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  1. #261
    Cerberus
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Vedder
    Quote Originally Posted by Therin
    Quote Originally Posted by sruon
    Quote Originally Posted by Therin
    Quote Originally Posted by Delayed
    Looking at the haste nerf in another light...
    What do you think it'll do to the difference between 1 handers and 2 handers in exp situations?
    Is it going to make 2handers stand out even more or will it make dual wielding more desirable again ?

    It's only effecting Runechopper and Apoc DRKs. It specifically says "maximum haste" limit, not haste before you reach the cap, therefore Kraken DRKs and everything else that uses haste is uneffected. It's not a "DRK nerf" as much as it is a "Runechopper and Apoc nerf".
    says him without even being able to log in game yet.
    Says you who apparently can't read English. It says it in the fucking update notes, lol.

    No, Izzy, I'm underwhelmed too.
    It actually says "the total amount of bonus attack speed" not "maximum haste", Vandyr.

    But yeah... I was just getting close to finishing my RC build, just needed to merit Desperate Blows. Good thing I held my merits on hand instead of spending them on DB right away.
    Full meritting DB for DRK is pretty much the best option, unless you like having your HP lowered and the likes.

    DB doesn't just works good for zergs it does as well when meritting, meleing HNMs, anything else, you manage to get an extra hit sooner, and that's a good thing. Besides you won't be having SV march x2 up all the time either way.

    I do like my recast LR + DB merits better than recast SE + MS (which i got to try for some time and still was quite fun to spam SE on stuff like FF and Cerberus).

  2. #262
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Raen Ryong
    Haste cap just means you can plan for it, and focus gear toward improving other areas. Before, Haste was the be-all end-all. Now it's just one consideration. With Absorb-ACC, DRKs can focus on more strength in gear, for instance. You may not be hitting as fast, but you'll be hitting a lot harder. Hell, with enough haste to counter the Slow on Homam, you could wear it full time. Bad for elitists, but gives a helping hand to everyone that isn't one.
    You have no idea how little STR does for your damage in a TPbuild sense do you, compared to even just equip haste (which they will not nerf the cap that low).

    Slow on Homam? LOL... even if you meant Hecatomb, it's not worth it.

    Abs-acc only helps gimp drks, it'll never land on anything you actually need the acc on.

    This, this, all this. Why do I need Absorb-Acc? I have 90% acc or more on anything that the spell would land reliably on. Where's our Absorb-Atk? I'd be more giddy over that. Or Absorb-Delay.

    Or increasing Last Resort's failure of an attack boost (only useful as a JA with DB3) esp when it only lasts 1/6 the length of berserk, yadda yadda.

  3. #263
    S N K
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    Sylph

    Re: Mar. 11, 2008 (JST) Update Details

    From the german version of PoL.

    Die akkumulierbare Obergrenze für den Effekt „Hast“, hervorgerufen durch Magie, Items bzw. Job-Fähigkeiten, wurde erhöht.
    Translation: The maximum limit for "Haste" that can be gained from magic, items and abilities has been raised.

  4. #264
    Ridill
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    Kilrogg

    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Khamsin
    New Notorious Monsters, that drop nothing but only give a title, have been added to the Wings of the Goddess areas.

    fixed

  5. #265
    With milk. With love
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Maxxthepenguin
    nerf SCH
    Rephrase that

    "White Mage, 2002 - March 2008... RIP"

  6. #266
    Fake Numbers
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    Re: Mar. 11, 2008 (JST) Update Details

    Very interesting update, even with the possible haste-cap/attacking-speed cap lowering, but I guess we'll have to wait and see; alot can be taken from the way they have worded it, and until we see the new corsair rolls, items (possibly new consumables?) and the like; it's all just speculation.

    I'm very interested in the possibility of individual recast timers on Quick Draw shots, although i'm guessing it's merely another flaw of their 'system limitations,' and Scholars are looking very tasty indeed.

    Even the ones without the skirts.

    Looks to good to be true^^.

  7. #267
    Cerberus
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    476
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    Re: Mar. 11, 2008 (JST) Update Details

    Anyone ever thought that the Wyvern won't be as good as it was before when first summoned and will eventually surpass what it was before after a certain amount of EXP?
    This is all fine and nice 1-75 but after that it only applies to merit parties. Even then the wyvern takes a massive beating and spirit link is very expensive to use 300-400 HP for roughly 500~ HP. Typically every 15 minutes i'd dismiss my wyvern, put on my wyvern HP gear then recall my wyvern for my Deep Breathing(does 536), but now i'll probably hestiate to dismiss my wyvern and actually have to heal it with spirit link instead of dismiss/call, as to note reset the attributes... -_-

    SE should have doubled Spirit Link's effectivness to coincide with this update

  8. #268
    Black Belt
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    Thrall

    Re: Mar. 11, 2008 (JST) Update Details

    I find it kind of odd how a feature of DRK usable only every 2hr's damper's you so much, are you trying to say you suck the other 1:59:59, so in essence, you're still useless 99% of the time anyway?

  9. #269
    BG Medical's Student of Medicine
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    Re: Mar. 11, 2008 (JST) Update Details

    Don't be silly. WHMs can sub SCH. They're far from obsolete.

  10. #270
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by EssEnnKay
    From the german version of PoL.

    Die akkumulierbare Obergrenze für den Effekt „Hast“, hervorgerufen durch Magie, Items bzw. Job-Fähigkeiten, wurde erhöht.
    Translation: The maximum limit for "Haste" that can be gained from magic, items and abilities has been raised.
    Yeah, already noted, the other three langauges apparently say the opposite

  11. #271
    Sea Torques
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Koyangi
    I find it kind of odd how a feature of DRK usable only every 2hr's damper's you so much, are you trying to say you suck the other 1:59:59, so in essence, you're still useless 99% of the time anyway?
    wut?

    EDIT: DIng in the name of "Wut" >.>

  12. #272
    Cerberus
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    Ragnarok

    Re: Mar. 11, 2008 (JST) Update Details

    Where's our Absorb-Atk? I'd be more giddy over that. Or Absorb-Delay.
    . . ?

  13. #273
    Melee Summoner
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Jkun
    QQ overload tbh. Aside from the new PUP WSs, where were fucking lazily put together, and didn't even mention what they did, they forgot to mention adjustments to old attachments. I guess new ones are in the data mines, but still, it'll probably be another two like last time that still won't fix the fact the old ones are still messed up.

    Ugh D:
    They didn't mention new attachments did they? They normally do. I'm not saying it's not going to happen, just don't /wrists if it doesn't.

    Maybe some of the fellow changes will carry over to PUP? I always thought fellows were just a PUP beta anyhow.

    Lotan

  14. #274
    Old Merits
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    Re: Mar. 11, 2008 (JST) Update Details

    Why would we want more delay <.<?

  15. #275
    Ridill
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    Kilrogg

    Re: Mar. 11, 2008 (JST) Update Details

    time to finish your sch sub calli, if the new lv30 sch ability is usable as a sub then rdm gets near infinite mp now? Guess i can't bitch anymore when that random lfp rdm i pick up never rests and goes oom while watching ppl die cause they forgot about the /heal command. Cause that shouldnt happen if they go /sch

  16. #276
    Sea Torques
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    Jan 2008
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    622
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    5

    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Raen Ryong
    Haste cap just means you can plan for it, and focus gear toward improving other areas. Before, Haste was the be-all end-all. Now it's just one consideration. With Absorb-ACC, DRKs can focus on more strength in gear, for instance. You may not be hitting as fast, but you'll be hitting a lot harder. Hell, with enough haste to counter the Slow on Homam, you could wear it full time. Bad for elitists, but gives a helping hand to everyone that isn't one.
    You have no idea how little STR does for your damage in a TPbuild sense do you, compared to even just equip haste (which they will not nerf the cap that low).

    Slow on Homam? LOL... even if you meant Hecatomb, it's not worth it.

    Abs-acc only helps gimp drks, it'll never land on anything you actually need the acc on.
    Except that... the rules of the game are changing. What will be the optimal build now? Perhaps there are several optimal builds now? Perhaps shit is still situational, but there are more options?

    And I wasn't aware you were already in the game, testing Abs-acc. Thanks for your pre-testing.

  17. #277
    Hydra
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    Jul 2006
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Kimiko
    Quote Originally Posted by Maxxthepenguin
    nerf SCH
    Rephrase that

    "White Mage, 2002 - March 2008... RIP"
    Fully merited Shellra V, Cure V, Devotion, 125 point barspells with /SCH, Regen III and now a complete cure-tank with sub-job level SCH JAs will keep White Mage in business in any major fight.

    Scholar was simply made into what it should have been since day 1, hopefully. It's not going to antiquate any other job.

  18. #278
    Black Belt
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Lordshin
    Quote Originally Posted by Koyangi
    I find it kind of odd how a feature of DRK usable only every 2hr's damper's you so much, are you trying to say you suck the other 1:59:59, so in essence, you're still useless 99% of the time anyway?
    wut?

    EDIT: DIng in the name of "Wut" >.>
    DRK are qqing because a niche of them being something usable every 2hr's "possibly" got affected. What about DRK outside of zerg, 99% of the time. If anyone needs to QQ it's NIN, who's 2hr is useless as hell.

  19. #279
    Old Merits
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    Re: Mar. 11, 2008 (JST) Update Details

    They said they changed absorbs so that instead of all or nothing, you can get partial resists (HNMs)

  20. #280
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Ragnarok

    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Frenzy
    Quote Originally Posted by EssEnnKay
    From the german version of PoL.

    Die akkumulierbare Obergrenze für den Effekt „Hast“, hervorgerufen durch Magie, Items bzw. Job-Fähigkeiten, wurde erhöht.
    Translation: The maximum limit for "Haste" that can be gained from magic, items and abilities has been raised.
    Yeah, already noted, the other three langauges apparently say the opposite
    Obviously the Germans are getting a buff, everyone else is screwed.

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