
    I must have missed the fucking update notes that said Apocalypse and Rune Chopper were nerfed.

    You can't bitch if you don't know the extent of what you're even bitching about

    l2read.

  16. #236
    The Syrup To Waffles's Waffle
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Kenji
    Slow on Homam,

  17. #237
    Hydra
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    Re: Mar. 11, 2008 (JST) Update Details

    Even with a lower perp cost, the Spirits fail because of low nuke output on anything thats not ultra weak. But even then.. why bother when you could just pop a Predator Claw? The only useful spirit if there was a low perp cost in "some" form is the healing power of the light spirit. No manipulating will increase the offensive power of the other spirits to be anywhere comparable to Avatars unless SE adjusts something. Summoner Spirit/avatar magic is just really weak at this time. Youre lucky if you get 300 dmg from a tier IV nuke from an avatar or a spirit.. something isnt right there. People dont use spirits because they dont know how... they dont use them because atm they are merely toys.
    you just can't use them against mobs above a certain level because they don't have the elemental skill for it, but they are much more sustainable than bloodpacts (200mp for one action per 46 seconds) in the situations where they can be used.

  18. #238
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Headhunters
    i don't get why drks are bitching about haste nerf...KCdrk with 2xxx+HP win hard /nod.

    i like this update.
    Quote Originally Posted by Mertron
    Zerg nerf not a big deal. People will still burn Kirin/KV/B2/Einherjar/what have you within 24 hours of server being up.

    Edit: Hell, rune chopper drks will probably still be somewhat useful, just not AS useful as before. THE SKY IS FALLING.
    Yes, kclub has ALWAYS been better than RC or any other option, however with the right gear and use RC could do damn near close the amount. When comparing a 30 mil or 100k weapon, that's pretty significant. Not to mention the very tiny amount of kclubs on the server compared with DRK75s, and the fact that even if they were more common not every DRK has that amount of money to spend on a club.

    As for the haste cap, if it's even 2-3% lower, say, capping at 90% or so, that's an insane difference in RC damage. One zerg my macro lagged and didn't swap on my dusk gloves (loss of 3% haste, so I was at 23% total) and it wasn't a loss of 3% total damage, I dropped from around an average of 18k damage to something pathetic like 7k or 8k, over a 50% reduction. On the flip side, if new haste abilities allowed us above 93.3% to say 95% RC would now be destroying KC by a large amount. With a 2h weapon the haste zergs work exponentially with haste, with a 1h weapon it's more linear due to being nowhere near the cap and thus less noticeable with less haste.

    About the only way SE can come out of this without massive QQ from the DRK population is if they hardcoded a cap at the current amount, due to a new ability or formula that would have otherwise allowed us to exceed that, drastically altering the best damage able to be done. Realistically, it won't be this scenario, and will more than likely be a decrease to the total haste possible. Even with a tiny decrease of 3% or so, it's removing a huge majority of 2h zerg's possibilities, and any more than that we might as well all go pick up merc krises instead.

    I'm not trying to be negative, especially since we DON'T KNOW yet what they've done, I'm just talking out the possibilities so I know what I (and 80% of the other DRKs on the server) need to spam the AH for before they jump up 500% or drop to 10% of their pre-update prices. IF it turns out to be a nerf, I'll be annoyed, but I'll just stick my DRK back on the shelf til I finally purchase or get a kclub, which I was working towards regardless. But in the meantime at least I was useful, no, actually WANTED to come on DRK for events, which was pretty awesome and will suck if it becomes no longer the case, I enjoy playing the job.

  19. #239
    Cerberus
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    Re: Mar. 11, 2008 (JST) Update Details

    Update still not up even when forcing QQ

  20. #240
    I Am, Who I Am.
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    Re: Mar. 11, 2008 (JST) Update Details

    Looks like I may have to get SCH to 37 faster than I thought.. maybe to 60 for the AF >.>

    BLM spell.. lol @ it, but atleast it may be fun to play with.
    WHM spells.. lol, seem ok I guess, just a little faster way to get to past areas.
    lolBST, gtfo, stop giving us reward shit, increase jug cap first atleast..

    Meh.

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